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  #1  
Old May 3rd, 2009, 02:54 PM

Lungfish Lungfish is offline
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Default Modding: Rift Gate Summon Skill

Is there any way to modify summoning skill necessary to use the Rift Gate, and the probability of insanity?
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  #2  
Old May 3rd, 2009, 03:14 PM
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Default Re: Modding: Rift Gate Summon Skill

You'd expect this: No.

I think you can mod units to have a specific starting summoning skill, though. I didn't check.
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Old May 3rd, 2009, 04:38 PM

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Default Re: Modding: Rift Gate Summon Skill

hmmm can't seem to remember ever having seen that skill. I've never looked specifically for it in the docs but considering the fact I've glanced through them at least a zillion times I'd have guessed that if something as interesting as that was there I'd have seen and remembered
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Old May 3rd, 2009, 06:25 PM
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Default Re: Modding: Rift Gate Summon Skill

Could you copy the Starspawn unit, and then modify it into another type of unit, then?
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Old May 4th, 2009, 03:40 AM

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Default Re: Modding: Rift Gate Summon Skill

sure you could or one of those lesser used void summons maybe. Just remember you copy anyother special abilities too. I've made a direct copy of the starspawn in dom3K and only changed weapons and that works.
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Old May 4th, 2009, 04:13 PM

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Default Re: Modding: Rift Gate Summon Skill

Thanks all, but never mind about that. I have a new problem in that my god's dominion spreads so fast and powerfully that the entire world is covered in a couple years, wiping out all other civilizations.
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Old May 4th, 2009, 04:28 PM

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Default Re: Modding: Rift Gate Summon Skill

in SP that might be because you chose dom 10 and the AI just has AI 1 or something. Or you gave him or a trooper/commander an insane high spreaddom command.

If it's the first: give the AI better pretenders
if it's the second: change it

maybe there are other options but this is what I can think of.
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Old May 4th, 2009, 04:31 PM

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Default Re: Modding: Rift Gate Summon Skill

So I should set the AI to "AWESOME"?
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Old May 5th, 2009, 04:19 AM

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Default Re: Modding: Rift Gate Summon Skill

ahm that could help, since there are more points to distribure I think, sadly they'll get much more income too which might not be a nice. but I don't think their basic pretender making skills really get better.

If you want good enemy pretenders without higher AI then you could start with all humans creat their (thematic and usefull) pretenders yourself and go AI
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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