.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 5th, 2022, 10:53 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

This is now the altered write up for that scenario

Quote:

Gliders at Crete*
*
Date: May 20, 1941*
*
Battle Type: German assault vs. British defend*
*
Design: CB Blackard*
*
Difficulty: Very hard*
Size: Small*
Time: Short*
Playable from either side: no*
Enjoyability: 2 ( see note below )*
*
Battle Description: German gliderborne troops land west of Canea, the capital of Crete, in order to subdue British defenses in preparation for the German's main airborne assault.*
*
NOTE: This scenario should be played with the human player as the German side. Please note the scenario will not work correctly with player 1 under computer control*
*
PLEASE FURTHER NOTE: At game start the German player must click on the "Bombard, Airborne or spotter mission" button then use the "switch to " button and select AIRBORNE then begin plotting the Landing Zones for your gliders. Those Landing zones are represented by the five "Gold Spots" that are already placed on the map.*
*
ADDITIONAL NOTES: The preplotted LZ's are under fire from small arms and 40mm AA and recreate in many way the historical event. If you like a challenge use them. If you would prefer less of a challange land elsewhere but remember, the sceanrio is only 11 turns long and what is represented in this scenario is the intial landings made to neutralize the ground defenses to protect the descent of the parachute troops and in reality, it did not go well......*
*
QUOTE: https://history.army.mil/books/wwii/.../20_260_4.htm*
*
'At 0800 the first gliders, each carrying twelve men, landed near the airfield and on the beaches near Canea. At the same time approximately 2,000 parachutists jumped in waves of 200 each at fifteen minute intervals. Two of every three parachutes in each wave carried containers with weapons and supplies. At Maleme, the parachute troops jumped into strong enemy fire from infantry weapons, em-placed in positions built into the hills south of the airfield. Many of the paratroopers were killed during the descent or shortly after landing. Because of the concentrated enemy fire most of the men were unable to recover the weapons containers and had to rely on the pistol, four hand grenades, and large knife they carried. One battalion of the assault regiment landed too far to the east among olive groves and vineyards near Maleme and was greeted by murderous machine gun and heavy weapons fire. Casualties were very heavy, and the medical platoon that had set up a first aid station in a farm house was overwhelmed by the constant influx of seriously wounded men. The gliders would have been completely destroyed by enemy fire, had they not been covered by clouds of dust which formed as soon as they touched ground.' *
*
Source: This scenario is loosely based on Avalon Hill's Squad Leader Scenario 209, "The Akroiri Peninsula Defense".
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.