View Full Version : culture & charicteristic traits
se5a
August 28th, 2003, 12:24 PM
is there any diference between these?
if so how do they work?
if not then why have them at all?
sorry if this has already been asked, couldent find anything in the FAQ and didnt see anything when I did a (quick) search eather.
narf poit chez BOOM
August 28th, 2003, 12:30 PM
culture is free, aside from trade-offs. they are added together.
most of them are a percentage increase; 120% research if your planet normally produces 500 will give you 600. maintanence is a direct percentage; normally it is 25%. if you have 120% maintanence, then you pay 5% maintanence. aggressiveness and defensiveness are added to your chance to hit in ship combat or subtracted from your enemies, depending. 80% chance, 20% def.=60% chance. environmental resistance increases happiness and reproduction a little and is useless except for some free points strategies, which other people can explain. reproduction is added; 110% reproduction with 15% normally on a planet will give you 25%. happiness can give you a production bonus, but troops make your people happy to. and you don't pay maintenence on troops, i think.
hi. welcome to the forums. be prepared for more help than you need.
[ August 28, 2003, 11:37: Message edited by: narf poit chez BOOM ]
General Woundwort
August 28th, 2003, 12:49 PM
"Culture" stands for the sociological traits a particular empire has. All empires have one - if you don't specifically select one in the game set-up, you end up with "neutral" by default. They're "free" points, in a sense, but they're usually a mix of advantages and disadvantages. In the unmodded game, they're not exactly evenly balanced. One of the list members here, Jourin, came up with a balanced culture file (you can find it on this thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000002;p=19).)
tesco samoa
August 28th, 2003, 02:52 PM
i aways thought that bezerkers should take a hit in the maintence department and repair department... due to frenzy....
se5a
August 28th, 2003, 08:30 PM
so in the unmoded game I could select say, artisans, take 10 pnts of the happieness charicteristic which would give me 250 more racial points to use whereever and I would still have an avarage happienes?
se5a
August 28th, 2003, 09:12 PM
actualy thats trickyer than I thought...
are the points for SC split between agressive and defenceive, or arethey added?
ie if the culture traits gives +10 to SC
is it the same as adding +5 to agressive and +5 to defenceive, or does it add +10 to both of them...
ditto with the production (which there are 3 off)
also to note is that aggressive, defencive, and maint cost twice as much (50rp) than the others untill you get up to superior, when they all cost the same (100rp)
Loser
August 28th, 2003, 09:22 PM
What you are given by the Cultural Traits is in a test file of a fairly intuitive name. You would see exactly what you're getting in there.
Or was that even what you were asking?
tesco samoa
August 28th, 2003, 09:22 PM
HI ADDS TO ALL AFFECTED area's
Atrocities
August 29th, 2003, 01:57 AM
Here is a balanced one I made up for the AST mod a while back. Cultures (http://forum.shrapnelgames.com/newuploads/1062071543.zip)
To view the it just click HERE (http://forum.shrapnelgames.com/newuploads/1062071821.bmp)
se5a
August 29th, 2003, 08:14 AM
no loser, not at all...
so tesco, if say, I chose workers as my culture trait it would be effectivly the same as giveing
+5 to mining
+5 to farming
+5 to refining?
therefor efectivly giving me 375 rp...
also just clear the aggresive and defencive charactoristics for me.
is
agressive your chance to hit an enemy and defencive enemy chance to hit you.
or
agressive when your ship moves into a sector and attacking and enemy ship.
defencive when and enemy ship movies into a sector attacking you.
narf poit chez BOOM
August 29th, 2003, 08:20 AM
aggresive increases the chance for your ships to hit your enemy, deffensive decreases the chance for your enemy to hit your ships.
base chance to hit is 90% at range 1, 80% at 2 70% at 3.
if your five squares away, you have a base chance of 50% to hit. if you have 20% aggresiveness, you have 70%. if your enemy has 10% defensive, that's 60%. i don't know how it affects units.
if you don't have a treaty with another empire, even on first contact, you fight. period. as long as your ships are in the same secter.
[ August 29, 2003, 07:24: Message edited by: narf poit chez BOOM ]
se5a
August 29th, 2003, 08:36 AM
yea I thought that was how it worked, thanks narf.
narf poit chez BOOM
August 29th, 2003, 08:50 AM
your welcome.
ok, enough logic. do you like CHEESE?
Atrocities
August 29th, 2003, 09:01 AM
Originally posted by narf poit chez BOOM:
your welcome.
ok, enough logic. do you like CHEESE?<font size="2" face="Verdana, Helvetica, sans-serif">No, not really.
se5a
August 29th, 2003, 09:24 AM
do I like cheese?
well considering that when I buy lunch (which seems to be verry often lately) I usualy get a steek and chease, and a mince and cheese pie the answer would be YES!! I ****** CRAVE the stuff!
dont like the smelly sock stuff though...
back to the logic:
done some math
---------------------------rp cost equiv-
Production............:= 1 = 75rp
Research..............:= 1 = 25
Intelligence..........:= 1 = 25
Trade.................:= 1 = 25
Space Combat..........:= 1 = 100
Ground Combat.........:= 1 = 25
Happiness.............:= 1 = 25
Maintenance...........:= 1 = 50
SY Rate...............:= 1 = 25
Repair................:= 1 = 25
did some more math and found that the Warriors have a whopping +525rp!
checked Jourin's stuff and it looks like he worked it out the same way...
something to keep in mind though is that after you spend 20 charictoristic points on a trait it costs 100 rp, so if you want to have a race that is REALY good at something up the char trait to 20 then find a culture that ups that trait a bit more.
I will have to check out Jourin's excell spreedsheet, if i can find excel around here that is......
phew...
I think I have a headache...
EDIT: %$#! forum, edits out spaces...
damn that dont work to well eather, stupid fonts...
[ August 29, 2003, 08:28: Message edited by: se5a ]
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