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  #1  
Old January 4th, 2008, 08:59 PM
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Default Whats up with #shapechange?

It works in my Insect mod the way I want it too - in one direction if I assign it to original unit only. But it doesnt work the same in my new mod. Even when I assign it to only the original unit the shapechange works in both directions.
There is a bug I do not understand. If I assign the second unit as original the command works as intended. Problem is I need the first unit to be able to change shape not the second. I think maybe some other command interferes with shapechange.


Another bug? Couldnt limit "Rejuvenation" to magic beings by using #spec of 16.
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  #2  
Old January 5th, 2008, 12:52 AM
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Default Re: Whats up with #shapechange?

There are some new strange bugs with shape changes since one of the recent patchs.

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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  #3  
Old January 5th, 2008, 03:24 AM
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Default Re: Whats up with #shapechange?

Twan you had problems with multiple shape changes. I'm having problems with only two units. If I give shapechange to A then B can change back to A for some reason. If I give shapechange to B then A cant change back to B. Weird...
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  #4  
Old January 5th, 2008, 05:27 AM

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Default Re: Whats up with #shapechange?

What is the major difference between A and B? A copystat perhaps?
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  #5  
Old January 5th, 2008, 06:56 AM
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Default Re: Whats up with #shapechange?

This is A:

Quote:
#newmonster 2164
#name "Possessed Prince"
#descr "."
#spr1 "./Travel/Prince1.tga"
#spr2 "./Travel/Prince1a.tga"
#ap 22
#mapmove 3
#hp 11
#prot 0
#size 3
#str 10
#enc 5
#att 12
#def 11
#prec 10
#mr 7
#mor 15
#weapon 701
#weapon 56
#armor "Heavy Laminated Mail"
#armor "Half Helmet"
#armor "Shield"
#gcost 145
#rcost 5
#animal
#mounted
#goodleader
#okmagicleader
#itemslots 13446
#nametype 129
#end

This is B:

Quote:
#newmonster 2161
#name "Missionary of Ka"
#descr "."
#spr1 "./Travel/Missionary1.tga"
#spr2 "./Travel/Missionary1a.tga"
#ap 14
#mapmove 10
#hp 1
#prot 0
#size 2
#str 1
#enc 2
#att 11
#def 11
#prec 11
#mr 1
#mor 11
#weapon 281
#weapon 156
#weapon 274
#weapon 86
#gcost 85
#rcost 1
#blind
#magicbeing
#female
#ethereal
#stealthy 25
#spy
#seduce 15
#siegebonus 2
#sailing
#assassin
#amphibian
#flying
#neednoteat
#immortal
#poorleader
#okmagicleader
#itemslots 1
#maxage 1
#nametype 117
#end
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  #6  
Old January 5th, 2008, 07:04 PM
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Default Re: Whats up with #shapechange?

Amos, this is only a hypothesis, but perhaps the problem stems from Unit B having so many abilities?
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  #7  
Old January 5th, 2008, 07:51 PM
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Default Re: Whats up with #shapechange?

Actually, even when I remove all the attributes the problem persists.
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  #8  
Old January 5th, 2008, 08:16 PM
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Default Re: Whats up with #shapechange?

I've got it. For the one directional shapechange to work the unit B should go after the unit A in the mod file. Insane I know.

BTW, this explains your trouble with multiple changes.
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