.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old August 21st, 2010, 06:12 PM

Thanatus del Dragos Thanatus del Dragos is offline
Sergeant
 
Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
Thanatus del Dragos is on a distinguished road
Default Underwater Defence?

How do you mod in Underwater Defence for a new nation that doesn't start underwater. Like what EA Agartha, LA Atlantis or LA Jomon has? Thanks.
Reply With Quote
  #2  
Old August 21st, 2010, 09:54 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Underwater Defence?

You would have to overwrite the nation. The modding commands only allow for underwater PD for underwater nations.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
The Following User Says Thank You to Foodstamp For This Useful Post:
  #3  
Old August 22nd, 2010, 10:42 AM

Thanatus del Dragos Thanatus del Dragos is offline
Sergeant
 
Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
Thanatus del Dragos is on a distinguished road
Default Re: Underwater Defence?

Haha, thanks, I tried about half a dozen different commands to get it to work. Oh well.
Reply With Quote
  #4  
Old August 30th, 2010, 11:04 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Underwater Defence?

I feel it might be more interesting to instead mod in a series of summonables, that could serve as an underwater defense-proxy. Something that would perhaps build up over time (there are some options for this), but that would eat gems, and mages, instead of gold.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #5  
Old August 30th, 2010, 11:59 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Underwater Defence?

Shame that's not possible, though. Well... you can have summonables that kill the caster, thinking about it.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #6  
Old August 31st, 2010, 09:39 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Underwater Defence?

Oh I didn't mean physically eat mages. I meant you'd assign mages the task of summoning the critters, using up their time, and potentially putting them, physically, in a vulnerable position on the map, until such time as their task was completed.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #7  
Old August 31st, 2010, 04:48 PM
Nikelaos's Avatar

Nikelaos Nikelaos is offline
Sergeant
 
Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
Nikelaos is on a distinguished road
Default Re: Underwater Defence?

the problem I see to using summonable alternatives to pd is that with normal pd it would cost more to go from 10 to 11 than 1 to 2, when summoning it always costs the same and there is no limit to how much you could have there. I feel there is a risk of it being abused giving excessive protection for little relative cost.
__________________
Melita Mod
Reply With Quote
  #8  
Old September 1st, 2010, 06:03 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Underwater Defence?

Such a thing wouldn't be any more abusable than any other summonable.

If you want to be really harsh, in terms of balance, you could always require multiple one-way shapeshifting, to improve the "PD". Say, 10 rounds of shapeshift, and on the 11th round, the critters sortof "evolve".

It's micro-hell, even for me, but it might be interesting, otherwise.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.