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  #341  
Old December 22nd, 2022, 10:47 PM

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Default Re: RetLT Scenario issues

Scenario #454 The factory

The building at 27,11 blocks the road
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  #342  
Old December 24th, 2022, 06:09 AM

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Default Re: RetLT Scenario issues

Scenario #456 The battle for Makin atoll

Japanese LMG team H3 plays a rifle sound for its lmg.

I think it started off as a sniper team and got modified.
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  #343  
Old December 25th, 2022, 10:37 AM
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Default Re: RetLT Scenario issues

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Scenario #456 The battle for Makin atoll

Japanese LMG team H3 plays a rifle sound for its lmg.

I think it started off as a sniper team and got modified.
Yeah that is most likely the reason or a case of "brain fart/fumble finger" on my part..... sound entered was 231...( which IS what the normal "marksmen" uses.. but the sound for the LMG should be 123. Now fixed
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  #344  
Old January 1st, 2023, 04:03 AM

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Default Re: RetLT Scenario issues

Scenario #457 Iwo Jima

The three on board destroyers (GA 0/1, GF 0/1, GD 0/1) can only fire their 5 inch guns forward. They should be turreted.

Another option would be to point them towards the shore.
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  #345  
Old January 1st, 2023, 04:10 AM

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Default Re: RetLT Scenario issues

Scenario #458 To the Rhine

The #4 slot 4.5-inch rocket on the Calliopes will only fire forward. The ones in the #2 and #3 slot will fire in whatever direction the turret in facing.

Unsure if this is a scenario specific issue or a database issue.
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  #346  
Old January 1st, 2023, 08:20 AM
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Default Re: RetLT Scenario issues

Interesting.......It appears BOTH of those require more than a "normal" adjustment
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  #347  
Old January 24th, 2023, 02:12 AM

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Default Re: RetLT Scenario issues

Scenario #468 Schoenfeld charge

The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.
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  #348  
Old January 24th, 2023, 11:22 AM
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Default Re: RetLT Scenario issues

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Scenario #468 Schoenfeld charge

The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.

........and it looks like that's the way it's going to stay. I have tried a few "tricks", none worked but the mines are shown and function so that's going to have to be "good enough"
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  #349  
Old January 26th, 2023, 01:35 AM

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Default Re: RetLT Scenario issues

It doesn't affect game play much but it was very odd.
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