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  #441  
Old March 14th, 2007, 09:26 PM
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Default Re: OT: Cyber Nation

Man this game is boring.
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  #442  
Old March 14th, 2007, 09:30 PM

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Default Re: OT: Cyber Nation

GuyofDoom, there are five optimal tax rates, 16%, 20%, 23%, 25%, and 28%. What this means is you have the same income level and happiness effect at 10% as 16%, so you might as well be at 16% if you want to go low and make more money. 17% has the same income level and happiness effect as 20% and so forth. So your tax rate should be set at one the five I listed. By and large YMMV, 28% despite hitting you with a hefty happiness burden, still brings in the money, which like I said earlier is where its at. There are situations where the other tax rates can make you more money. You need to apply each rate on your nation and see what the differences are and pick the one where you make the most money. The only purpose of happiness is to make money, so if you have to give up some to make, then do it. You don't have to check everyday, but a week is usually good unless you add a stadium or something else that radically changes your happiness level. Mine has been at 28% virtually the entire time I've been playing.
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  #443  
Old March 14th, 2007, 09:35 PM
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Default Re: OT: Cyber Nation

Also save up and buy improvements. A Harbor, University, Factories, Schools, Hospital and so on.
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  #444  
Old March 14th, 2007, 09:37 PM

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Default Re: OT: Cyber Nation

Atrocities, I agree with you the basic game principles are weak and boring, it's the human element that still has me playing the game. That's one reason when I switched I didn't go with one of the giant alliances to become a face in the crowd. Here I can play a larger role than I probably ever could have in a larger alliance if I played for the next ten years.
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  #445  
Old March 14th, 2007, 09:50 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: OT: Cyber Nation

Quote:
Atrocities said:
Man this game is boring.
It's pretty clearly meant to be a social game. You are supposed to be forced to wheel-n-deal with other players to keep your trading relationships, form military alliances, etc. In this sense it's more like Diplomacy where there are only two kinds of units, armies and navies (and where the 'pieces' are chunks of wood), because details of tactics or technology are not what the game is about. So for detail-oriented introverts like most 4X players are, this is a rather boring game...
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  #446  
Old March 14th, 2007, 10:25 PM

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Default Re: OT: Cyber Nation

Agreed, though for once and I'm not a Diplomacy kinda guy, I am enjoying some of the interplay more than I have in the past.
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  #447  
Old March 15th, 2007, 12:11 AM
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Default Re: OT: Cyber Nation

Ok I have gotten word from the Federation of Armed Nations that land of the dead is not really with them and they encourage us to beat the [censored] out of him. So have at him guys!

My happiness is 23.11 at a tax rate of 28% which currently gets me $25.90 in taxes per citizen.

Also guys you are trying to get way to much out of this little browser game it is not meant to be anything more than something you check once or twice a day to help pass the time, don't try to take it to seriously.
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  #448  
Old March 15th, 2007, 12:13 AM
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Default Re: OT: Cyber Nation

CW, how large are you now?
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  #449  
Old March 15th, 2007, 12:15 AM
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Default Re: OT: Cyber Nation

Nation strength of over 1750
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  #450  
Old March 15th, 2007, 12:22 AM
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Default Re: OT: Cyber Nation

Does population happiness over high taxation affect anything?
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