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View Full Version : Space Empires: IV & V


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  1. The ssecret's out...
  2. Sounds excellent for sure!
  3. Race Styles
  4. tech tree/combat
  5. Colonizing other systems
  6. Getting rid of excess ships
  7. Retreating??
  8. Gentlemen, my preview of SE4
  9. If you ask many stupid questions...
  10. New Player
  11. New Names
  12. Surefire early game combat tactics
  13. Too much money
  14. Hmnn,, Where is it
  15. New Demo and New Demo Patch
  16. Presumed hostile
  17. no multiplayer? wtf?
  18. Muliplayer
  19. Ministers
  20. Homeworlds
  21. Another Approach to Research
  22. for a newbie
  23. What about andvanced tech on an empty planet?
  24. Manual and Strategy guide
  25. Is is me or is something wrong?
  26. Out of Range Errors
  27. Contents of the SE 4 box???
  28. Shields?
  29. Tech tree
  30. How can we board ships?
  31. Fleet Management
  32. Ideas for More goodies
  33. Warp points
  34. How can we get High Energy Weapons?
  35. colony type selection
  36. Super Stations and Stellar Manipulation
  37. Weapons Platforms Usage?
  38. Ship roles (division of labor)
  39. Abilities.txt
  40. Anybody using Ground Combat/Units??
  41. News from Malfador
  42. Through The Grapevine?
  43. How are you playing?
  44. enemies
  45. Renaming Solar Systems
  46. Planet list sorting
  47. Random conjectures and questions.
  48. Things I don't like in Space Empires 4
  49. Cargo/launch bays
  50. A few questions about the game.
  51. Space Stations--Pros/Cons
  52. I wonder
  53. SE III
  54. Diplomacy System Flexibility
  55. Wormholedrives and stardrives
  56. new crew abilities
  57. 4 UI improvements to SE IV I would like to see
  58. Help...
  59. Intelligence Opps
  60. bugs?
  61. I believe....
  62. Beef #1: Ramming
  63. Beef #2: Fighters
  64. A Positive Comment on Ministers
  65. Question and Suggestion about Limited Resources
  66. Creative Use of Black Holes
  67. Combining SEIV with Combat-Sim Games
  68. And The AI is ???
  69. Refit Weirdness
  70. Ground Combat Expansion
  71. Strategic vs. Tactical
  72. Weapon Platforms
  73. Emissive Armor
  74. Ionic Disrupter bug?
  75. Space Stations CAN Move!!
  76. Is there a way to hide components during combat?
  77. be nice if...
  78. Armor is better than warheads
  79. How does SEIII/IV compare to Stars!
  80. Check this out..
  81. Clarification on Comp. Enhancements
  82. generally...
  83. What does MultiTracking do?
  84. Gold Yet?
  85. Trading
  86. Shipping??
  87. Worldwide Release?
  88. Newbie questions
  89. Final PBEM implementation?
  90. Anyone know of any Babylon5, Star Trek, or Star Wars mods being worked on?
  91. Release Date delayed?
  92. SE3 vs SE4, yes, some things got fubar
  93. Detail question on the Organic weapons
  94. A research question
  95. WHERE FROM??
  96. Combat formations
  97. Demo to appear Thursday night...
  98. Retrofitting
  99. The Gold Demo: A Mixed Blessing
  100. Buying decision, not so easy...
  101. Cause of slowness in .99 demo found...
  102. Where are you all getting this DEMO??
  103. Gold Demo Counter-Intel
  104. Ground Combat
  105. Satellites and CSMs in 0.99
  106. AI lacks targeting sensors
  107. e-mail ???
  108. Help .99 Download
  109. List of changes in 0.99
  110. A round of applause for MM and Shrapnel
  111. OK, who's up for am email game?
  112. So what I'm a Newbie
  113. Defense: sats and stations
  114. Things (BUGS?) that didn't change
  115. Super newbie help
  116. Column Sorts
  117. Does the computer cheat?
  118. Tired of 100 turn debate
  119. Mines: How do they work?
  120. This Game...Plus Hint vs the Terrans
  121. Preorder time
  122. Has ramming changed?
  123. ICQ List for Players
  124. Newbie questions
  125. Initial setups...
  126. this is going to sound REALLY dumb...
  127. Strategy tip for carriers
  128. Vs What Race is best?
  129. Some questions after a game or three
  130. Strategic Combat Tactics
  131. Powerfull Point Defense
  132. Well EXCUSE me for living!
  133. Anybody else think planet sizes are out of whack?
  134. Fighters Severly Broken
  135. No.. _THIS_ is going to sound dumb...
  136. Bug List here.
  137. What Weapons do AI-Empires use?
  138. Semi-cheat to speed up your ships
  139. When is the Game Sheduled for Release now?
  140. Additional Sounds to Customize
  141. How does SEIV compare to SMAC?
  142. multi player?
  143. Downloads
  144. Demeanors?
  145. Shields revisited
  146. Delayed ??
  147. Depleted Uranium Cannons to powerful!
  148. Direct Fire Weapon Accuracy
  149. Initial thoughts on SEIV
  150. Some questions to the beta-guys and the community
  151. Will there be leaders/heroes??
  152. Strategic Combat questions
  153. Computer abuse
  154. comment
  155. Quadrant Types vs Starting Planet Type
  156. Mining an enemy planet
  157. Will we see this game by Christmas?
  158. Order of Operations
  159. So when is it going to be released for those of us that Pre-Ordered?NT
  160. Repeat Galaxies
  161. Diplomacy
  162. Cultural Modifiers
  163. Places for Online SE-Role Play!!!
  164. Places for Online SE-Role Play!!!
  165. Some help please
  166. Population growth bug?
  167. Cumulative facility effects?
  168. Advertising : Space Empires Universe Ladder
  169. Go vote, you slackers
  170. THE QUESTION of the 7th November...
  171. On the way.
  172. .99 Demo Code = Shipped Code?
  173. Tracking with those preorders
  174. Order status
  175. All Pre-orders Shipping!
  176. Some more questions please
  177. Pre-order shipping numbers?
  178. Delivery time to Canada?
  179. Game Manual in HTML Format ??????
  180. doh!
  181. Anyone in the UK got the game yet?
  182. FYI - Full Release Version
  183. MAN, that UPS tracking is nice...
  184. OOOOOH! It's HERE!
  185. What about Chips & Bits?
  186. New Goodies found!
  187. Satellite Groups and combat
  188. CD Music
  189. Manual disappointment
  190. Full Version Bug List
  191. Retrofitting units troops and weapon platforms
  192. Good game but some disappointments.....
  193. Finding major problems
  194. Ringworlds
  195. 20 Empires?
  196. Race Comparison Chart
  197. HTML Docs Online
  198. Mines, Cloaking, Stars, and the AI
  199. "Ship movement line" fatal bug
  200. Mine / Colony ship Bug
  201. Problem with Tech Cost
  202. Got drones?
  203. robotoid factories vs mining facils
  204. Construction in new Systems
  205. Chips & Bits Orders
  206. OT Thoughts about Europa Universalis
  207. Integration of Race Styles
  208. Space Yards
  209. Problem with finite resources?
  210. Mystery Techs
  211. No AI Minesweepers???????!!!!!
  212. Registration
  213. Smelly CD?
  214. Wonderful Game - a few bugs
  215. Using ship components from within a fleet
  216. Basic Questions - -HELP???
  217. Research
  218. How do you mine?
  219. Events!!!
  220. Well, well, big congrats to MM and Shrapnel
  221. My music isn't playing
  222. A few questions
  223. CD Manual?
  224. Great game; poor multiplayer
  225. Need more system names? Get 'em here
  226. Administration of Designs etc?
  227. Racial Points Question
  228. OH NO SOLD OUT
  229. Multiplayer, anyone?
  230. Silly idea...
  231. Maintenance cost % oddness
  232. Ministers and Organic Weapons
  233. Auto Save
  234. 3D Graphics?
  235. Where's the music?
  236. Sorry to say ...more problems
  237. Real Newbie: How Create Ground Troops?
  238. Bug in Fleet Stategic Combat
  239. So whats the downside to Satellites?
  240. Ummm... No drones???
  241. SE IV = Starfire (even > Starfire!)
  242. patch?????
  243. Shielded fighter tactics, a new secret weapon???
  244. Has anyone seen...
  245. One Addicting Game for newbie to SEIV
  246. Scenarios?
  247. Explanation of Minister Personalities
  248. Additional Game Play Questions/Issues
  249. How does resupply work?
  250. How do you stop Rioting?