.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 29th, 2000, 10:21 PM

pointym5 pointym5 is offline
Private
 
Join Date: Nov 2000
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
pointym5 is on a distinguished road
Default \"Slow production\"

Probably a simple question with an answer somewhere in the docs, but I couldn't find it in a quick perusal this morning.

One of my planets shows a message in yellow at the top of the queue dialog, telling me that the planet is in "slow" mode or something. Is that the result of me doing an emergency build?

Thanks!

------------------
Pointy M5, Imperator
__________________
Pointy M5, Imperator
Reply With Quote
  #2  
Old November 29th, 2000, 10:30 PM

Arc.Smiloid Arc.Smiloid is offline
Private
 
Join Date: Nov 2000
Location: Edmoton, AB, CA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Arc.Smiloid is on a distinguished road
Default Re: \"Slow production\"

Yes.
Reply With Quote
  #3  
Old December 1st, 2000, 06:42 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: \"Slow production\"

Just to flesh out the answer a bit, you are stuck in Slow mode right after you exit Emergency Building for as many turns as you spent in Emergency mode. IOW, if you Emergency Build for 5 turns, you'll be Slow Building for the following 5 turns.
Reply With Quote
  #4  
Old December 1st, 2000, 10:09 AM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: \"Slow production\"

To further elaborate on the subject, say you have a new colony producing at 2000. Emergency puts it at 4000 and slow at 1000. 10 years in normal mode = 20000, 10 years of which the first five is emergency and the next five is slow = 5*4000 + 5*1000 = 25000. Meaning you get 5000 extra production points. Could come in handy if you are building expensive facilities like space yards or big badass ships. Be careful though. Don't do emergency for too long as that slow build can kill you if your enemy come calling at the wrong time.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #5  
Old December 1st, 2000, 11:52 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: \"Slow production\"

One good thing to do if you can is build the level one facilities while you are on slow build. If you have enough population they still only take one turn. That way you are really saving a lot because you are only losing capacity that would be wasted anyway.
Reply With Quote
  #6  
Old December 1st, 2000, 01:17 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: \"Slow production\"

Yes, that is good, but you need quite a large population for that. I'm not sure how large but considering the slow population growth it takes some time to get it unless you seriously deplete your homeworlds population which aint much fun imo as you will lose production that way. I'm not at home now so I can't check just how big a population is needed.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #7  
Old December 1st, 2000, 07:47 PM

Commander G Commander G is offline
Private
 
Join Date: Oct 2000
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Commander G is on a distinguished road
Default Re: \"Slow production\"

The emergency/slow production thing ought to be reworked, because you actually get more net production if you alternative between slow and emergency every other turn. 50% + 200 % > 100% + 100%. This is another element of the game that encourages micomanagement. If something takes 3 turns to build, I build it at normal speed for one turn and emergency at 1 to get it done in 2 turns. Then I use my 1 turn of slow to build fighters or satellites (or a cheep facility).

Using emergency build should have side affects such as losing a level of happiness (people hate overtime) and using up more resources do to waste(capacity might be doubled, but the cost could be tripled)).

FYI: I'm always flipping this flag around to micromanage my building. I'd like it if they fix this, so that there would be less incentive, except in true emergencies.
__________________
Commander G
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.