.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old December 18th, 2005, 02:45 AM
Pfhoenix's Avatar

Pfhoenix Pfhoenix is offline
Private
 
Join Date: Dec 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Pfhoenix is on a distinguished road
Default Bug during modding

First, I love this game. I downloaded the demo, played it for two days straight, then I bought the full version. To the makers : kudos, excellent work, and a job well done.

I've been toying with ship stats, and I came across a very consistent, and annoying bug. I can set a ship's cargo to any number I want, but if I have 20 items in my ship's cargo, and I try to put one more in (increasing the number in cargo above 20), crash goes the game.

Is the cargo space limit hard-coded to 20? Perhaps a literal value snuck in somewhere. Either way, this crash is 100% reproducible.

- Pfhoenix
http://mep.beyondunreal.com
http://adeo.pfhoenix.com
  #2  
Old December 19th, 2005, 12:22 AM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Bug during modding

Correct. The maximum cargo hold size is 20.
  #3  
Old December 19th, 2005, 01:07 AM
Pfhoenix's Avatar

Pfhoenix Pfhoenix is offline
Private
 
Join Date: Dec 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Pfhoenix is on a distinguished road
Default Re: Bug during modding

I see that. My next question is "Why?". From a modder's perspective, such an arbitrary line sets inherent limitations on what I can and can't do, for something that doesn't require said limitation in order to work (or does it?).
  #4  
Old December 20th, 2005, 12:11 AM

James Sterrett James Sterrett is offline
Sergeant
 
Join Date: Feb 2000
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
James Sterrett is on a distinguished road
Default Re: Bug during modding

It forces an upper limit on how much stuff you can bring back, increasing the value of certain allies and peridocially forcing the player to make decisions about taking the time to establish a loot dump or ditch something nice to make room for something nicer.
  #5  
Old December 20th, 2005, 01:43 AM
Pfhoenix's Avatar

Pfhoenix Pfhoenix is offline
Private
 
Join Date: Dec 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Pfhoenix is on a distinguished road
Default Re: Bug during modding

Of course it does all that. For the original game, that's desired.

However, from a mod perspective, what if my mod balance goes beyond the original game? The question here isn't one of "what's best for the original gameplay experience". I really think Digital Eel folks did a great job with that. The question is of "Why are modders force to the same gameplay limitations, when such limitations don't have to be so?"

Ideally, a game engine wouldn't hard code ANY number in such a case. Especially not one that's intending to be modded by 3rd parties.
  #6  
Old December 20th, 2005, 03:49 AM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Bug during modding

Modding is about working with the engine and its limitations. All games and game engines have them. To avoid such limits you need to program your own game or engine - probably imposing new limitations in the process since we don't live in an ideal world.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.