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  #11  
Old February 21st, 2012, 09:56 PM

Knai Knai is offline
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Default Re: Arabian Nights

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Originally Posted by legowarrior View Post
But to that point, if we want to draw parallels to Islam, this would be about 700 or 800 AD, a time period in which the Arab world was probably considered one of the most progressive in the world, allowing for a limited form of religious freedom, something no seen in 'christian' states at the time.
When between 700 CE and 800 CE is rather critical. The Umayyad Caliphate fell and was replaced by the Abbasid Caliphate, with al-Andalus remaining under Umayyad control (or technically being briefly lost, recaptured, and then held). Now, here's where things get interesting. The Umayyad Caliphate was very militaristic, very expansionist, and generally quite impressive at growing, to the point of being the 6th largest empire in the world, historically. The Abbassid Caliphate really wasn't, but there was a sudden emergence of scholars. This included the falsafa, which were essentially early scientists, which could potentially show up as a unit in the Dominions 3 adaptation - I'm thinking Healer 20, minimal magic, decent research.
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  #12  
Old February 22nd, 2012, 04:29 AM

Korwin Korwin is offline
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Default Re: Arabian Nights

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Maybe a gladiator sort of assassin, that dies even if he succeeds?
Who would recruit this sort of commander? Assassins allready are used seldom.
Maybe an nation specific assassination spell?
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  #13  
Old February 22nd, 2012, 05:06 AM

elmokki elmokki is offline
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Default Re: Arabian Nights

If you wish to make a different arabic / moorish / whatever nation than al-Nadim, you are free to use and/or edit any of the sprites it contains as long as you give me credit for the original work.

I would actually even be interested in drawing a veiled female. The humanish form of the ghul isn't really chaste enough to count as one
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UnitGen - randomly generated nations with randomly generated sprites
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  #14  
Old February 22nd, 2012, 08:21 AM

legowarrior legowarrior is offline
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Default Re: Arabian Nights

Not at this time, I am more interested in using yours. But I have to know, why water magic?
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  #15  
Old February 22nd, 2012, 11:31 AM

elmokki elmokki is offline
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Default Re: Arabian Nights

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Originally Posted by legowarrior View Post
Not at this time, I am more interested in using yours. But I have to know, why water magic?
It was air for a while, but as the mod became defined more as "Arabian nights as portrayed by popular culture" than history that felt like a good idea.

Also F+A is probably the most boring combo of paths you can get.
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