Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Armor in Dominions: Realistic Modeling with the Stats We Have - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 2nd, 2010, 08:10 PM

Raiel Raiel is offline
Corporal
 
Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
Raiel is on a distinguished road
Default Armor in Dominions: Realistic Modeling with the Stats We Have

I'm interested to see what general opinion is on the armor found on regular recruitable units.

Are different types realistically represented with the stats currently in use in the game? (Protection, Encumbrance, Defense Malus/Bonus, Resource Cost... am I forgetting anything?) Are the different types accurate relative to each other?

Here's Sombre's last thread and the mod he was working on (his 11th?) when he was permanently banned:

http://forum.shrapnelgames.com/showthread.php?t=45415

He specifically requested that we not discuss realism in that thread, so even though he has been summarily booted from the community, I respect his vision and dedication enough to take that discussion somewhere else... thoughts?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.