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  #331  
Old February 29th, 2012, 11:37 AM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by Nightfall View Post
Quote:
Originally Posted by legowarrior View Post
Personally, I found the map very crowded.
I think that both this and the boring comment are, frankly, your own fault. It's mostly a function of the right half of the map playing, seemingly, very passively.

If you want more than 12 or 13 provinces your going to have to actually fight someone for them.

The left half has been a serpent's nest in comparison...
Yeah I'm not actually bored with the game at all thanks to being at war since before the first year was over. That helps a lot!

CoE3 has just been... distracting.
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  #332  
Old February 29th, 2012, 02:43 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

At this moment, I'm happy with the lack of war going on.
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  #333  
Old February 29th, 2012, 07:57 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Originally Posted by legowarrior View Post
At this moment, I'm happy with the lack of war going on.
I'd be happy to send some of my wars your way if you're feeling bored? Perhaps Arco will have you?
Personally, I feel a bit too popular atm. Don't get me wrong, I love all the attention I'm getting but things may be getting out of hand a bit for me. 3 wars in 20 turns tend to do that. This lifestyle doesn't suit me.

I can already feel this is going to be a silly turn for me.

Perhaps R'lyeh would be kind enough not to use Vastness for the next say 5 turns to even things out?
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  #334  
Old February 29th, 2012, 09:21 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Speaking of peace, anyone want to trade for a Dwarven hammer or Earth Boots? I'm looking for paths boosters, but I'd love to hear some more offers.
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  #335  
Old March 1st, 2012, 02:24 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I'm bumping the quickhost time to 48 hours from here on in, as per the original post. Obviously, if everyone do it quicker, that's awesome.
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  #336  
Old March 1st, 2012, 03:07 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

That was an embarrasing turn - for me....
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  #337  
Old March 1st, 2012, 03:18 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Still have hammers and other things. A bloodstone will get you two hammers from me. Any water, earth, death, fire or nature booster will get you a hammer as well.
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  #338  
Old March 2nd, 2012, 12:30 AM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Ugh. Winter was brutal to me this year.
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  #339  
Old March 2nd, 2012, 04:08 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I am going to guarantee that I'll have trouble with this weekends turns, so if some time gets arbitrarily added, sorry, that's me.
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  #340  
Old March 2nd, 2012, 05:26 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

C'tis looking for a thistle mace. Will pay very generously for one.
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