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  #471  
Old September 24th, 2009, 04:16 PM
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Pelthin Pelthin is offline
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Default Re: Mists of Time: Early Era Game [full]

Not a problem, I will even shift strats a little if I am going to take over.

I have been just keeping the status quo since I took over, and would like to do a little diplomacy if I am going to keep doing turns.

Just let me know.

Thanks.
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  #472  
Old September 26th, 2009, 10:35 AM

Sambo Sambo is offline
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Default Re: Mists of Time: Early Era Game [full]

Could I get a 24 hour delay? No excuse, just enjoying the weekend!
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  #473  
Old September 30th, 2009, 07:30 PM

shard shard is offline
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Default Re: Mists of Time: Early Era Game [full]

I'd like to request a rollback - I spent all night on my turn.... and I think I must have went to bed forgetting to actually email it as I staled

Last edited by shard; September 30th, 2009 at 07:41 PM..
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  #474  
Old September 30th, 2009, 07:43 PM

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Default Re: Mists of Time: Early Era Game [full]

Actually there were 6 stales this turn? A lot more than usual. Is there something up?
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  #475  
Old October 1st, 2009, 08:23 AM

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Default Re: Mists of Time: Early Era Game [full]

I know it sucks to stale, especially when you've actually done the turn, but after the fiasco of the last rollback I really hesitate to do one without a consensus or an actual game problem.

What do people think? There were a lot of stales.

On a related note, Helheim has staled 3 times in a row. I believe he's in bad enough shape there's no point in looking for a sub. If anyone who knows more of his situation thinks it's still viable, we can try. Otherwise, assuming nothing is heard from him, I'll set him AI before this turn hosts.

Hinnom has staled twice in a row, which according to the games initial rules is a forfeit. I know nothing of his situation. Should we be looking for a sub or setting him AI?
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  #476  
Old October 1st, 2009, 09:46 AM
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Default Re: Mists of Time: Early Era Game [full]

Helheim's pretty much done from what I can see. Hinnom still seems fairly viable though, although their play has seemed very lackluster once they went to war (where are those uber-SCs?). A good sub could probably revive them.

I expect that with all the fighting going on that any rollback would cause plenty to scream bloody murder. I myself am ambivalent, although since I was the one who suffered the forced stale after the last one, I'm not eager to try my chances again.
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  #477  
Old October 1st, 2009, 10:11 AM

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Default Re: Mists of Time: Early Era Game [full]

From what I can tell, there are several ghost countries, Abyssia and Helheim that are pretty much dead. Not sure if there are others but I've heard through the winds a few other countries are in severe shape.
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  #478  
Old October 1st, 2009, 11:00 AM

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Default Re: Mists of Time: Early Era Game [full]

Yeah, Hinnom was pretty boisterous at first but after a few setbacks has fallen silent for the last 2 turns (although I haven't taken any forts or made any huge advances in that time). I believe that a sub is in order. They still have various SCs and fun troops. I would vote against a rollback as it'd probably cause another round of stales and possibly another few people quitting.

I urge everyone to check llamaserver after sending in their turn to verify that it got it.
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  #479  
Old October 1st, 2009, 12:12 PM
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Default Re: Mists of Time: Early Era Game [full]

Hi everyone, Hinnom here.
Yes, in the last 2 weeks i had an ever-increasing amount of real life issues, and even when I had some free time, I couldn't get myself to play my Dominion turns, or I just played them passively. Sorry for waiting so long before saying this, I was hoping till the last that I could manage it.
So, at the moment I don't think I can manage a game this big and deep; if thejeff could look around for a sub I would be very grateful, tell any potential candidate to contact me so I'll illustrate them Hinnom's situation.
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  #480  
Old October 2nd, 2009, 08:12 AM

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Default Re: Mists of Time: Early Era Game [full]

Keep in mind that llamaserver may be ignoring admin requests. See this thread for details:

http://forum.shrapnelgames.com/showthread.php?t=44053

We didn't have a delay last turn so it hosted when it said it would, but if anyone's expecting a delay this turn it might not actually kick in, so I recommend getting your turn in by the time it originally said on llamaserver (Saturday around 2200 GMT)!
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