View Full Version : Integer overflow
Asmala
August 4th, 2003, 09:58 PM
When I tried to process my turn in Invulnerable Challenge game I got two errors:
http://koti.mbnet.fi/asmala/error1.gif
http://koti.mbnet.fi/asmala/error2.gif
I had about 350 ships and on the other side of the warp point Sharks had about 100 ships and bases plus a ringworld and several planets filled with weapon platforms. When my first scout fleet of 40 ships went through the warp point there was no errors. Any idea why the game crashed now (obviously there's too much stuff but more accurately)?
Stone Mill
August 4th, 2003, 10:10 PM
BLast. I don't know what the root cause of that is... Freeing up memory and re-trying seems to work sometimes...
Perhaps the info in this thread may help?
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=009281
Asmala
August 4th, 2003, 11:04 PM
Originally posted by Stone Mill:
Freeing up memory and re-trying seems to work sometimes...<font size="2" face="Verdana, Helvetica, sans-serif">Not at this time http://forum.shrapnelgames.com/images/icons/icon9.gif
Asmala
August 4th, 2003, 11:24 PM
Hey, I got the problem solved. Or perhaps "solved" isn't the best word because actually I was only able to evade it. I just wait a turn longer before sending the fleet http://forum.shrapnelgames.com/images/icons/icon10.gif No problems this time. Strange.
Stone Mill
August 4th, 2003, 11:27 PM
Originally posted by Asmala:
Hey, I got the problem solved. Or perhaps "solved" isn't the best word because actually I was only able to evade it. I just wait a turn longer before sending the fleet http://forum.shrapnelgames.com/images/icons/icon10.gif No problems this time. Strange.<font size="2" face="Verdana, Helvetica, sans-serif">Glad to hear it. After all the turns you put in... http://forum.shrapnelgames.com/images/icons/icon7.gif
Yep that error is somewhat random... but it's more prone to happen with larger battles.
Thermodyne
August 4th, 2003, 11:49 PM
ElntOverflow is an error seen in Delphi programming. Is SE4 done in Delphi?
Will
August 4th, 2003, 11:57 PM
IIRC,
Space Empires was done in VBasic
Space Empires II was done in VBasic
Space Empires III was done in an early Version of Delphi
Space Empires IV was done in a newer Version of Delphi
There are logs somewhere (I think on the Yahoo/eGroups mailing list) with a message from Aaron saying which Languages/Versions each iteration in the series used.
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