.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 28th, 2001, 05:31 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: \"Racial\" Technology

I think there is a limint to the number of components. I had creaqted a number of pirate components and a lot did not show up until I reduced the number of them. I don't know what the limit would be but IIRC I could only get ~320 components to show up in the component window when creating a ship.
Reply With Quote
  #12  
Old March 28th, 2001, 07:21 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: \"Racial\" Technology

quote:
I think there is a limit to the number of components. I had created a number of pirate components and a lot did not show up until I reduced the number of them. I don't know what the limit would be but IIRC I could only get ~320 components to show up in the component window when creating a ship.


There is definitely a limit, but it is for sure going to be a power of 2, likely a power of 2^8= 1 byte.
1 byte =2^8= 256
2 bytes = 2^16 = 64k = 65,536

Might the problem be in the component window itself? Did you try using the "only show latest" button? That would determine whether it is the window not showing all the components, or the components not getting loaded.
Also, Component cut-off is usually due to extra blank lines in the text file.
Reply With Quote
  #13  
Old March 28th, 2001, 08:25 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: \"Racial\" Technology

When I was making my Mega Mod i had 652 components and they all showed up. You most likely have an extra line somewhere that makes game ignore all following entries.
Reply With Quote
  #14  
Old March 28th, 2001, 08:50 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: \"Racial\" Technology

Probably a blank line. I ain't the most detailed oriented fellow
Reply With Quote
  #15  
Old March 28th, 2001, 11:15 PM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: \"Racial\" Technology

quote:
Originally posted by suicide_junkie:
As for the Eee, if they're made of energy, give them a racial tech choice (just like the "Not A Pirate" thing) that gives them access to ship hulls & components that require almost no minerals, but lots of radioactives.
For any organic race, give them new hulls & components that are primarily composed of organics.
Crystalline races should be getting more expensive mineral-based components, with say, 3x the hitpoints (for non-armor components)

Just make 4 copies of most of the components - SE4 shouldn't mind until you get up to 32k or 64k components (since it's past 256 already, its likely integer based or better)
- one copy is normal, the others are resouce specific (more Minerals/ all organic / all radioactives)

Any other general changes you think of could be added in the same way.

Note that those changes above might encourage trade, since each race will be specializing in one resource, they can trade for the other two, at a net gain for both sides.



That might be pretty cool, would take a lot of editing not only to the components but also the two files that set up what planets the AI chooses to colonize and what colony type it will make that planet. The other thing is will the AI actually be able to realize it's in its best interest to trade?
Reply With Quote
  #16  
Old March 29th, 2001, 02:09 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: \"Racial\" Technology

AFAIK, the AI has never initiated a trade, but will accept any deal it considers fair (easiest to do by offering resources 1 to 1)

Still, the AI never trades now, but still works out OK in the mineral-centered standard universe.

For an organic/radioactives heavy race, just swap the mineral & radioactives settings, do some fine tuning later, & they should do OK.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.