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  #31  
Old November 10th, 2024, 10:10 PM
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Default Re: Experiment

We could do that but it's one file for the mines and 26 for the rotors

It is different but change always is
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  #32  
Old November 13th, 2024, 08:16 PM
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Default Re: Experiment

I’ll run some test tomorrow for ya.
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  #33  
Old November 15th, 2024, 06:00 AM

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Default Re: Experiment

Tried it out. Did a test scenario with a green map & also bought some helicopters with the old rotor graphics.

TBH I was not convinced.

OK the spinning rotor effect is nice BUT I think it clutters the graphics too much.

If there are troops in the same hex they are practically invisible.

Leave it as it is now.

EDIT Maybe making it optional as someone suggested in a previous post could be better..

and yes I understand that it needs more work to do this,

Last edited by iln82; November 15th, 2024 at 06:10 AM..
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  #34  
Old November 15th, 2024, 06:26 PM
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Default Re: Experiment

I have multiple copies of the game so I can set up direct comparisons and the difference for me between a hex with a helo and infantry comparing static and spinning blades and I do not see that the infantry in the same hex is "practically invisible "



It is even less with Russian infantry using the icon I posted as an example




Those screenshots were taken at zoom level 6 so two above what you see when the game loads
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Last edited by DRG; November 15th, 2024 at 10:02 PM..
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  #35  
Old November 16th, 2024, 06:49 PM
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Default Re: Experiment

After playing a little I can say "I like it"

I think with some helos the rotors look smaller than before - noticeable in your 2nd (Russian) example above - which may look strange on some of the bigger boys.
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  #36  
Old November 17th, 2024, 12:33 AM
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Default Re: Experiment

I did that to minimize the motion effect, standardize the blade sizes, and lessen the perceived amount of space the larger helos occupy
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  #37  
Old November 17th, 2024, 12:31 PM

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Default Re: Experiment

I think the small blades makes the helicopter look "toyish", like a Godzilla movie. The spinning effect looks fine though, pretty outstanding. I think I could get used to it.
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  #38  
Old November 18th, 2024, 02:49 PM

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Default Re: Experiment

Quote:
Originally Posted by DRG View Post
I have multiple copies of the game so I can set up direct comparisons and the difference for me between a hex with a helo and infantry comparing static and spinning blades and I do not see that the infantry in the same hex is "practically invisible "
The scenario I set was in a wooded area not clear as you have here.

Maybe I need better glasses .

Last edited by iln82; November 18th, 2024 at 03:35 PM..
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  #39  
Old November 18th, 2024, 03:58 PM
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Default Re: Experiment

No worries, there will be a static rotor set included with the next update for those who don't like the motion effect along with the motion set.

The game will be set up with the motion rotors and both sets will be included in a separate folders under Graphics
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