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View Full Version : Proportions: Any good AI files?


jowe01
August 8th, 2003, 05:04 PM
I really like the proportions mod, I use it as the basis for my own, personal mod (cost x2, maintenance x0.5).

One drawback of proportions is that most of the good AI files (e.g. TDM) are AFAIK not really compatible with Proportions.

Does anybody know, where I can find competent AIs which fit in well with Proportions?

Prince Xizor
August 8th, 2003, 11:01 PM
I have a somewhat related question:

Are any of the AI files for unmodded games compatible with Proportions? For example: anger, politics, speech?

oleg
August 9th, 2003, 01:12 AM
There are no AIs for Proportions except ones that come with the mod and few more I made http://forum.shrapnelgames.com/images/icons/icon9.gif

Anger, politics and speech files should be transferable to Proportions. Major changes are in construction (vehicles and facilities), research and design files. AI_general needs tweeking too due to the different trait costs.

Prince Xizor
August 9th, 2003, 02:13 AM
Originally posted by jowe01:
I really like the proportions mod, I use it as the basis for my own, personal mod (cost x2, maintenance x0.5).

One drawback of proportions is that most of the good AI files (e.g. TDM) are AFAIK not really compatible with Proportions.

Does anybody know, where I can find competent AIs which fit in well with Proportions?<font size="2" face="Verdana, Helvetica, sans-serif">The latest Version of Proportions (2.5.3.1) upgrades the AI files for the 20 stock races only. Here are some AI updates I found by oleg in the New Scenario/Mod Forum. I just installed them right on top of one another from earliest to latest:

http://forum.shrapnelgames.com/newuploads/1045316333.zip
Updates the Cryslonite, Drushocka, Piundon, and Ukra-Tal (stock races). Adds the Nostropholo, Pequeninos, and Soul Hunters (AI files only).

http://forum.shrapnelgames.com/newuploads/1045861634.ZIP
Updates the Krill (stock race)

http://forum.shrapnelgames.com/newuploads/1046954324.zip
Updates the Cryslonite, Drushocka, Krill, Nostropholo, Pequeninos, Piundon, Soul Hunters, and Ukra-Tal.

http://forum.shrapnelgames.com/newuploads/1048711720.ZIP
Another Pequeninos update; also includes the shipset images.

http://forum.shrapnelgames.com/newuploads/1049323865.zip
Adds the Puntherraian (AI files only).

http://forum.shrapnelgames.com/newuploads/1054841329.zip
Updates the Cryslonite, Drushocka, Krill, Nostropholo, Pequeninos, Piundon, Puntherraian, Soul Hunters, and Ukra-Tal. Adds the Minbari and Tholian races. Shipset images includes for the Minbari, Nostropholo, Pequeninos, Puntherraian, Soul Hunters, and Tholian.

oleg
August 9th, 2003, 08:08 AM
AI from that latest update can give a run for you money http://forum.shrapnelgames.com/images/icons/icon7.gif I optimized them for low AI bonuses, low tech start and one homeworld. I also recomend simultaneous movements, even for solo games. There is a SE bug that prevents AI to operate big sized cargo - like 1M population in proportions - in classic turn-based movement games. http://forum.shrapnelgames.com/images/icons/icon9.gif

oleg
August 11th, 2003, 11:33 PM
AIC AI' files can not be easily transformed to Proportions. The awesome strength of AIC AI comes not from the exceptionally good AI files (they are OK, but most TDM AI are in fact better) but from the very structure of AIC - unique AI technologies.

AIC is a very clever mod and I relly like to play it !

Makinus
August 12th, 2003, 01:10 AM
You could, also, take a look in the AI Campaign MOD ais, this mod is built on top of Proportions and the AI is very sharp (the author claims that you will win only about 50% of the time, without AI bonuses).