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  #71  
Old August 5th, 2009, 04:36 PM
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Default Re: Redwich - a dramatic game (awaiting pretenders)

If you have the 0.8 dm file present under a different filename, you'll be fine. It turns out changing the #modname entry has no effect. The important thing is reinstalling the v0.7 mod.
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  #72  
Old August 5th, 2009, 04:54 PM

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Default Re: Redwich - a dramatic game (awaiting pretenders)

I don't have v.07 of Ogre Kingdoms or I would reinstall it. I'll go ahead play with what I got and try not to make bone headed mistakes like this again in the future

Sombre says the spells should go back to normal next turn so I'll just go with that.
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  #73  
Old August 5th, 2009, 05:03 PM
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Default Re: Redwich - a dramatic game (awaiting pretenders)

Here - you'll only need the .dm file, I think. Drop it in your mods folder and see if that helps.
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  #74  
Old August 5th, 2009, 05:28 PM

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Default Re: Redwich - a dramatic game (awaiting pretenders)

Yes, wouldn't it be safest to use the one LlamaServer is using (that being .7)? The new one might be better and all, but I assume that we can't genuinely switch from one to the other without updating the server somehow. And the server does not provide that option.

Did you submit a turn with version .8? If not, then I don't know why you'd have to wait a whole turn to get your spells back. Because in that case, the version conflict would never have reached the server--it would still all be on your end, and if you were to install .7 and delete your .2h file, it would go away entirely. And if you did submit a .2h with .8, but that turn hasn't hosted yet, then surely you could switch back to .7 and submit a new .2h, so as to prevent the game program from ever finding out about the change. I prefer that you do as much as possible to keep corruption out of our game! But I still don't understand the details of these mod conflicts the way Gregstrom, Sombre, et al do so if what I'm saying doesn't make sense then please ignore it.

Anyway, it sounds like the problem is on its way out, one way or another.
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  #75  
Old August 5th, 2009, 05:53 PM
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Default Re: Redwich - a dramatic game (awaiting pretenders)

The whole conflict thing does get a bit arcane

You can submit a turn using 0.8 if you absolutely have to - it's similar enough to 0.7 that you can issue orders llamaserver will understand. However, while you're using 0.8 and llamaserver isn't, you won't get access to giants at any time and I don't think you'll get your spells back either. It is possible to alter mods on llamaserver mid-game (just ask llamabeast nicely, and have a good reason for doing so), but in this case I think doing so would break your game for good.
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  #76  
Old August 5th, 2009, 08:08 PM

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Default Re: Redwich - a dramatic game (awaiting pretenders)

No need. I used the link you provided for ver .07 so I should be good now.

Thank you Gregstrom!!
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  #77  
Old August 6th, 2009, 02:22 AM
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Default Re: Redwich - a dramatic game (awaiting pretenders)

np. Glad to be of assistance
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  #78  
Old August 7th, 2009, 12:42 PM

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Default Re: Redwich - a dramatic game (awaiting pretenders)

I'm on the road and won't be able to submit a turn before Monday morning; please delay the hosting of Turn 27 till 19:00 GMT on the 10th if turn 26 hosts between now and then.
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  #79  
Old August 8th, 2009, 06:54 PM

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Default Re: Redwich - a dramatic game (awaiting pretenders)

Want to trade death gems for supply providing items.ie, Never ending Wine bag, Broth Cauldron, Summer sword etc. PM with your price, I have 50 death gems I'm willing to barter with.
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  #80  
Old August 10th, 2009, 12:17 PM

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Default Re: Redwich - a dramatic game (awaiting pretenders)

Lavaere has quit, in defiance of my stated expectation.
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