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  #231  
Old June 1st, 2010, 06:08 PM
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Default Re: Legendary Ordeals

So I noticed.
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  #232  
Old June 2nd, 2010, 05:05 AM
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Default Re: Legendary Ordeals

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Originally Posted by Gregstrom View Post
So I noticed.
Well, I had to spread some love your way too. It'd be hardly fair if underwater realms were inaffected when the land above is in flames
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  #233  
Old June 2nd, 2010, 09:53 AM
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Default Re: Legendary Ordeals

You got off easy, you had the word, 'third', well we got, 'all'.

Nice to see beckoning and melancholy, even when I am the target! You normally never see those spells as no half decent player would ever cast them. Cost far too much in gems for the effect.
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  #234  
Old June 2nd, 2010, 03:03 PM
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Default Re: Legendary Ordeals

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Originally Posted by Meglobob View Post
You got off easy, you had the word, 'third', well we got, 'all'.
I went with every "third", because Raging hearts is a serious lockdown event and it is nastier to get a lot of stuff happen in single turn than having those events spread out on several turns.

(I origiginally had "Baneful Star" as the remote attack for UW provinces, but apparently that spell cannot be casted in UW provs! Apparently you can see "Light of the Northern Star" UW, but not a star that is baneful..)

Quote:
Originally Posted by Meglobob View Post
Nice to see beckoning and melancholy, even when I am the target! You normally never see those spells as no half decent player would ever cast them. Cost far too much in gems for the effect.
Yeah, that is one of the advantages of being a GM. I can't win, so I don't need to minmax everything and can use those "forgotten" items and effects that are just not competetive. The whole ordeal of the "Sing of the Slumbering Elders" was just made so that I could show out the effect of a "Imprint Souls" with a octobless. When making Aramiel, it was cool that I didn't have to optimize him in any way. I just slapped stuff on him that made "thematic" sense.

I have devised a mechanic for LOII that rewards players for using forgotten/unoptimal stuff. You could for example get a boon by casting GoR on a Troll Moose Knight (for example) and thugging him out.
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  #235  
Old June 5th, 2010, 04:50 AM
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Default The Ordeal for Turn 61: WAR!

The Ordeal for Turn 61: WAR!

Quote:
Originally Posted by The Pantokrator


The Rupture may be over, but your ordeals are not. With the Gaze of the Elders still looming upon us, our time to hold this contest is running out. If you keep this pace, the winner will not have any realm to rule over.

So I have decided to shatter the excuses for the weak and allow the strong to rule. Walls of papers will be destroyed so that the Ascension Wars can take place at the fullest! And from this point onward, I will reward those who seek victory and punish those who exercise cowardice.

->

All NAPs are declared void by the will of Pantokrator
. (Note: there is nothing preventing you from just resigning it, take it as a opportunity)

The first player to attack 3 or more different players in the same turn gets a free boon.

Also, the Following Rules now take place:

1) For the rest of the game, a player will lose a boon if his province count is same for 3 consecutive turns.

2) For the rest of the game, conquering a capitol earns the player one boon to their total.


Also, the Boon Tables have been updated:

- More expensive magic items can now be rewarded

- More gems will be given

- Much more gold will given

- More information will be revealed

- Almost all remote rituals are now allowed to be requested
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  #236  
Old June 7th, 2010, 06:22 AM
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Default Re: The Ordeal for Turn 61: WAR!

Quote:
Originally Posted by The Pantokrator


It seems that the Pirate Queen and the Rolling Thunder have taken heed of my words and have begun relentless assaults on their enemies. They have gained worth in my eyes.

->

MA T'ien C'hi and LA Atlantis got a boon for being the first to attack three different nations in a single turn.
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  #237  
Old June 7th, 2010, 08:59 AM
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Default Re: Legendary Ordeals

The combined might of the world has failed to bring the pirate queen to her knees. The bodies of the fools who have tried lie rotting around the skirts of every castle. Flocks of crows cannot gorge fast enough to keep abreast of the souls she has sent to the afterlife. Jomon has sacrificed virtually every son of the dragon king on the altar of her ascendance. The abyss swells like a pregnant sow with the Lankan demons destroyed by her will. The imperial bureaucracy crumbles as entire lineages are utterly consumed, melting under her frozen gaze before they can even draw breath to scream. The world witnesses as her divinity manifests and the lesser creatures play like children playing with their toys at being monarchs. Bow down in awe pests, this is the sound of inevitability.
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  #238  
Old June 7th, 2010, 11:59 AM

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Default Re: Legendary Ordeals

Yes it seems like the only ones with a good win/lose record against Atlantis in this games are the random event independents

But just you wait in a few turns the Lankan war machine will stand outside the walls of Urd again.
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  #239  
Old June 7th, 2010, 06:39 PM
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Default Re: Legendary Ordeals

Note to scribe...always send a scout in first before storming a Atlantian castle...
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  #240  
Old June 10th, 2010, 02:50 AM
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Default Re: Legendary Ordeals

Could we have the pre-host reminder email sent out 12 hours in advance rather than 6, please?
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