View Full Version : Map for Star Trek Mod
userx
August 12th, 2003, 07:09 AM
This weekend I downloaded Atrocities/Capt Kwoks star trek mod and played a couple of quick games to get use to the mod. Playing the Federation it certainly felt like Star Trek. But there is only one problem... didn't feel right having the Borg start right next to me or the Breen. So, I dug out Star Charts and spent the day working on a map. It is a little rough but I had a lot of fun playing on it so I thought I would post it for others to try.
Now I warn you, it's rough and many systems are yet in place. The Federation, Romulan, Klingon and Cardassian core systems are in place and all races have correct starting locations. If you like it and would like me to continue working on it let me know.
How to use the map:
First, download it from
Star Trek Map (http://www.rickperreault.com/se/startrek.MAP)
and install it in your map directory.
Then select a new game and select this map [startrek.Map] in quadrant configuration.
Add existing races in the following order:
1- Federation
2- Klingon
3- Romulan
4- Cardassian
5- Ferengi
6- Tholian
7- Breen
8- Dominion
9- Borg
10 8482
The map features many popular systems from Star Trek, natural neutral zones, and the Bajoran wormhole.
Now, because I wanted to play the Federation, a Federation bias may be present and I focused on the Federation core.
Setup and Play Tips:
Basic setup: One planet start, average, med tech level, med tech cost.
Also restricted colonizing to home planet type under games settings so that most races don't colonize ice and gas giant planets.
Also I didn't try it with minor races or computer generated empires so chosing these options probably will affect balance.
Lastly, if you play the Fed, your advatage is colonizing cannon worlds like Beta Rigel (south east of Sol) and Deneb Kaitos (west of Sol). Hold these and you'll have a chance at winning.
And colonize Vulcan asap as you'll get a prize for doing so.
This map took a couple of days to make so I won't be improving on it much UNLESS there is a demand for such a thing.
Have fun!
P.S. First 2 games had first contact/short war with Romulans just like Star Trek history.
[ August 13, 2003, 05:47: Message edited by: userx ]
Fyron
August 12th, 2003, 07:11 AM
Wow, making a map from scratch is a LOT of work. http://forum.shrapnelgames.com/images/icons/shock.gif
Care to make any cool maps for FQM? http://forum.shrapnelgames.com/images/icons/icon10.gif
userx
August 13th, 2003, 06:46 AM
Thanks Fyron but I'll be honest, it took more time then it was worth... Hope you try the map... it is fun! I'll try posting in the Star Trek Mod tread and see if I get any interest.
[ August 13, 2003, 05:47: Message edited by: userx ]
narf poit chez BOOM
August 13th, 2003, 07:56 AM
can you post a pic for those of us who don't have gold? yeah, i know we can't play it anyway, but we could look and make comments and say 'mousy'.
i scared two people twice today saying that. and it wasn't because an adult was saying 'mousy'.
userx
August 13th, 2003, 08:54 AM
OK, you can view/download an image of the map here (http://www.rickperreault.com/se/startrek_map.gif). Warning, it's 77k.
The map shows the space "somewhat" historically alocated to each race with neutral zones and non-aligned systems (not finished ones as well).
Enjoy
narf poit chez BOOM
August 13th, 2003, 09:19 PM
i always thought the federation was bigger than the romulans or klingons. how else would they keep off both or either?
Suicide Junkie
August 13th, 2003, 09:31 PM
Higher tech, and lots of races with their homeworlds joined as friends, rather than subjugated or glassed and recolonized...
userx
August 14th, 2003, 02:47 AM
You're both right! It's true that the Fed is much bigger then represented (about the size of the Klingon and Romulan Empires combined) but I had to make some choices when I created the map.
But it is true that the Federation strength is through friendly cooperation not conquest and subjegation.
If their is demand (wink, wink to those who have yet to try it) I will make it even more accurate and hopefully more fun!
tesco samoa
August 14th, 2003, 03:57 AM
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.
I am going to use it in a future game....
Don't worry we will push aaron on sev and the map making ability.
As to me it is just as important as creating ships and mods.
Captain Kwok
August 14th, 2003, 06:22 AM
It's too bad that the map editor is such a PITA to use. I'm suprised that you've had the patience to go this far!
userx
August 14th, 2003, 08:27 AM
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.
Thanks for the comments!
narf poit chez BOOM
August 14th, 2003, 08:30 AM
i understand there's lots of fixed maps, although i havn't played any myself.
userx
August 14th, 2003, 08:32 AM
Originally posted by tesco samoa:
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.
<font size="2" face="Verdana, Helvetica, sans-serif">If you've been playing it, can you tell me about the game... who you played, first contact, high score, etc.
Thanks, it will help me balance the map a little!
Fyron
August 14th, 2003, 08:58 PM
Did you put the Starting Locations in any particular order, or is it more or less random?
AMF
August 14th, 2003, 09:21 PM
Howdy,I don't post much, but this map-creation thread reminded me that I have an ongoing problem: the Map Editor crashes and gives me an address allocation fault almost every time I try to do a Large quadrant map, be it in the standard, DevNull, or Atrocities mod. I have the "maxnumber of systems" set to 250 in all three mods paths (in settings.txt), and I use the Mod Launcher to launch the Map Editor. I don't usually get a crash when do a medium or small quadrant. It is also my sense, not yet confirmed, that I get more crashes when I make FQM quadrants rather than standard ones. Anyone else have a similar problem?
Oh, also, when I place sphereworld or ringworlds in a map that I am making, how dothey appear in the game? Are they just "uninhabited" planets?
Sorry for all the map making questions. I am new to making maps, but not to SEIV, and I want to start a PBW game based on Tom Harlan's "Time of the Sixth Sun" series. To do so requires a fair bit of map-making...
Thanks,
Alarik
Jonesing hard for the PBW site to get back up...
Fyron
August 14th, 2003, 09:46 PM
The Map Editor is glitchy and has problems generating maps with data files that deviate too much from stock SE4. It is best to generate random maps in SE4 and save them. Then, load the map up in the Editor and edit it.
Lighthorse
August 15th, 2003, 01:56 AM
Hey Userx,
Posted by Userx
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.
I for one am enjoying playing your map. I also dowmload your printable copy of the map, printed in color. Nice, very nice indeed. Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......" I for one have NO problems with your map. There is no right or wrong way to map out the Star Trek galaxy. There a few maps out there, and they all are not alike.
Now, I can plan my Federation goals, attacks, etc. when I'm not that home playing on my computer.
And, yes, please continue refining your star trek map. I for one enjoy playing it. Plan to start a PBW campaign with my SE4/gold buddy later this year, after he has a chance to play the Star Trek mod some more.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif
userx
August 15th, 2003, 02:10 AM
Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?<font size="2" face="Verdana, Helvetica, sans-serif">I have them in order so that they each start in their homesystems as designed.
userx
August 15th, 2003, 02:32 AM
Originally posted by Lighthorse:
Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......"
Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Hey Lighthorse
He's half right. The borg are actually in the Delta far away from the Federation. But if I were to represent that in any realistic manner, I'd need a map 100 time the size.
As for the Romulans, according to Star Trek Star Charts, and many other sources, they are in their correct starting location. But, there has been contradictions published... like everything in star trek.
Well, let me see about doing an update to the map.
Really glad you're having fun with it.
Speaking about the map, does anyone know if you can set the starting locations of minor races????
Fyron
August 15th, 2003, 02:36 AM
Originally posted by userx:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?<font size="2" face="Verdana, Helvetica, sans-serif">I have them in order so that they each start in their homesystems as designed.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">What order though?
Jack Simth
August 15th, 2003, 02:43 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by userx:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?<font size="2" face="Verdana, Helvetica, sans-serif">I have them in order so that they each start in their homesystems as designed.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">What order though?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fyron, I'm pretty sure he already answered that question with the thread starter:
Originally posted by userx:
Add existing races in the following order:
1- Federation
2- Klingon
3- Romulan
4- Cardassian
5- Ferengi
6- Tholian
7- Breen
8- Dominion
9- Borg
10 8482<font size="2" face="Verdana, Helvetica, sans-serif">
[ August 15, 2003, 01:55: Message edited by: Jack Simth ]
userx
August 15th, 2003, 02:59 AM
Thanks Jack!
Atrocities
August 15th, 2003, 03:07 AM
I have posted info about this topic at the www.astmod.com/startrek/stm.htm (http://www.astmod.com/startrek/stm.htm) site. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks UserX.
Jack Simth
August 15th, 2003, 11:49 AM
Originally posted by userx:
Thanks Jack!<font size="2" face="Verdana, Helvetica, sans-serif">Not a problem - Fyron can be a handful sometimes.
userx
August 16th, 2003, 07:12 AM
For those of you that are interested, I've updated the Star Trek Mod Map. You can download the update here (http://www.rickperreault.com/se/startrek_01.MAP)
I've moved the Vulcan system to the south east of Sol (where the Andorian system was) and moved the Andorian system between Vulcan and Sirius.
Also changed the values/size of the planets in the Klingon and Romulan home systems.
Have fun.
[ August 16, 2003, 06:12: Message edited by: userx ]
Fyron
August 16th, 2003, 08:16 AM
Originally posted by Jack Simth:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by userx:
Thanks Jack!<font size="2" face="Verdana, Helvetica, sans-serif">Not a problem - Fyron can be a handful sometimes.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That was uncalled for.
Jack Simth
August 16th, 2003, 08:42 AM
Originally posted by Imperator Fyron:
That was uncalled for.<font size="2" face="Verdana, Helvetica, sans-serif">You were pushing him for a detail he had already answered rather recently in this very thread. While you weren't exactly being rude about it, it kinda puts me in mind of a comment or two you have made in the past about people not reading your Posts. Granted, there is an edit date on that post that is after the date of your first reply, and the info could have been added after you read it, and you never noticed. Perhaps you're right.
Fyron
August 16th, 2003, 08:56 AM
PM so as not to clutter this thread...
userx
August 16th, 2003, 10:48 AM
LOL
Fyron, what do you mean by PM? It's all good! Jack was just pointing something you may have missed. Have you tried the map? If so, I would really like your feedback as you are one of the Uber players here.
Jack Simth
August 16th, 2003, 11:23 AM
Originally posted by userx:
LOL
Fyron, what do you mean by PM? It's all good! Jack was just pointing something you may have missed. Have you tried the map? If so, I would really like your feedback as you are one of the Uber players here.<font size="2" face="Verdana, Helvetica, sans-serif">While I'm not Fyron, I can give an answer to the first portion of your post: PM is short for Private Message - it is one of the functions of the board, for communication between two individual members, with no significant chance for others to see or comment on the conversation (perhaps Moderators could, and the admins certainly could, but neither group abuses such permissions, to the best of my knoweledge). You can check for PM's by following the "my profile" link in the upper right hand corner of virtually every page you browse on these forums, or send one to a person by clicking the "profile" link on one of their Posts and using the "Send New Private Message" link (upper right hand region of their profile). You can reply to a PM by following the "Send Reply" link (again, upper right hand corner, but also lower right) on the private message. Here, I'll see about sending you one so you can see (Note that this only works if you have private Messages enabled in your profile). As for what he is objecting to, he takes offense with the part where I said he "can be a handful". He has a decent case, similar to some of the ones I have made on Posts of his in the past (which he rejected). The conversation is still on, however, so I will take no action on it as of yet. The post where he mentions the PM is partly (mostly?) to alert me to check for it.
Sorry if this post is overkill.
Suicide Junkie
August 16th, 2003, 03:23 PM
Moderators can't view PMs...
Admins probably can't view them easily, though theoretically they could change your password and log in as you.
[ August 16, 2003, 14:24: Message edited by: Suicide Junkie ]
Jack Simth
August 16th, 2003, 04:01 PM
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.
Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.
Fyron
August 16th, 2003, 09:45 PM
Most forum software packages store passwords in encrypted format. Just one more reason why UBB sucks...
Atrocities
August 16th, 2003, 11:28 PM
Originally posted by Jack Simth:
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.
Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.<font size="2" face="Verdana, Helvetica, sans-serif">Jack what are you up to? http://forum.shrapnelgames.com/images/icons/confused.gif
Atrocities
August 16th, 2003, 11:38 PM
Originally posted by userx:
For those of you that are interested, I've updated the Star Trek Mod Map. You can download the update here (http://www.rickperreault.com/se/startrek_01.MAP)
I've moved the Vulcan system to the south east of Sol (where the Andorian system was) and moved the Andorian system between Vulcan and Sirius.
Also changed the values/size of the planets in the Klingon and Romulan home systems.
Have fun.<font size="2" face="Verdana, Helvetica, sans-serif">I tried the link above but all I got was a funny looking error. Could you please zip the map or email it to me. Thanks.
Jack Simth
August 17th, 2003, 01:04 AM
Originally posted by Atrocities:
Jack what are you up to? http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="Verdana, Helvetica, sans-serif">Someone asked a question about the board, and I answered; another posted something that indicated I wasn't as clear as I should have been, so I expanded on the original with another post. What were you thinking I was up to? http://forum.shrapnelgames.com/images/icons/confused.gif
userx
August 17th, 2003, 05:06 AM
As requested, here is the Star Trek Map zipped
Star Trek Mod Map v1.01 zipped (http://www.rickperreault.com/se/startrek_01.zip)
userx
August 17th, 2003, 06:26 PM
Attention, if you've downloaded Star Trek Mod map Version 01 file startrek_01.Map, I'm sorry but it has an error. The warp point in Andoria to Qualor with send you to the delta quadrant. It has been fixed. Please download the fixed Version here. (http://www.rickperreault.com/se/startrek_01.MAP)
Raging Deadstar
August 17th, 2003, 07:52 PM
Originally posted by userx:
Attention, if you've downloaded Star Trek Mod map Version 01 file startrek_01.Map, I'm sorry but it has an error. The warp point in Andoria to Qualor with send you to the delta quadrant. It has been fixed. Please download the fixed Version here. (http://www.rickperreault.com/se/startrek_01.MAP)<font size="2" face="Verdana, Helvetica, sans-serif">Hehe, that sounds slighty Voyagerish to me http://forum.shrapnelgames.com/images/icons/icon12.gif I'm not really a Big star trek fan but i enjoy the races and shipsets. I'll download this and the star trek mod tonight and report back my findings http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
August 17th, 2003, 09:26 PM
Have you asked AT to include this in the ST mod?
openair
August 17th, 2003, 10:02 PM
just like to point out that there's 2 'Boreth', one on either side of Omicron Pascal
well, on ur orginal posted Version, have not checked the new one...
[ August 17, 2003, 21:03: Message edited by: openair ]
Lighthorse
August 18th, 2003, 02:38 AM
Finished my game late Last night. Federation won on turn 110, victory condition was 500% more victory than any one else. The Federation defeated the Cardassians, and Founders completed. Was rolling back both the Klingons and Borgs empires. Alliance or trade agreements with everyone else. The Klingon were no contest, winning space battle against the Klingon, when I was out number by 5 to 1. I final figured out how to defeated a Borg fleet of 24 battlecubes.
Totally enjoyed using our map. Got my SE4 friend using for map now.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon12.gif
userx
August 20th, 2003, 05:54 AM
Originally posted by Lighthorse:
Totally enjoyed using our map. Got my SE4 friend using for map now.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Thanks, I really appreciate that. Really happy that you enjoyed it. I will try to make some significant changes to the map this weekend so that you won't get too board.
Cheers
userx
August 23rd, 2003, 08:54 PM
Originally posted by openair:
just like to point out that there's 2 'Boreth', one on either side of Omicron Pascal
well, on ur orginal posted Version, have not checked the new one...<font size="2" face="Verdana, Helvetica, sans-serif">Going to fix that right now.. spending a little time on the map today so I'll post an updated Version later today.
tesco samoa
August 23rd, 2003, 11:37 PM
Well I played a quick game with the map....
one complaint.
you only have one map. make more http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
August 23rd, 2003, 11:57 PM
You should live up to your own advice Tesco. http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
August 24th, 2003, 06:37 AM
And what reputation would that be?
Fyron's reputation - Obsessive SE IV Addict and author of three MUST have mods.
Tesco - UNKNOWN
Fyron
August 24th, 2003, 07:31 AM
Reputation? Huh? http://forum.shrapnelgames.com/images/icons/confused.gif I was talking about advice... http://forum.shrapnelgames.com/images/icons/confused.gif
tesco samoa
August 24th, 2003, 07:57 AM
i have made over 40 maps for seiv.... http://forum.shrapnelgames.com/images/icons/icon7.gif
all available for download...
p.s. i do not know what at says as well http://forum.shrapnelgames.com/images/icons/icon12.gif
and... it was a good place to take a shot at you fryon http://forum.shrapnelgames.com/images/icons/icon12.gif
I do not know what AT missed it ( lack of smilies now )
p.p.s.
I am unknown Just call me Catcus Jack... Bang Bang ( and in this cornor from parts unknown )
Fyron
August 24th, 2003, 08:03 AM
Yes, but most (all?) of those were just edited random maps...
Atrocities
August 24th, 2003, 09:40 AM
Damn dyslexia strikes again. I honestly don't know where that came from, but I do apologize if you found it offense. Twas not intended that way.
Fyron
August 24th, 2003, 09:42 AM
Nah, it wasn't offensive. I was just confused. http://forum.shrapnelgames.com/images/icons/icon7.gif
tesco samoa
August 24th, 2003, 06:41 PM
fyron do not put a silencer on my horn. I can only toot it so much, else it becomes back ground noise and easy to filter.
Also I take offence to you putting down my maps.
I have invested time in making them. I enjoyed making them.
If you do not like them then comment on what you do not like about them. Do not dismiss all of them at once as a random one off generated map.
userx
August 24th, 2003, 07:32 PM
Originally posted by tesco samoa:
one complaint.
you only have one map. make more http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Well, the idea is that over time, this will become a good map to play any of the Star Trek species on. The map of Europe doesn't change if you are playing a WWII strategy game?
I've played several games on it so far and each game turned out quite different.
Should be posting a major update to the map later today.
Fyron
August 24th, 2003, 08:12 PM
Tesco, no offense was meant. What I meant was that a map from scratch is a tremendous amount of work, whereas an edited random map is not much work in comparison.
Atrocities
September 19th, 2003, 03:15 PM
have you updated the map or anything? I would like to add it to the 1.2.5 Version of the Star Trek Mod.
Please let me know, and if you have, could you email a copy of the map to me. atrocities@astmod.com Thanks.
jimbob
September 20th, 2003, 06:40 AM
So does this mean we can play the map for the PBW game? If so, are the orions well placed, a la ST:OS? (that is to say, right along the neutral zone, which is basically equidistant from the Fed, Klingon and Rom spheres of influence)
[ September 20, 2003, 05:41: Message edited by: jimbob ]
Fyron
September 20th, 2003, 07:15 AM
Lets not use it for the PBW game...
jimbob
September 20th, 2003, 08:25 PM
Come on now Fyron, if this relationship is gonna work out, it's gonna have some take, and it's gonna have to have some give. ST map or multiple planet colony techs for racial points, which one is it gonna be?? http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
September 20th, 2003, 08:41 PM
I don't feel like repeating myself... go check back through the STM thread (IIRC) to find the discussion on the map for the PBW game. http://forum.shrapnelgames.com/images/icons/icon7.gif
userx
September 21st, 2003, 06:58 AM
I'm in the process of getting the latest Version Online with related info. Should be available in an hour or so.
userx
September 21st, 2003, 07:16 AM
OK, the latest Version of the Star Trek Map can be found here.Star Trek Map (http://www.rickperreault.com/se/startrek-map/).
Enjoy.
DavidG
September 28th, 2003, 04:25 AM
Can tell me what Version of the planet images you use when making this map?
I've found I'm having problems with my map such that when I load the new planet image pak now my map has tons of bogus images. I found the same thing with your map. I loaded it and some things clearly had the wrong image. (this was confirmed when I clicked the image and the game crashed :-( )
PS Cool map!!
Fyron
September 28th, 2003, 09:12 PM
It should just be with the Star Trek Mod. Try getting the full copy of the latest planet image mod pack again? Maybe you are missing some images from it?
userx
September 29th, 2003, 07:30 AM
Originally posted by DavidG:
Can tell me what Version of the planet images you use when making this map?
PS Cool map!!<font size="2" face="sans-serif, arial, verdana">Good question! I'm using the same Version that Atrocities included with the Star Trek mod.
I know the map does not work with the un-moded game but it should work fine with the Star Trek mod.
I've been really busy this Last week so I've not tried it with the newest verson but I understand from Lighthorse that he's experienced some problems as well. I'll try to set so time aside tomorrow evening to look into the problem.
DavidG
September 29th, 2003, 12:11 PM
Originally posted by userx:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DavidG:
Can tell me what Version of the planet images you use when making this map?
PS Cool map!!<font size="2" face="sans-serif, arial, verdana">Good question! I'm using the same Version that Atrocities included with the Star Trek mod.
I know the map does not work with the un-moded game but it should work fine with the Star Trek mod.
I've been really busy this Last week so I've not tried it with the newest verson but I understand from Lighthorse that he's experienced some problems as well. I'll try to set so time aside tomorrow evening to look into the problem.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think Kwok figured it out. see this thread.
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=010045
DavidG
September 29th, 2003, 12:17 PM
HAHA Sucess!. Put the SectType.txt from Fryons Qudrant mod deluxe into the trek mod and the map looks ok.
DavidG
September 29th, 2003, 10:52 PM
Well after messing around with things I suspect the problem occured because Atrocities saved the SectTypes.txt using SE4Modder. This causes some of the items to be saved in a different order. (ie all planets get saved first) This does not seem to matter at all if you play a game and generate a new map but it would appear the saved maps must have a SectTypes.txt file that is exactly the same as when the map was created. Who knew!? I haven't tested it but I assume a saved map would work with a new SectTypes.txt as long as all new entries were added at the end of the file.
Fyron
September 29th, 2003, 11:12 PM
The STM should have the SectType.txt from FQM Deluxe in it though, as AT incorporated FQM Deluxe. I made a few number changes to some WP entries in the latest 2.05, so that might cause some issues, but I do not think it would. There are the same number of entries, so it should be ok.
Atrocities
September 30th, 2003, 12:34 AM
To the best of my knowledge, I made no changes to the Star Trek map. I simply downloaded the latest Version and placed it in the STM. Then zipped the file and uploaded it.
I will work on the problem and see if I can get it to work. Sorry about his guys, the map is awsome and I know a lot of you have been dying to play it with the mod.
Captain Kwok
September 30th, 2003, 01:28 AM
It's just the secttype.txt file - it's missing many entries that the previous Version of the mod had perhaps due to the SE4modder as DavidG mentioned. If you have a copy of 1.2.0 mod, you can replace the file in 1.2.5 to fix the problem...
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.