.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Malfador Machinations > World Supremacy
Notices


Closed Thread
 
Thread Tools Display Modes
  #41  
Old June 14th, 2011, 08:16 AM
spillblood's Avatar

spillblood spillblood is offline
Sergeant
 
Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
spillblood is on a distinguished road
Default Re: Fed Up

Quote:
Originally Posted by Malfador Machinations View Post
Hi All,

Just wanted to put in my 2 cents. I have received only 1 email regarding problems with the game. We addressed those issues in the 1.09 patch. I waited 2 weeks on the release of the last patch version for bug reports and got none.

If you'd like another patch, here's what you need to do. Create a list of specific references to bugs, or detailed descriptions of poor AI performance. Back these reports up with savegames. Just saying the AI is "bad" is not enough. Send these to ws@malfador.com.

We will do another patch if there is demand for it. Quietly posting in a forum is not enough. We require your participation in this process. Only you know the problems.

Aaron
OK, seems Aaron doesn't read the forums. I think we need to send bug reports via E-Mail directly to Malfador.
Don't use customer support, don't use the forum bug report threads anymore.
I think this is pretty bad because Shrapnel set up these threads in order to let people post bug reports and suggestions there. But I think he's expected us to send bug reports directly to him and he obviously didn't read the forum threads.

There seems to be no other way of making sure Aaron is informed. I've gone forward, compiled all bug reports of the beta patches and 1.09 in the forum, and our suggestions, and emailed it to him as a rtf-file, if he doesn't wanna spend time reading the forums. Please mail him some more manifestos, JCrowe, if you read this. By the way, me, JCrowe and maybe one or two other guys were the only people who actually posted bug reports and suggestions during the beta patches and after V 1.09 was released, didn't read any bug reports from you, ScottWAR. Did you test the 1.09 patch?

To ScottWAR: I think you're going a bit too far, after they've finally broken the silence and suggesting us to post more bug reports. Try to be constructive and just send Aaron all your bug reports and suggestions in E-Mails, directly to ws@malfador.com.

Last edited by spillblood; June 14th, 2011 at 08:39 AM..
The Following User Says Thank You to spillblood For This Useful Post:
  #42  
Old June 14th, 2011, 10:32 AM

ScottWAR ScottWAR is offline
BANNED USER
 
Join Date: Dec 2008
Posts: 189
Thanks: 1
Thanked 5 Times in 5 Posts
ScottWAR is on a distinguished road
Default Re: Fed Up

Yes I tested the patch. Basically almost all the problems that existed before still exist as far as the AI goes. The AI still makes stupid moves. Not as many as before the patch,...but still far more than is acceptable from an AI. Why should I repost the same problems?

You bring up a good point. So far we have been told 3 different ways to get support,....of which none have worked. Posting the bugs in forum post we were asked to post in didnt get them fixed. Using the support ticket system of Shrapnels didnt work. E-mailing aaron didnt work. What else is there?

Again,...I am not a beta tester. I should not have to test this game. But I have already done that. I have already posted the problems. Those problems have already been mailed to Aaaron. But those problems still havent been fixed.

There is absolutely no way Aaron could think this game is finished. There is absolutely no way he doesnt know of the problems. So him not fixing it is his choice. He doesnt want to fix it otherwise he would without us having to beg and post about it for months on end.

I've done all I can to help get this game fixed. If you wish to sit back and wait another 6 months for nothing to be fixed,...go ahead. I'm tired of waiting on empty promises to not be kept.

Last edited by ScottWAR; June 14th, 2011 at 10:41 AM..
  #43  
Old June 14th, 2011, 01:06 PM

JCrowe JCrowe is offline
Private
 
Join Date: Oct 2010
Posts: 40
Thanks: 1
Thanked 11 Times in 10 Posts
JCrowe is on a distinguished road
Default Re: Fed Up

The sad irony here (I think), is that the anger steaming off this forum is coming (in part) from the fact that the product could be such a great game - one this genre hasn't seen live up to full potential in a very, very long time. And here it is, yet another strategy game of global domination, riding on the edge of glory but never quite making it over to the promised land. So close, so far. Combine this frustration with what appears to be a wall of uncomprehending silence, and the fur begins to fly.

I gotta say, though, that I find the response from Aaron / Malf difficult to believe. After the last blow-up, we were instructed to post bug issues / AI problems / etc. to this thread. Copy-paste-done. To ad infinitum, no less. Since that post, there are at least a dozen following that discuss very specific failings in the AI's approach - many of which, I'll add, remained 100% unchanged since v1.01.

I'd also add that I - ALONE - have submitted a small book of specific suggestions and problem notes, direct to Aaron, before and after Blow Up #1, and only a fraction of those seem to have caught notice. And when you consider how much material others have contributed ... we're not talkin' "book", we're talking "epic novel" on the order of "War & Peace - The Extended Director's Cut".

So, where are we supposed to be now? Ditch the thread and submit direct to Malf and hope they don't switch the policy again? Wait six months and see what one or two suggestions / fixes out of 4,000 submitted "make the cut"?

Look - full admission. I don't know how to write software code. I don't have the skills to read the lines and offer suggestions for rewrites to transform this AI from a dead frog in a barrel to Erwin Rommel. Guess you could call it a personal failing of mine. I expect I'm not alone in that. So, I followed the guidance, and in concert with all the other fine, devoted folks on here, offered the best theoretical guidance and real-life examples I had for support. Theory, practice, and documented "real life" events, filed and submitted in no less than three different formats.

What else can we do?

Open question to the peeps from Shrappie - the Admins, Prelates, Overlords, etc. of this board - am I being unfair?

I know you guys are kinda stuck in the middle of this, but if you tone-out the vitriol and just stick to the bare facts, what conclusions do you draw?

I'm feeling generous, so I'll admit to something else - I won't ask for a refund. It was $30, not my life savings, and yeah, I could have played the demo and ducked the bullet on day one. So shame on me, and a plague of fleas upon my house if I'm less than overwhelmed. But in business, it's not the dollar spent yesterday that matters quite so much as the dollars yet to come - or not, as the case may be. I've bought stuff off Shrapnel before and liked what I got. (SpaceHorse - too awesome.) Keeps me coming back. It was the confidence I built up from those past buys that had me skip the demo and go direct to 'sale'.

What lesson am I to have learned?

?

Avoid Malf, and give any new offering on Shrapnel a wide berth until others have vetted it in depth with their dollars, first?

Fair? Unfair?
The Following 2 Users Say Thank You to JCrowe For This Useful Post:
  #44  
Old June 14th, 2011, 02:47 PM
spillblood's Avatar

spillblood spillblood is offline
Sergeant
 
Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
spillblood is on a distinguished road
Default Re: Fed Up

Yeah, I think we've already detailed the post patch 1.09 AI flaws in enough detail in the threads that were made for this purpose by Shrapnel. It sucks that we have to repeat all stuff several times before Malf notices it. Makes things a lot harder. I hope he reads the compilation of threads I sent him.
  #45  
Old June 14th, 2011, 03:34 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Post Re: Fed Up

Quote:
Originally Posted by Malfador Machinations View Post

Just wanted to put in my 2 cents.

Only you know the problems.

Aaron

What is your opinion of this game?

If you bothered to read what's going on here, you would see your WS fanbase isn't particularly impressed with your product.

I'm having difficulty with your distant,developer in hiding approach. But I would like to understand where you think your coming from.
The Following User Says Thank You to Skirmisher For This Useful Post:
  #46  
Old June 15th, 2011, 05:40 AM
spillblood's Avatar

spillblood spillblood is offline
Sergeant
 
Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
spillblood is on a distinguished road
Default Re: Fed Up

Wanna give additional details of how this compilation of bug reports/ feature requests from the forum by E-Mail directly to Aaron turned out. I've collected all important posts that were made during the beta phase and edited them a bit to make the messages clearer. His answer was: "Please post these and all future correspondences to the forum.
Aaron"
I don't know yet what to make of this, and what he wanted to say. Does he want me to post all E-Mail correspondence in the forum, or did he mean that he doesn't need those texts and wants me to post this only here and not E-Mail it to him? I'm not sure.
  #47  
Old June 15th, 2011, 01:23 PM
Malfador Machinations's Avatar

Malfador Machinations Malfador Machinations is offline
Sergeant
 
Join Date: Jul 2000
Location: Santa Rosa, CA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Malfador Machinations is on a distinguished road
Default Re: Fed Up

Hi All,

Yes, I have received the manifestos, and yes I have read the forums. 75% of the manifestos are change and addition suggestions. The remaining 25% are general descriptions of why the AI is not strong enough. General descriptions are very difficult to reproduce. I need specifics.

The following information should be in bug reports:
1. Version of the Game
2. Type of game you're playing - Single Player, Multi Player, Hotseat, TCP/IP.
3. Section of the game - Movement, Combat, Install, Purchasing, AI, etc.
4. Detailed Description
5. Why you feel this is incorrect behavior.
6. Steps to reproduce
7. Savegame
8. Screenshots
9. Debug Log

Obviously, you can't provide all of the preceeding information in every case. But savegames and screenshots are very important. AI actions often develop over several turns. I need to be able to see what the player is doing, and how the AI is reacting to it. AI behavior is strongly dictated by the player's actions. A different player will get a different reaction.

Aaron
__________________
Malfador Machinations
PO Box 2942
Santa Rosa, CA 95405-2942
Web - http://www.malfador.com
Email - info@malfador.com
  #48  
Old June 15th, 2011, 02:47 PM

ScottWAR ScottWAR is offline
BANNED USER
 
Join Date: Dec 2008
Posts: 189
Thanks: 1
Thanked 5 Times in 5 Posts
ScottWAR is on a distinguished road
Default Re: Fed Up

Quote:
Originally Posted by Malfador Machinations View Post
Hi All,

Yes, I have received the manifestos, and yes I have read the forums. 75% of the manifestos are change and addition suggestions. The remaining 25% are general descriptions of why the AI is not strong enough. General descriptions are very difficult to reproduce. I need specifics.

The following information should be in bug reports:
1. Version of the Game
2. Type of game you're playing - Single Player, Multi Player, Hotseat, TCP/IP.
3. Section of the game - Movement, Combat, Install, Purchasing, AI, etc.
4. Detailed Description
5. Why you feel this is incorrect behavior.
6. Steps to reproduce
7. Savegame
8. Screenshots
9. Debug Log

Obviously, you can't provide all of the preceeding information in every case. But savegames and screenshots are very important. AI actions often develop over several turns. I need to be able to see what the player is doing, and how the AI is reacting to it. AI behavior is strongly dictated by the player's actions. A different player will get a different reaction.

Aaron
And exactly what salary does this position pay?

Come on man,...we already paid for the game,...now you are asking us to do detailed work if we want you to finish what we paid for?

Just fix the game.
  #49  
Old June 15th, 2011, 04:54 PM

Mike_T Mike_T is offline
BANNED USER
 
Join Date: Feb 2011
Posts: 27
Thanks: 0
Thanked 5 Times in 5 Posts
Mike_T is on a distinguished road
Default Re: Fed Up

Quote:
Originally Posted by Malfador Machinations View Post
Hi All,

Yes, I have received the manifestos, and yes I have read the forums. 75% of the manifestos are change and addition suggestions. The remaining 25% are general descriptions of why the AI is not strong enough. General descriptions are very difficult to reproduce. I need specifics.

The following information should be in bug reports:
1. Version of the Game
2. Type of game you're playing - Single Player, Multi Player, Hotseat, TCP/IP.
3. Section of the game - Movement, Combat, Install, Purchasing, AI, etc.
4. Detailed Description
5. Why you feel this is incorrect behavior.
6. Steps to reproduce
7. Savegame
8. Screenshots
9. Debug Log

Obviously, you can't provide all of the preceeding information in every case. But savegames and screenshots are very important. AI actions often develop over several turns. I need to be able to see what the player is doing, and how the AI is reacting to it. AI behavior is strongly dictated by the player's actions. A different player will get a different reaction.

Aaron
Aaron

There seems to be a misunderstanding between you and the buyers of this game. Buyers expect a game to be a finished product that has been tested and which works properly. You seem to think that buyers should do the testing for you. I would be interested in what Shrapnel's expectations were.

Did you carry out proper testing before releasing the game to Shrapnel? Did you implement the testers' findings? Did you believe that the game as released was a properly finished product? Shouldn't you be apologising for the game's shortcomings, rather than asking buyers to suggest "improvements"?

And, Shrapnel - did you expect Aaron to deliver you a fully tested and completed game? Do you think that is what he gave you? Are you happy with the sales pitch for WS as it appears on your website?

Why is it so difficult for a supplier to accept responsibility for what they are selling? This isn't just a legal requirement - it helps to keep your customers happy - if that's important to you!
  #50  
Old June 16th, 2011, 05:40 AM
spillblood's Avatar

spillblood spillblood is offline
Sergeant
 
Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
spillblood is on a distinguished road
Default Re: Fed Up

Yeah, the things he wants us to do are professional betatesting, not the actions normal customers are encouraged to do. Start a new official betatesting phase and stop selling this game, I don't want to do this work, I'm a customer, not a betatester!
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.