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View Full Version : If your were playing a RP SE4 game ....


tesco samoa
August 5th, 2003, 04:38 AM
How would you want the map to be set up

1. Random
2. Random but edited with equally spaced starting positions
3. Predesigned map with equal portions of the universe to colonize only by your empire

Baron Grazic
August 5th, 2003, 04:49 AM
1. So that your roll playing can be unique.
I'm in one RP game with 20 players in a large galaxy, and it seems that most players have started in the south or middle.
It has made establishing bounderies interesting...

Captain Kwok
August 5th, 2003, 04:54 AM
Originally posted by tesco samoa:
How would you want the map to be set up

1. Random
2. Random but edited with equally spaced starting positions
3. Predesigned map with equal portions of the universe to colonize only by your empire<font size="2" face="Verdana, Helvetica, sans-serif">I'd take #2.

TerranC
August 5th, 2003, 05:28 AM
Number 1. Makes for an interesting, cut-throat, game.

Taera
August 5th, 2003, 05:31 AM
i'd play random everything for totally RP game.

AJC
August 5th, 2003, 05:59 AM
Random everything ...

Will
August 5th, 2003, 06:19 AM
If it was a strictly roleplaying game (the object is to enjoy the process of the game, not winning it), then I would say completely random map. And turn off "All Player's Starting Planets Same Size". And the distribute players evenly option turned off, and players can start in same system turned on (even though I'm pretty sure neither work anyway.

Life isn't fair, a game attempting to imitate life shouldn't be either. http://forum.shrapnelgames.com/images/icons/icon10.gif

TerranC
August 5th, 2003, 06:21 AM
Originally posted by Will:
distribute players evenly option turned off, and players can start in same system turned on (even though I'm pretty sure neither work anyway.<font size="2" face="Verdana, Helvetica, sans-serif">The latter works for sure. I've seen 2 Neutrals start off in the same system, duking it out between themselves.

Suffice to say, it gave me considerable leverage. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM
August 5th, 2003, 08:10 AM
i've started in the same system with that on.

Will
August 6th, 2003, 01:40 AM
I thought it didn't work because on rare occasions, with "Can start in same system" turned OFF, two players end up starting in the same system. Or else I'm just imagining that http://forum.shrapnelgames.com/images/icons/icon7.gif

Loser
August 6th, 2003, 01:43 AM
Originally posted by TerranC:
I've seen 2 Neutrals start off in the same system, duking it out between themselves.<font size="2" face="Verdana, Helvetica, sans-serif">Oh, that's wonderful. It would be so great to see the little buggers working with such purpose.

DavidG
August 6th, 2003, 04:07 AM
#1 Random.

If I get a bad start, so what. It's just a game. Makes more of a challange.

Voidhawk
August 6th, 2003, 05:39 PM
Everything random makes for the most interesting and dynamic RP games for me.

It's fun to embrace the unknown and adapt your RP style to make the most out of the cards you're dealt. It's amazing how even the most tranquil, well-mannered of races can suddenly become bloodthirsty power mongers when their home system is right next door to yours. http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
August 6th, 2003, 09:31 PM
now i toss this into the original question

each home system has a one way warp point to a meeting system so that everyone can meet up with each other early in the game

So the whole universe gets to know each other by say turn 25

does this improve on the rp ???? You still do not know who is your next door neighbour but you do know who lives in the neighbourhood

Taera
August 6th, 2003, 09:45 PM
not realy, having a 'hidden' race on the other side of the galaxy that suddenly embraces you with 150 top-notch dreadnoughts is pretty interesting.

TerranC
August 6th, 2003, 09:50 PM
Edit: I missed that part about the one way.

[ August 06, 2003, 21:29: Message edited by: TerranC ]

Fyron
August 6th, 2003, 09:57 PM
It will not make the game more strategic because these are one way WPs to a single empty system that has nothing else in it. All you can do is send a ship there. The system would have random movement in it.

QuarianRex
August 7th, 2003, 03:07 AM
Originally posted by Voidhawk:
It's amazing how even the most tranquil, well-mannered of races can suddenly become bloodthirsty power mongers when their home system is right next door to yours. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Back in the day when I only had the SE4 demo to mess around with, my buddy and I fired up a game to test it out. I started just south of the left nipple of nowhere in a one warp-point system. I spread out slowly, consolidating my planets, and established a couple of colony worlds in my neighboring system, a system that contained only two warps, one to me and one to the Eee homeworld. Before I knew it those peace-loving soap bubbles whent jihad on my noobie arse, shattered my colonies, and were penetrating my home system seeking to reclaim their "ancestral hunting grounds" (A.K.A. my homeworld). I was just rebuilding my defenses and fortifying my warp-point when the computer crashed. We had forgotten to save the game.

To this day I still think that I could have dug out of that hole (or at least Lasted long enough to for my friend to get down from the other side of the galaxy and provide reinforcements). I came out of that game with a deep love of SE4 and a seething distrust of the treacherous Eee.

God I love this game.

Edit: spelling, grammar, things I should have learned in grade school...

[ August 07, 2003, 02:10: Message edited by: QuarianRex ]

Captain Kwok
August 7th, 2003, 06:58 AM
Originally posted by tesco samoa:
now i toss this into the original question

each home system has a one way warp point to a meeting system so that everyone can meet up with each other early in the game

So the whole universe gets to know each other by say turn 25

does this improve on the rp ???? You still do not know who is your next door neighbour but you do know who lives in the neighbourhood<font size="2" face="Verdana, Helvetica, sans-serif">I don't like it. It doesn't make sense that your newly space-faring race can make contact with other empires across the galaxy. People should be creative enough to RP within their empire and actual neighbours until they are capable of meeting more distant races.