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  #11  
Old June 6th, 2011, 04:38 PM

Central_Speaker_Dan Central_Speaker_Dan is offline
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Default Re: Races

That makes sense Matt.

It would be nice to see a game that allowed for the gradual evolution of cultures.
I am wondering though how exactly it could work.

Please explain further,
Dan.
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  #12  
Old June 6th, 2011, 08:50 PM

MattII MattII is offline
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Default Re: Races

Well the per-turn change would be small, but I couldn't give you an exact figure, because the number of ways you could change the characteristics could possibly be pretty huge, I suspect you'd have to standardise the costs first (Aggressiveness, Defensiveness and maintenance all cost 50 points/level in SE4, as compared to 25 points/level for the others).

Oh, and just a minor bit of flavouring, I'd like to see you able you get to set the 'age' of your race both in years (the years number you see at the top of the screen at the start of the game), and in months (how many turns it takes to pass a year, anything over 10 would have nonsense symbols, or highly stylised letters).

Last edited by MattII; June 6th, 2011 at 09:13 PM..
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  #13  
Old June 8th, 2011, 11:07 AM

Central_Speaker_Dan Central_Speaker_Dan is offline
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Default Re: Races

Quote:
anything over 10 would have nonsense symbols, or highly stylised letters
You could make it far easier by using a non-decimal date system.
Something like this would do very nicely:
Year:Month

That way you could have the year 2908 and the 13th month:
2908:13

Anyway. As we seem to be the only ones on this thread and the developers have made no sign that they are listening none of this will ever be included.

Hope they let us know if they are there,
Dan.
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