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  #1  
Old June 19th, 2011, 09:56 AM
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Default new patch announced

The new patch is announced. That means its basically locked and in the hands of the beta testers. New games might want to hold off starting.
http://ulm.illwinter.com/dom3/dom3progress.html
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  #2  
Old June 19th, 2011, 12:31 PM
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Default Re: new patch announced

Underwhelming from my perspective, but I'm happy for modders/mod users!

I guess the days of new nations appearing in patches have passed... Not like there aren't more nations than I know what to do with!
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Old June 19th, 2011, 01:21 PM
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Default Re: new patch announced

Isnt it up to something like 73 nations now? And not counting more than that for modded nations. And 100 nation slots for one game? Spoiled arent we?

I think anything along that line is going into the new project. But as long as we keep getting more modding commands we should never go dry
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Old June 20th, 2011, 11:38 AM
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Default Re: new patch announced

How long does it typically take to get through the beta testing phase for a patch? Is it a fairly quick process or does it take a while?
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Old June 20th, 2011, 12:14 PM

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Default Re: new patch announced

Yeah, I'm curious about this too. I want to start killing MartialDoctor in our new game.
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Old June 20th, 2011, 12:17 PM
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Default Re: new patch announced

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Originally Posted by MartialDoctor View Post
How long does it typically take to get through the beta testing phase for a patch? Is it a fairly quick process or does it take a while?
That depends a lot on what is found during the beta test process. If the patch doesn't require any changes in beta, it's quick. If it does, not so quick.
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Old June 22nd, 2011, 07:43 AM
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Default Re: new patch announced

I will be quite glad when this patch is out. Insane bugs are not cool.
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Old June 22nd, 2011, 08:13 AM

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Default Re: new patch announced

Good to see. Looking forward to the additional screen resolutions! Illwinter is awesome.
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Old June 22nd, 2011, 11:57 PM
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Default Re: new patch announced

The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
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Old June 23rd, 2011, 11:29 PM
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Default Re: new patch announced

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Originally Posted by attackdrone View Post
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
...

You mean give the AI cost reduction sites so the player can go take their capitals and use them more effectively than the AI ever will?
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