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  #281  
Old February 22nd, 2012, 12:57 AM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by 3V4JKZ2 View Post
...fine. Barbarian attack on one of my remaining provinces. Sure.
Yeah I saw that. That really sucked. The game wouldn't let you catch a break, huh?
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  #282  
Old February 22nd, 2012, 03:37 AM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I did take Misfortune 2, so it was probably about time
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  #283  
Old February 22nd, 2012, 09:42 AM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Not sure what that Starspawn was supposed to do? It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.

I'm sorry to say Arco, but you're going to have to come inside my dominion if you're itching for a fight. Bring that Cyclops too, I could use those items off him.
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  #284  
Old February 22nd, 2012, 03:39 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I might have a tough time turning in my turn this Saturday.
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  #285  
Old February 22nd, 2012, 03:49 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I'll keep an eye out for the Mictlan stale this Caturday, then.
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  #286  
Old February 22nd, 2012, 04:09 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by Executor View Post
Not sure what that Starspawn was supposed to do?
Mostly I was just curious about what countermeassures/script you would go for after the previous experience. The mark was a bonus.

Quote:
Originally Posted by Executor View Post
It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.
No problem then, I will stamp a couple dozen additional marks on him, & you will get many chances to prove your point.
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  #287  
Old February 22nd, 2012, 06:42 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Well I hope you waste your gems... I mean check my countermeasures every turn than!
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  #288  
Old February 23rd, 2012, 06:00 AM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Whelp!
I need an extension for 4 hours please (to get home from work) and do my turn.

Thanks!

(Hopefully its not to late.)
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  #289  
Old February 23rd, 2012, 10:12 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Arena rematch!
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  #290  
Old February 23rd, 2012, 03:14 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?
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