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  #1701  
Old December 4th, 2004, 05:15 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

How about finely dedicated construction facilities?
- The facility decription & abilities restrict it to producing only a short list of items.
- The facility builds at a slow and steady rate, but also gains a big discount on build costs, perhaps even free in some cases.

---

For example, you could build an infantry barracks.
It would let you build 2 light infantry, or 1 heavy infantry per turn, at no cost.

When you research Light Cruisers, you could open up an "Escort AutoYard"
It would allow you to build escort hulls at a discount of 25% on materials, and 50% on labour.

---

Best for units, surely.
Especially with auto-launch options, you could have facilities for auto-building mines, sats and fighters too.
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  #1702  
Old December 4th, 2004, 05:27 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd prefer to see a slight bonus to production after the first item is built when repeat build is used.
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  #1703  
Old December 4th, 2004, 06:12 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to see some form of LAN play, rather than just hotseat and PBEM.
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  #1704  
Old December 4th, 2004, 10:36 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Excellent ideas Douglas,about planets.My thoughts Just to expand on planet are: When Example: Players troops land on hostle planet fighting,and theres victory after battle for player.Players empire should get(TECKNOLIGIE LEVEL UP)from that enemy planet.Like higher types of tecknoligie facilitys or units left over from battle.

Ferengi Rules Of Acquisition #34 Peace is good for business.#35 War is good for business.
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  #1705  
Old December 5th, 2004, 12:22 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Atrocities said:
GAME PLAY IDEA

Research / Intel Points:

When at war a race should get a bonus for research and intel. This is how it is in the real world. When we are at war we spend more on researching new weapons and defenses as well as intel operations. I think it would be a good addition to SE V if Aaron could empliment this into SE V.
Could probably done pretty easily too using something along the lines of what we already have in the emergency build. Just have an emergency research/intel checkbox that is only active while you're at war and you get a boost for x turns followed by the corresponding decrease for x turns.
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  #1706  
Old December 5th, 2004, 02:41 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
orev_saara said:
I would like to see some form of LAN play, rather than just hotseat and PBEM.
There is a form of LAN play. TCP/IP.
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  #1707  
Old December 5th, 2004, 02:57 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Beck said:
Quote:
Atrocities said:
GAME PLAY IDEA

Research / Intel Points:

When at war a race should get a bonus for research and intel. This is how it is in the real world. When we are at war we spend more on researching new weapons and defenses as well as intel operations. I think it would be a good addition to SE V if Aaron could empliment this into SE V.
Could probably done pretty easily too using something along the lines of what we already have in the emergency build. Just have an emergency research/intel checkbox that is only active while you're at war and you get a boost for x turns followed by the corresponding decrease for x turns.
Declaration of war should have some serious consequences then, else such feature could be exploited to get a free research boost (declaration of war against weak or Ai driven empire, for example).
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  #1708  
Old December 5th, 2004, 04:41 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Perhaps the best way to do that would be that a player only gets the boost to research/Intel if he is at war with ALL known races. Any sort of peace cancels the uplift.
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  #1709  
Old December 8th, 2004, 12:20 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

An auto turn feature. Can be set by player to automatically process the single player turn after a set amount of time. The player can set the time intervals at will and when the turn is processed the player can stipulate if he wants the Ai to make changes or not.

This way a player can have the best of both worlds, Turn based and Real Time. BOTF had this option and it was a great tool to have.
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  #1710  
Old December 8th, 2004, 08:03 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I'm not sure if this is already a factor in the game, but I know that sometimes, an empire will have other worlds fracture off from it in rebellions. When you commit genocide on one of these, however, the effect should, I feel, be much worse among the same race than if they were just another alien faction.
I know that if there were another human empire, and some species wiped them out, I wouldn't be very pleased.
Also, there should be a tweak to the AI to encourage recapturing rebelled worlds. I doubt that people would be too happy, if, say, one of the US's states broke away, and the US's military completely obliterated them for it.

Also, again I'm uncertain about whether this is also in the game, but it doesn't seem to be, jettisoning populations into space should be frowned upon. Why, so many times my spies have taken over colonisation ships, or transport ships, and joyfully jettisoned the 'cargo' into the abyss... Okay, well, it WAS me who gave the order, and it WAS hilarious at the time... But still! In fact, it might be an idea to add a chance that the ship's captain will switch alliances for suggesting that he do such a thing. Most people would have some difficulty in pressing a button that would end the lives of possibly billions of people.

Also, I like the improvements to my previous suggestions that people have offered.
In addition to what I said before, I think perhaps the Luminosity value should be used to set the strength of a star. After all, a more luminous star is burning hotter, is it not?

Anyway, as to the point of atmospheric density and worlds being frozen or superhot, or whatever. This also depends, of course, on the atmospheric makeup. CO2 traps heat a lot better than O2. So does Methane. In fact, Methane is 21 times better at it. Hydrogen isn't a greenhouse gas.
Okay, so... for realism this means that we need to take planetary atmosphere density and makeup when deciding whether the planet occupies its habitable band. Obviously, a world with 2 Bar density and say, 90% Methane is going to need to be a lot further out for a habitable temperature than is an Earthlike planet.
So to determine the planet's habitability, we need to find how much heat the star(s) are hitting it with, given its distance out, and adjust this to account for atmosphere with some sort of atmospheric makeup equation.

Also, I'd like to see moons with atmospheres. There's nothing to stop it happening. Many moons in our own solar system have atmospheres, and in any case, you can modify the atmospheres of the moons. Titan happens to have a Methane atmosphere and an atmospheric density of 1.5 Bar.

Regarding Ice planets in Multistar systems, yes, of course they can exist. But they do, as you say, have to be far away. Also, take into account that ice reflects sunlight, so it inherently cools a planet. This is how worlds can snowball. In fact, Earth itself once snowballed. This was undone over time by increased CO2 in the atmosphere, which allowed the world to heat up until the ice melted.

Good grief, I'm going to get a reputation for rambling.

Apart from this, there should be a greater penalty for ignoring demand Messages from other factions. And less of the AI demanding I get out of my most heavily fortified systems. Without some sort of system presence, they don't really have a right.
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