.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $5.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old April 30th, 2010, 05:12 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

Recommend attaching fixed version to opening post of this thread should you guys go with lategame diversity. There are no known conflicts with CBM in the fixed version. It should work perfectly.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #42  
Old April 30th, 2010, 08:25 PM
Verjigorm's Avatar

Verjigorm Verjigorm is offline
Second Lieutenant
 
Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
Verjigorm is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

I would like to point out that the Ogre map seems to have some VERY bad starting provinces. I'm frequently getting 3 neighbor starts and this last time I got a 2 neighbor start.

I'm fine if you want to use it, but I reserve the right to mulligan if I get a 2-neighbor starting province. :-)

The other option is to fix the starting provinces or... if the map has been updated since the version I'm using, perhaps those provinces have already been eliminated as starting locations?

Additionally, due to the sheer number of available water provinces (the map is intended for 3 water players), I'm going to say that my prediction is that either R'lyeh or Atlantis will win.

Additionally, (again with the water advantage), All land movement between the four land provinces is restricted to single choke points whereas movement via the sea is extremely unrestricted meaning that not only do the water nations have a numerical advantage in terms of land size, a land nation must also defend a much larger area against them. The ending of this game is therefore predicted to by Atlantis vs. R'lyeh who will optimally take the following strategy:

Enter into a "Last 2" alliance and split the water provinces evenly among them (23 each) and then do a NAP until all land nations are eliminated.

There are 56 land provinces per land nation, but land nations have great difficulty controlling water provinces against sea nations in early and into early-middle game since they cannot hire defenses or naturally travel there (with a couple of exceptions) which means that the water nations have 23 incontestable provinces each for at least 30-50 turns until strong undead, aquatic summons, and the living castle come into play. Sounds very cushy for the water boys.

Not saying I won't work at it or that I'm disgruntled--I always enjoy a challenge. I'm just sayin'... might be a little skewed especially for really new players.

I would recommend that when you build your pretender and formulate your strategy keep the advantage of the water nations in mind, but don't go overboard. Just make sure you have a way to get into the water. LA R'lyeh's dominion is also quite dangerous, so ensuring that you can keep their dominion from spreading into your lands is also a good idea, but that's enough "table talk", I think.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu

Last edited by Verjigorm; April 30th, 2010 at 08:47 PM..
Reply With Quote
  #43  
Old April 30th, 2010, 10:38 PM
Verjigorm's Avatar

Verjigorm Verjigorm is offline
Second Lieutenant
 
Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
Verjigorm is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

I have constructed two adjusted versions of the Ogre Map which eliminate either all start positions with fewer than 3 neighbors (3up) or all start positions with fewer than 4 neighbors (4up).

I also noticed that 2 and 3 neighbor provinces are the rule, not the exception, so the 3up version is probably sufficient. There are also some provinces that have quite large numbers of neighbors (6-7)--decreasing the total number of starting provinces increases the chance of starting on one of these.

Both versions of the map are found here. All of the additions are at the very end and are denoted for easy readability.

These are .map files only.

I also vote to change the map to the 3up or 4up version posted here.

Disclaimer: I may have made a few errors (I'll say less than 2%)--I was going as quickly as possible.
Attached Files
File Type: zip AomOgre301_3up.zip (12.8 KB, 39 views)
File Type: zip AomOgre301_4up.zip (6.6 KB, 41 views)
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu

Last edited by Verjigorm; April 30th, 2010 at 10:59 PM..
Reply With Quote
  #44  
Old May 1st, 2010, 06:20 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

I second Verjigorm and ask that version with no less than 4 neighbor starts is used.
Reply With Quote
  #45  
Old May 1st, 2010, 08:39 AM

Kupiko Kupiko is offline
Private
 
Join Date: Apr 2010
Location: slovakia
Posts: 47
Thanks: 2
Thanked 0 Times in 0 Posts
Kupiko is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

Well according to what verjigorm said i'd rather play on different map.
Reply With Quote
  #46  
Old May 1st, 2010, 10:21 AM
Verjigorm's Avatar

Verjigorm Verjigorm is offline
Second Lieutenant
 
Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
Verjigorm is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

Well, Kupi, you see there are ways to deal with the problem such as a Land vs. Water alliance. 2 sea nations versus all the land nations combined strength would result in the sea nations losing. There are always such interesting possibilities when diplomacy enters the game which is why I like MP so much.

I'm all for sticking with the current map provided, as I said, the provision whereby no one get stuck with a 2-neighbor starting province.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
Reply With Quote
  #47  
Old May 1st, 2010, 12:39 PM

Pablomatic Pablomatic is offline
Corporal
 
Join Date: May 2008
Posts: 56
Thanks: 10
Thanked 1 Time in 1 Post
Pablomatic is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

I vote for endgame diversity.

We could play the ogre map, but allow no water nations?

Or another map, I don't care that much, I just like the choke points and interesting layout of the Ogre map. I'm good with whatever the consensus turns out to be.
__________________
"War is a Racket."
Marine Corps Major General Smedly Butler, 1935
Reply With Quote
  #48  
Old May 1st, 2010, 12:48 PM
Herr Heimlich's Avatar

Herr Heimlich Herr Heimlich is offline
Private
 
Join Date: Mar 2010
Location: At home.
Posts: 38
Thanks: 2
Thanked 3 Times in 1 Post
Herr Heimlich is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

If I see correctly, the game is still open to joining players? Like to hop in as Mictlan, if that is ok.
__________________
"You are. It is as simple as that"
Reply With Quote
  #49  
Old May 1st, 2010, 01:06 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

I really hope this game will start soon as it already has 10 players anyway.

Herr Heimlich
Welcome aboard. Do you want endgame diversity? We miss one vote at the moment.
Reply With Quote
  #50  
Old May 1st, 2010, 01:42 PM
Herr Heimlich's Avatar

Herr Heimlich Herr Heimlich is offline
Private
 
Join Date: Mar 2010
Location: At home.
Posts: 38
Thanks: 2
Thanked 3 Times in 1 Post
Herr Heimlich is on a distinguished road
Default Re: Nub Bash 2010 - Late Age - Recruiting

Quote:
Originally Posted by ano View Post
I really hope this game will start soon as it already has 10 players anyway.

Herr Heimlich
Welcome aboard. Do you want endgame diversity? We miss one vote at the moment.
Thank you, I do in fact want endgame diversity
About the map, I join whatever has the majority at the time.
__________________
"You are. It is as simple as that"
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.