.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 7th, 2009, 09:29 PM
SciencePro's Avatar

SciencePro SciencePro is offline
Sergeant
 
Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
SciencePro is on a distinguished road
Default fire storm

Is there any way to counter fire storm?

or is it just the "WIN" button?
Reply With Quote
  #2  
Old October 7th, 2009, 09:31 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: fire storm

Um, fire resistance? =)
Reply With Quote
  #3  
Old October 7th, 2009, 09:32 PM

Gokufan1988 Gokufan1988 is offline
Corporal
 
Join Date: Jan 2009
Location: Dallas
Posts: 55
Thanks: 3
Thanked 1 Time in 1 Post
Gokufan1988 is on a distinguished road
Default Re: fire storm

The two that come to mind are fire resistance and assassination spells.
Reply With Quote
  #4  
Old October 7th, 2009, 09:39 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: fire storm

Domes, Twiceborn.
Reply With Quote
  #5  
Old October 7th, 2009, 09:44 PM
SciencePro's Avatar

SciencePro SciencePro is offline
Sergeant
 
Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
SciencePro is on a distinguished road
Default Re: fire storm

Quote:
Originally Posted by Micah View Post
Um, fire resistance? =)
i can give the commanders fire rings or resistance spells. But how the hell do I protect my entire army from being burnt away to nothing by one spell?

domes only work on ritual spells, right?

twiceborn will only save commanders which is easy anyway.
Reply With Quote
  #6  
Old October 7th, 2009, 10:05 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: fire storm

By the time you're playing with Firestorm, armies are becoming less important. SCs, thugs and mages win the day.
Fire Fend or Fire ward will give some protection, especially if you're using high protection high hp troops. Army of Gold or Warriors of Muspelheim do the same to everyone.
Use fire resistant troops or summons. 50% combines well with the fire resistance spells.
Firestorm ends when the mage dies, so find a way to kill him quickly. Rain of Stones and Earthquake work well against most human mages.
Reply With Quote
  #7  
Old October 7th, 2009, 10:13 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: fire storm

Seconded with Jeff's less lazy answer. Army of gold in particular makes fire storm almost completely ineffective between the FR and the extra protection. SCs and thugs can also enter into it, and mass regen + heavy armor + fire fend or the like should keep the damage down to a reasonable level since it won't stack up over multiple turns if you're regenerating. Add in a will of the fates and it should really cut down on how much damage it does.
Reply With Quote
  #8  
Old October 7th, 2009, 11:10 PM

Maerlande Maerlande is offline
BANNED USER
 
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
Maerlande is on a distinguished road
Default Re: fire storm

Doesn't killing the caster end it? So flyers set to attack rear.
Reply With Quote
  #9  
Old October 8th, 2009, 01:12 AM

Dragar Dragar is offline
First Lieutenant
 
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
Dragar is on a distinguished road
Default Re: fire storm

it's a useful spell but not that deadly, all the above will work fine, as will killing your opponent quickly - unless you have a lot of lightly armoured, low HP, no fire res units it takes quite a while to do much damage
Reply With Quote
  #10  
Old October 8th, 2009, 01:18 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: fire storm

Quote:
Originally Posted by SciencePro View Post
Is there any way to counter fire storm?

or is it just the "WIN" button?
You have entered the late game in MP for the first. I remember when that happened to me the first time in Dom2; the opponent cast Wratful skies (IIRC), and my amazing army was gone just like that, in one battle.

As has been pointed out, "traditional" armies become less and less useful in the end game. They are needed for sieges, but other than that, don't rely on armies after a certain point anymore. SC's and thugs rule the day. When you get hit by the first Armageddons, you will get the ultimate lesson in the value of traditional armies in the end game (which is pretty close to zero).

SC's with lots of health and a ring of regeneration are an easy way to counter battlefield wide spells. Such spells do little damage to an individual but to lots of troops, but if you have there SC's with 100+ HP who regenerate 10 HP per turn, who cares?

Fire spells especially are easy to counter (which is why nations like Machaka are IMO so weak late in the game; they have amazing fire potential, but late in the game fire is of limited use). There are several battlefield in wide spells which give 50% Fire resistance. Check the spell lists and choose what you should cast.

It's also good to notice that there are not that many mages who can cast Firestorm. Usually they are old and fragile. Bring the pain to them before they hurt you. Earthquake, Wrathful skies, fliers with "Attack Rear" orders, summon imps (the imps have often saved the day against fire mages; the imps are fire resistant, and if they get in contact with the mage scripted to cast some fire spells, the AI seems to quite often override the script (I guess the logic goes something like "Hey wtf! I am ordered to cast fire-spells, and I am attacked by totally fire-resitant demons... No way, Jose!") are all examples of things to mess up your opponent before they mess up you.

Also, if you get attacked by a mage ordered to cast Firestorm, it is time for you to send in the assasins. Especially "Vengeance of the Dead" works nice vs Firestorm casters, because VotD targets the greatest butcher in the province, and Firestorm casters tend to be great butchers. Spamming Seeking Arrows to the province is also nice if the Firestorm caster isn't a SC.




Then there is the strategic and psychological aspect. If you stuff your border province with the best of the best, and lots of them, and then get stampeded, it can be very dishartening. You thought you have an invincible army there, and it just got evaporated by whatever nasty tactics the opponent used. Personally I like to garrison border provinces with cheap chaff (you got those events giving you a ton of militia? Well, send them to patrol some border provincs; they'll catch lots of spies, and they will be the speed bump your opponent has to first destroy showing you what tactics they are using) or with heavy PD (20+ strength). You don't stop any real push with those, but you'll get an excellent view at what tactics the opponent uses.

In my opinion, in defense the idea is not to stop the opponent at the border (necessarily, if you are planning to attack them anyway, it is a good idea make them attack your defensive position and crush them there), the idea is to see what your opponent is using. Defense in depth is the key in "conventional" war; fall back, slow down the enemy if you can, while building up the counters. This also makes your opponent feel you are basically beaten. You know what they are using, they are spreading their efforts (victory disease is so easy to catch when things go smoothly) and retaliate with the perfect counter when the time is right for you.
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.