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  #301  
Old April 25th, 2010, 02:08 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: Viscious Circle 3

Welcome Home...That had to be an ordeal.
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  #302  
Old April 27th, 2010, 02:12 PM
Squirrelloid Squirrelloid is offline
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Default Re: Viscious Circle 3

Beginning turn 80, I am giving 3 turn notice on all my NAPs (turns 80, 81, 82 are the notice turns - offensive actions can be ordered turn 83). I'm sure this isn't a legitimate way to end some of them, but I can't actually remember what the conditions are! So don't consider this a declaration of war - this is an invitation to come renegotiate terms with Caelum so i can know what agreements I actually have! (This game has gone on so long that I had to clear out whatever messages there may have been, and I certainly can't remember at this point!)

Of course, if you don't communicate with me then any NAP we had will be void. I encourage communication.
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  #303  
Old April 27th, 2010, 02:43 PM
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Default Re: Viscious Circle 3

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  #304  
Old April 27th, 2010, 02:52 PM
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Default Re: Viscious Circle 3

We have a sub for Sauro...A person would like to see an endgame up close and personal....so be it.

Extended 10 hours for Squirrelloid (and to get the new guy up and running)
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  #305  
Old April 28th, 2010, 02:39 PM
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Default Re: Viscious Circle 3

I will be leaving town to play ball in Indy, early afternoon Friday and back Sunday evening.

IF we have our latest turn in The extension will be short lived...

If we don't I will require an extension thru Sunday.
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  #306  
Old April 30th, 2010, 03:20 AM

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Default Re: Viscious Circle 3

I have ROTC basically all weekend (31-32), so if it would be possible to make sure I don't stale that would be great.
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  #307  
Old April 30th, 2010, 06:12 AM
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Default Re: Viscious Circle 3

I have extended it another 24 hours for Trumanator who has ROTC and I will be gone till Sunday night anyway so we needed the rxtension already.
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  #308  
Old May 1st, 2010, 11:11 PM

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Default Re: Viscious Circle 3

Hi everyone. So, I was working on my turn and realized that I had so many magic items that I had to start dumping them on random commanders just to get enough room in the 40-slot lab to do stuff. The micromanagement required to run a turn 80 nation on a large map is just insane. And I'm beginning to realize that it's not that much fun anymore.

So I'm going to propose that we stop on the grounds of exhaustion. We can then postmortem the game and argue for a while about who was doing well, but first of all I would say anyone who played and had a good time is a winner.

(do not by the way take this as a request for an extension, I will get my turn in, don't worry. If everyone else is gung ho to continue I won't even look for a sub, though I may consider it in another 5 turns )

- Alex, Helheim
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  #309  
Old May 2nd, 2010, 04:23 AM
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Default Re: Viscious Circle 3

Well said! This game has continued beyond my beliefs and I second Alex's proposal.
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  #310  
Old May 2nd, 2010, 05:53 AM
Squirrelloid Squirrelloid is offline
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Default Re: Viscious Circle 3

I do not mind the game ending. I've been considering just what would be required to actually win this game and crazy does not begin to cover it.

That said, I do have a lot of crazy at the moment, so there is certainly entertainment to be had in the game continuing...

Basically, I'll abide by whatever consensus decides.
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