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  #51  
Old March 4th, 2009, 10:09 PM

Redeyes Redeyes is offline
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Default Re: Jomon's new summons (how is Jomon now?)

We are getting a new patch soon
It is being tested (which is good).
You don't want an untested patch
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  #52  
Old March 4th, 2009, 10:16 PM

VedalkenBear VedalkenBear is offline
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Default Re: Jomon's new summons (how is Jomon now?)

Red: With respect, I at least have been hearing that since... well, last year it seems. I understand the need to test, but some word about a firm date would be appreciated. I would like to see the new site-searching that I've seen Endo rave about here and there.
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  #53  
Old March 4th, 2009, 10:32 PM

rdonj rdonj is offline
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Default Re: Jomon's new summons (how is Jomon now?)

You have been hearing about it since last year, yes. This patch is taking a bit longer than average for the last several patches, but it also contains a lot of beautiful fixes. I'm surprised it's not out yet, I would have expected it to be out by now, but they just keep adding new fixes! So, just be patient, let the fixes and new features get some testing time, they'll be out soon enough. Or not, but you'll just have to live with it :P Anyway, I don't think illwinter can really set a date for when it might come out, that's just asking for trouble if they set a date and miss it. Not setting a date also means they get to make sure everything is working as intended
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  #54  
Old March 4th, 2009, 10:49 PM

Fate Fate is offline
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Default Re: Jomon's new summons (how is Jomon now?)

I am amazed at all the fixes and new content in this patch! I don't think it has been terribly long since the last one (<4 months), and given the number of bug fixes and changes to various core pieces I am very surprised at how quickly it has come.

And Shrimp Soldier? Any wait is worth it to see that!
Thanks in advance to the IW team and the playtesters
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  #55  
Old March 5th, 2009, 01:58 AM
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Default Re: Jomon's new summons (how is Jomon now?)

Quote:
Originally Posted by VedalkenBear View Post
Red: With respect, I at least have been hearing that since... well, last year it seems. I understand the need to test, but some word about a firm date would be appreciated.
Because there is no way to give a firm date. There is "soon", and there is "now". Any programmer who tells you anything else (except for "never" or "later" ), is simply lying to you.

ie- there is no way to know how long testing will require, until it is complete. It's just a waste of time to give progress reports, since if it's not out, it's a fair assumption there is something potentially wrong with it - anything beyond that is of no use to us.
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  #56  
Old March 5th, 2009, 06:23 AM

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Default Re: Jomon's new summons (how is Jomon now?)

So, 3.22 has several minor issues, and won't be released - they'll be doing a 3.23 at some point soonish, but I have no idea what kind of soonish. Kristoffer has to add a bit more content before it'll be ready. It's going to be a cool patch for Jomon though.
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  #57  
Old March 5th, 2009, 06:28 AM
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Gregstrom Gregstrom is offline
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Default Re: Jomon's new summons (how is Jomon now?)



Fair enough, though. Roll on 3.23...
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  #58  
Old March 5th, 2009, 09:17 AM

VedalkenBear VedalkenBear is offline
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Default Re: Jomon's new summons (how is Jomon now?)

JM: While I can understand that, I think you are accepting the current state of software design as the only state possible, which I vehemently disagree with.

As far as how long it's been since the last patch, while this is less important to me, it has been over 4 months. (3.21 was done on 11/1/2008.)

I myself have been trained never to say that something exists in a piece of software until after it is debugged. Therefore, when I see something on the progress site, I have assumed that not only was it implemented, but it is working. Apparently, that is in error.
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  #59  
Old March 5th, 2009, 09:43 AM
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Stavis_L Stavis_L is offline
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Default Re: Jomon's new summons (how is Jomon now?)

Quote:
Originally Posted by VedalkenBear View Post
JM: While I can understand that, I think you are accepting the current state of software design as the only state possible, which I vehemently disagree with.
Half-empty, half-full...it's still only half a glass.

Quote:
Originally Posted by VedalkenBear View Post
I myself have been trained never to say that something exists in a piece of software until after it is debugged. Therefore, when I see something on the progress site, I have assumed that not only was it implemented, but it is working. Apparently, that is in error.
debugged != working (for all cases of "working")

Debugged just means that it works in each case the developer thought of/tested.

What you really want is 100% comprehensive use case based regression testing...and then you have to be sure that your tests actually do cover all code paths. A very nice ideal, but consider that the dev team consists of exactly 2 individuals, only one of which does logic programming.

...so, any news on the new "developer daemon" summons in the next release for Jomon? :-)
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  #60  
Old March 5th, 2009, 10:15 AM

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Default Re: Jomon's new summons (how is Jomon now?)

I shouldn't have said there are bugs. So far as I know, there are no bugs. But there are incompletenesses - KO has some more stuff to do before the next patch will be ready.

Remember that they're doing all this for free. It's pretty incredible support.
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