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  #1  
Old February 2nd, 2009, 03:00 AM
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Starshine_Monarch Starshine_Monarch is offline
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Heart Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

The theme of this game will be Blood Nations. Being a blood nation doesn't necessarily mean you have to be a blood superpower like Mictlan or Lanka to play (though they certainly qualify). The only rules to nation selection are that your nation has to have at least one nationally recruitable mage with at least Blood 1 (not just randoms that include Blood). This mage may be Capital Only if he's all you have.

Betelgeuse Game Status page on Llamaserver: http://www.llamaserver.net/gameinfo.cgi?game=Betelgeuse

=====Statistics=====

Settings - Magic Sites at 50. Magic Research at difficult. Gold Income at 125%. Renaming on. All others at default for now, but additional settings may be suggested.

Mods -

chrispederson's Conceptual Balance Mod 1.44 http://forum.shrapnelgames.com/attac...3&d=1233461962
Streamers & Standards http://forum.shrapnelgames.com/showthread.php?t=39989
Single Age Complete http://forum.shrapnelgames.com/attac...9&d=1212179279
Edit: Link has been fixed for Single Age Complete


Map - Map is Asia Twist which can be found here: http://forum.shrapnelgames.com/showpost.php?p=649938

Hosting - Hosting will be every 27 hours with Quickhost on to start with. After 20 turns we'll change to 48 hours.

Size - We now have 14 players. We're willing to accept one or two more players

Diplomacy - As in my other game, Sol, Diplomacy is really up to the players. Just note that treachery certainly won't win you any new friends, and if your victim has friends of his own to back him up, you might find yourself in over your head.

Victory Conditions - Victory Points. You must hold 6 Capitals for 3 consecutive turns. If you are in a siege, the defending nation counts as holding the province.

=====Players=====

Nations signed up:

- EA Lanka: Starshine_Monarch
- EA Sauromatia: JimMorrison
- EA Mictlan: chrispederson
- EA Hinnom: P3D
- EA Abysia: DryaUnda

- MA Pangaea: rtyffg
- MA Vanheim: Alpine Joe
- MA Jotunheim: klagrok

- LA Abysia: Dragar
- LA Ulm: Incabulos
- LA Gath: pyg
- LA Marignon: Apsophos
- LA Mictlan: Scarlioni
- LA Utgard: Stretch

=====Status=====

We have now started and are no longer accepting new players. Thanks to QM for allowing us to start quicker.

Last edited by Starshine_Monarch; February 23rd, 2009 at 03:49 PM..
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  #2  
Old February 2nd, 2009, 03:20 AM

Dragar Dragar is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

LA Abysia please
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Old February 2nd, 2009, 03:33 AM

Incabulos Incabulos is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

EA MickeyLand please.
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Old February 2nd, 2009, 03:34 AM

rtyffg rtyffg is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

Does MA Pangaea qualify? If it does, then i'd like to take them.
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  #5  
Old February 2nd, 2009, 03:41 AM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

Pandemoniacs are indeed recruitable Blood mages, so yes, they qualify.
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Old February 2nd, 2009, 07:53 AM

llamabeast llamabeast is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

Holding 9 capitals for 2 years sounds like a bit much. I doubt people will want to play a further 24 turns when it's already obvious who's won.
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Old February 2nd, 2009, 09:46 AM
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

Hm. you're probably right. Does 6 capitals sound more reasonable?
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Old February 2nd, 2009, 10:51 AM
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JimMorrison JimMorrison is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

Quote:
Originally Posted by Starshine_Monarch View Post
Hm. you're probably right. Does 6 capitals sound more reasonable?
Well I don't think it's the #, but the duration. Most games either end when you hit the VC (if it is set in game, it ends that turn), or request you hold them for 3 contiguous turns. Even holding them all for 6 turns would sort of be overkill at 50%.

God I am so tempted, I had wanted to do a game with this theme for awhile.
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Old February 2nd, 2009, 11:05 AM

rdonj rdonj is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

Yeah, if you can hold all the victory points for 24 turns without ever losing them, you're probably fighting nothing but scattered barbarians anyway...
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Old February 2nd, 2009, 12:08 PM

Incabulos Incabulos is offline
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Default Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting

ooh I didn't pay attention the small details I saw blood and my mind blanked. if you can hold them 5 turns you can hold them 12.

Like folks have said 3 turns is the standard. I think with those victory conditions the people waiting for the eventual winner's timer to countdown would end up going AI and would find it hard getting subs.

Although that has given me an idea for a game/map..
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