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  #11  
Old February 3rd, 2010, 09:51 PM
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Default Re: Welcome Star Legacy Development Group!

Oooh Scallywag. There is an example of giving the players a ton of tools then not much happened.
Id like to see that kicked up.
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  #12  
Old February 4th, 2010, 02:58 AM

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Default Re: Welcome Star Legacy Development Group!

Well, being one working on it, I can only say it's getting very interesting, and some sample graphics I've seen look pretty good (and no I didn't do them). Lot's to sort out yet, but I think everyone will be pleased.
We'll try and throw out a few hints on its direction from time to time.
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  #13  
Old February 4th, 2010, 12:06 PM
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Default Re: Welcome Star Legacy Development Group!

Well, I've already PM'd Tim and told him I'd be happy to be on the playtest group.

With that being said, let's start getting some of those hints out! And you know who I'm talking to!!!
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  #14  
Old February 4th, 2010, 11:00 PM

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Default Re: Welcome Star Legacy Development Group!

who? No, surely not! Ok, how about this (ssh it's classified), hopefully open ended ability possibilities, so not a finite list that limits what Modders can add to the game, but the ability to add any ability.
Vector based movement, and possibility of Traders who are AI only that add to the background storyline, but are also useful.
More if I get 'offical' clearance to drop a few more hints..
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  #15  
Old February 5th, 2010, 01:42 AM

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Default Re: Welcome Star Legacy Development Group!

Good to see another title in the works.

How about throwing us a few bones to mill over.

Has this one anything to do with the space title hinted at in the War Plan Pacific beta forum?

Cheers MarkL
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  #16  
Old February 5th, 2010, 04:39 AM

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Default Re: Welcome Star Legacy Development Group!

I haven't read that forum, but i can say with 99.9% certainty, no! This is a whole new game from the ground up, taking the best ideas of anything (relevant), and developing whole new ideas. You can check out the discussions over here > http://www.kenvsthecity.com/se45/
This is very much in the discussion stage, with prototype development, and testing new layouts, system views etc. It is very likely that the system view will be scrollable (is that a word?!) and zoomable
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  #17  
Old February 5th, 2010, 11:58 AM
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Default Re: Welcome Star Legacy Development Group!

Quote:
system view will be scrollable (is that a word?!) and zoomable
They are now!!!

Thanks for leaking the top secret info! I'll report for you having to kill me now...
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  #18  
Old February 5th, 2010, 05:06 PM

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Default Re: Welcome Star Legacy Development Group!

Thats a worry, how did you know I'd have to kill you for telling you top secret information? Ve have ways of makin you talk, before ve kill you of-course :-)
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  #19  
Old February 5th, 2010, 06:41 PM

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Default Re: Welcome Star Legacy Development Group!

Quote:
Originally Posted by Alikiwi View Post
I haven't read that forum, but i can say with 99.9% certainty, no! This is a whole new game from the ground up, taking the best ideas of anything (relevant), and developing whole new ideas. You can check out the discussions over here > http://www.kenvsthecity.com/se45/
This is very much in the discussion stage, with prototype development, and testing new layouts, system views etc. It is very likely that the system view will be scrollable (is that a word?!) and zoomable
Thanks for the link, to that site.

I like the idea of a "scrollable & zoomable" interface. For some reason (apart from activation to get patches) I could not get into "Sins of a Solar Empire" but I think the zoom to mouse pointer is an excellent idea that should be copied when ever possible. For me Sins has one of the better interfaces I have seen in a long while. But the tree on the left of the Sins screen could use a bit of work to be more user friendly.

I do not know if it is decided but I think 3D for space battles is really needed if you want a wide rather than very niche market.

I also like the idea of surface combat, a must I think.

This looks like something to keep an eye on, as I not found a game of this type that really suits me yet.

Cheers MarkL
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  #20  
Old February 5th, 2010, 07:37 PM
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Default Re: Welcome Star Legacy Development Group!

Wouldnt 3D combat mean that modded add-on nations would hve to be done in 3D?
Everything has its pros and cons.
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