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  #101  
Old February 8th, 2013, 02:02 PM
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Samhain Samhain is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

A sub has been found for TNN in Legends. Num will be taking over TNN. I think that it is appropriate to PM Num with any information that Valerius would have known to help him figure out his situation. Of course, that should be the limit of any discourse.

Also, now that Val is gone, we also lost our primary admin. If anyone else would like to share admin responsibilities, please PM me, and I will respond with the password. I see no problem with everyone being an admin if that is the result.

In the meantime, I'll add 72 hours to the clock to help Num get situated.
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  #102  
Old February 10th, 2013, 05:25 AM

Num Num is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Hey everyone,
It is a comeback from me, as I did not play Dom3 in the last two years.
I was looking for a new game in order to play Vanheim or TNN/Eriu, so your game is a good opportunity to follow a quite experienced player.
If anyone could summarize Legends history, especially what is concerning my nation, it would be great.
Anyhow I have just sent the turn 55 file...
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  #103  
Old February 17th, 2013, 01:15 AM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Hey all,
I have a technical problem : I cannot open the last turn because of the famous Nagot gick fel. First turn there is an edm sprite I guess.
I the mods folder I only have cbm 1.94, cbm 1.92legends and the cbm sprites with all the tga files in it (coming from the 1.94 if I remember right).
The Nagot gick fel message is exactly : Myloadmalloc: can't open ./mods/./diversity/zmey_3_0.tga
I have not such directory to get to the tga files
Some help would be very appreciated...
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  #104  
Old February 17th, 2013, 05:11 AM

Num Num is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Problem solved (well I hope so), this was only a question of directory folder, the 1.92legends need another folder for the edm sprites. It makes me me hate mods, but everything looks fine now.
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  #105  
Old March 2nd, 2013, 02:48 PM

Larz Larz is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

I am probably not going to be able to get my next turn in on time. Can I get a 24 hour extension? Thanks.
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  #106  
Old March 3rd, 2013, 02:49 PM

ghoul31 ghoul31 is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

It looks like this game is over. Does everyone agree?
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  #107  
Old March 4th, 2013, 02:37 PM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Well I do not know. I do not see the whole picture, I lack of scouts since I subbed Valerius. Graphs are not encouraging but frankly I do not know...
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  #108  
Old March 4th, 2013, 05:46 PM
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

I apologize to all the recent posters, but Larz in particular. I mistakenly thought that I had this thread set to be monitored but wasn't otherwise watching the forum.

But, I agree with ghoul31's sentiment, the outcome of this game seems certain at this point. Without diplomacy, it's very difficult to coordinate a halt on a major breakaway. Though, I'd like to hear from everyone, if that's possible.
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  #109  
Old March 5th, 2013, 11:48 AM

Larz Larz is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Yeah, I don't think the result of this one is in doubt now. I'm OK with ending it.
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  #110  
Old March 6th, 2013, 01:35 AM

Ossa Ossa is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Ending is ok with me.
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