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View Full Version : SE4 Modder error


Urendi Maleldil
July 27th, 2003, 07:48 PM
I'm using the SE4 Modder 1.72, and there is a problem viewing vehicle sizes in some mods.

It will show a list of all the entries (vehicle sizes), but when I click on one of them I get a "Run-time error '380': Invalid property value". I click Okay and it closes the program.

I've compared the vehiclesizes.txt file for all the mods this effects and compared them with other mods that work properly. I can't make out any difference.

The mods this error affects are the:
AST Mod
Adamant Mod
B5 Mod
Star Trek Mod
Rock-Paper-Scissors Mod

There's no error for the:
Stock Data Files
Eclipse Mod
Devnull Mod Gold
Proportions Mod
BOD Mod
Pirates&Nomads Mod
Highliner Mod
StarWars Mod II
Stormcrow Mod

I pasted entries from the affected datafiles into ones that worked, and they worked. I eyeballed them side-by-side, and they're all set up just fine.

I can't figure it out. What's the difference?

Fyron
July 27th, 2003, 09:13 PM
Maybe there are too many or too few sizes in the mods affected?

Urendi Maleldil
July 27th, 2003, 10:20 PM
No, I don't think so because the Ultimate Vehicle Sizes mod works fine, and that has a billion entries in it.

Fyron
July 27th, 2003, 10:31 PM
Hmm... maybe it is the racial tech requirements of the ships in those mods?

DavidG
July 28th, 2003, 03:56 AM
Ooops Sorry I men't to post in your other thread. Of the top of my head I would say it has to do with the picture for the vehicle. I'll have to check it out though. Do those mods have their own Race folder?

Edit: I suspect the vehicle file is fine. I think the program is just getting messed when it tries to find the vehicle pic or perhaps when it tries to load the vehicle pic names into a list.

[ July 28, 2003, 02:58: Message edited by: DavidG ]

tesco samoa
July 28th, 2003, 04:13 AM
dg did you ever increase the number pictures the modder can look at.

component picutures are up to the 1200 range and i think the modderonly goes up to 999