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July 29th, 2024, 10:19 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 249 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Nice! That was one of the biggest scenarios in the campaign. It goes on normally with Scenario 15 from here, that one is a bit unusual.
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July 29th, 2024, 12:51 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
Originally Posted by Ts4EVER
Nice! That was one of the biggest scenarios in the campaign. It goes on normally with Scenario 15 from here, that one is a bit unusual.
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So it seems. A long 58 shift scenario. I arrived with the fair because I advanced carefully. It was a challenge to handle three battle fronts.
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Jose de San Martin.
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August 1st, 2024, 07:53 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
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Re: [WIP] Campaign - 29th Infantry redux
End of scenario 15. relatively quiet
Let's go for stage 16
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Jose de San Martin.
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August 1st, 2024, 11:27 AM
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First Lieutenant
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Join Date: Aug 2008
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Re: [WIP] Campaign - 29th Infantry redux
Yeah that is mission 16. That one is pretty difficult and you might want to limit your advance so as not to lose too many people.
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August 1st, 2024, 12:07 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
Originally Posted by Ts4EVER
Yeah that is mission 16. That one is pretty difficult and you might want to limit your advance so as not to lose too many people.
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Yes. I will try to be careful. The information says it will be difficult. I have approximately 160 points for forces repair but I have to take care of the main force.
And in urban land my greatest fear is the enemy heavy artillery.
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Jose de San Martin.
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August 11th, 2024, 11:56 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
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Re: [WIP] Campaign - 29th Infantry redux
Once the battle of Würselen is finished. With many casualties. The 116 battalion could be reinforced by Compete for the next battle.
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August 26th, 2024, 02:22 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
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Re: [WIP] Campaign - 29th Infantry redux
Another battle ended. I lost two tanks at the end
Next ...
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August 30th, 2024, 12:35 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
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Re: [WIP] Campaign - 29th Infantry redux
The Juelich map is the biggest of the whole campaign and there are 4 battles on it.
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October 30th, 2024, 09:49 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
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Re: [WIP] Campaign - 29th Infantry redux
Hi Ts. Probably it's just me but whenever I try to simply start this campaign, after the first non-battle with one V-hex pressing "Continue" leads to a battle screen without any units loaded in transports and just a couple unloaded units still on the beach.Tried it several times with same result. Have freebie version of v17. Any suggestions? Thanks.
Last edited by jivemi; October 30th, 2024 at 10:11 PM..
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October 31st, 2024, 08:08 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 249 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Hi, first of all, have you downloaded the fix from this forum? That fixes issues with the briefings. Other than that, I just started the second level on my laptop and it seems to work, you will see your whole core force in that grey hex at the map edge and have to load them into the LCVPs by hand.
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