View Full Version : Starfury has gone GOLD!
Puke
September 5th, 2003, 11:12 PM
From Malfador's web page:
09/05/03 - Space Empires: Starfury Has Gone Gold!
Its done, its finally done! Starfury has been sent for duplication and should go out to pre-orders at the end of the month. We've worked long and hard on Starfury and hope that everyone likes it as much as we do. Keep your eye out for a demo coming next week. We also put up some new screenshots!
se5a
September 5th, 2003, 11:21 PM
oh oh oh oh!!!
Baron Munchausen
September 6th, 2003, 01:26 AM
Well, many of us beta testers would dispute that it's 'done' but you're gonna get the chance to decide that for yourself now. http://forum.shrapnelgames.com/images/icons/icon7.gif
I'll admit that it is fun as it is. We just wish that a few planned features like cloaking had been implemented before the initial release.
Atrocities
September 6th, 2003, 02:07 AM
http://forum.shrapnelgames.com/images/icons/icon7.gif Good for Malfador. http://forum.shrapnelgames.com/images/icons/icon7.gif
Prince Xizor
September 6th, 2003, 02:16 AM
So does this mean we can expect the final patch for SEIV Gold soon? http://forum.shrapnelgames.com/images/icons/icon12.gif
Phoenix-D
September 6th, 2003, 02:34 AM
-directs traffic to the Starfury forum-
http://forum.shrapnelgames.com/images/icons/icon12.gif
Wydraz
September 6th, 2003, 04:26 AM
Originally posted by Baron Munchausen:
We just wish that a few planned features like cloaking had been implemented before the initial release.<font size="2" face="Verdana, Helvetica, sans-serif">Cloaking, Bah! Cloaking is for Romulan cowards!
narf poit chez BOOM
September 6th, 2003, 04:29 AM
YAAY! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
but, no demo yet? http://forum.shrapnelgames.com/images/icons/icon9.gif
Atrocities
September 6th, 2003, 06:09 AM
Pre-Order now before you have to wait. The game will sell out fast. Looking forward to it my self. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ September 06, 2003, 05:27: Message edited by: Atrocities ]
narf poit chez BOOM
September 6th, 2003, 06:59 AM
*opens his wallet. flying flies fly out* http://forum.shrapnelgames.com/images/icons/icon9.gif
Atrocities
September 6th, 2003, 07:15 AM
Originally posted by narf poit chez BOOM:
*opens his wallet. flying flies fly out* http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="Verdana, Helvetica, sans-serif">You've got more in your wallet than I do. I bombed my Last week.
Lord Kodos
September 6th, 2003, 07:57 AM
What kind of flies are there, Narf, besides the flieng kind? Lol
narf poit chez BOOM
September 6th, 2003, 08:58 AM
it was funny.
David E. Gervais
September 6th, 2003, 11:48 AM
'funny flies'? or were they 'Fanny Flies'? (you do keep your wallet in your back pocket right?)
http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Captain Kwok
September 7th, 2003, 01:03 AM
The demo for Star Fury is just around the corner. I'd also advise you guys who are interested in the game to start checking the Star Fury forum!
deccan
September 7th, 2003, 01:17 AM
Ahem, getting back on topic...
Does this mean that beta testers can now give their honest opinions of the game? Has anyone gotten a copy of the game yet?
Ed Kolis
September 7th, 2003, 04:13 AM
Originally posted by deccan:
Does this mean that beta testers can now give their honest opinions of the game?<font size="2" face="Verdana, Helvetica, sans-serif">No, we can't give our honest opinions yet. We still have to lie to you. http://forum.shrapnelgames.com/images/icons/icon12.gif
Seriously though, Starfury has turned out to be a pretty darn fun game, and about as moddable as SE4. I'm also sure you artists will enjoy being able to see your ship models actually displayed in realtime 3D, instead of just a static rendered image... I've even made a model of the original Enterprise (Kirk-era) and imported it into the game, so even when the game is released there will be custom ships available. Heck, even a full-blown mod - there's one that SJ created called "SE4-ism" which was originally intended to make the game graphics more consistent with SE4 but soon evolved into a balance-everything-and-add-strategic-depth mod.
So yes, I do think you'll all enjoy this game... oh wait, that wasn't the question? Well who cares anyway? http://forum.shrapnelgames.com/images/icons/icon10.gif
General Woundwort
September 7th, 2003, 04:18 AM
Originally posted by Ed Kolis:
Heck, even a full-blown mod - there's one that SJ created called "SE4-ism" which was originally intended to make the game graphics more consistent with SE4 but soon evolved into a balance-everything-and-add-strategic-depth mod.<font size="2" face="Verdana, Helvetica, sans-serif">He will, of course, release this mod once the game goes public... riiight!?!
Atrocities
September 7th, 2003, 04:38 AM
I did make a few ships for SF, but no one seemed to be able to get them to work. Something to do with the poly count.
They worked fine for me. Oh well. http://forum.shrapnelgames.com/images/icons/icon7.gif I will keep working on it from time to time.
[ September 07, 2003, 03:38: Message edited by: Atrocities ]
General Woundwort
September 7th, 2003, 03:19 PM
Originally posted by David E. Gervais:
FYI: I made a ship called 'The Condor' which bears a remarkable resemblance to another ship named after a bird.<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm... The "Century Condor"? Does have a kind of ring to it... http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
September 7th, 2003, 06:02 PM
Tis a real buet David. http://forum.shrapnelgames.com/images/icons/icon7.gif I will take a dozen. http://forum.shrapnelgames.com/images/icons/icon7.gif
Rollo
September 7th, 2003, 06:05 PM
ah, yes. The good ol Condor. reminds me, I should get back into modding again soon.
David E. Gervais
September 8th, 2003, 01:38 AM
FYI: I made a ship called 'The Condor' which bears a remarkable resemblance to another ship named after a bird. I'll make the model available along with it's skin when the game gets out and if any interest is shown.
It has been tested in the game a while back and worked fine. hmmm... would you like a peek?... of course you would...
http://forum.shrapnelgames.com/newuploads/1062934535.gif
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif
Ed Kolis
September 8th, 2003, 02:42 AM
Originally posted by General Woundwort:
[QUOTE]Originally posted by Ed Kolis:
[qb]He will, of course, release this mod once the game goes public... riiight!?!<font size="2" face="Verdana, Helvetica, sans-serif">I'd assume so... he was even kind of ticked off that the game had gone gold without the beta testers being notified, because he wanted to get a final polished-up Version included on the CD! http://forum.shrapnelgames.com/images/icons/icon9.gif
Suicide Junkie
September 8th, 2003, 03:36 AM
Its gone from true SE4-ism, through a monster phase (very fun), and is now more of just "stuff SJ likes" tempered by the fact that the poor thing has to be re-written every few patches due to EXE upgrades.
"Stuff SJ likes" currently includes:
- "unrepairable" armor: Unless its organic, you'll have to take it to a spacedock for repairs. For special armors, like crystalline, or other hard-to-find specialty stuff, paying for repairs may be a good idea. For most, though, you're better off just throwing out the old and buying fresh armor http://forum.shrapnelgames.com/images/icons/icon7.gif . You can get some armor repair ability, but it is quite small (1 hp per 20 seconds type stuff)
- Tough armor: think P&N's PPA, except more so. You initially get 5hp/kt from shields, and 20 from armor. Also conveniently comes in large segments, since repairs are "by the hitpoint" instead of SE4's "by the component"
- Meson bLasters: I may have gone overboard, but its quite a popular weapon, firing ~3 damage (7 heavy mounted) bolts 5 times per second. Somewhat avoidable with skilled manouevering, but when you've got 5 fighters chugging away at you from all sides, the situation is quite chaotic and the outlook is grim http://forum.shrapnelgames.com/images/icons/icon12.gif
- Power Systems: Reactors are small, but rarely generate enough power. Most ships need supply storage bays (P&N style; powerful and not too heavy) in order to fight effectively for more than two volleys. On dedicated warships, more space can be dedicated to reactors in order to keep your guns continuously running hot.
- C&C: a different take on Bridge/Lifesupport/CrewQuarters than stock. Small repair ability added for each crew space on the ship, etc.
- Weapon slots: still playing around with this. Currently MK I ships carry only light weapons, while MK II and MK III have heavier mounts, more shield slots & such.
Weapon animations match SE4 quite closely, and I've done lots of little things in the files as I saw fit http://forum.shrapnelgames.com/images/icons/icon7.gif
I'm not totally sure about how to fit in serious QNP yet; the engine system works quite nicely already, and the "bigger ships need more engines" stuff is stock.
Making ships have nearly unlimited speed, and having the engines give acceleration bonuses only would be cool, though.
Mission times and seeker speeds would all have to be rebalanced among other things I'm sure.
narf poit chez BOOM
September 8th, 2003, 07:21 PM
inertia-less drives? so we could have those little round ships from star control. http://forum.shrapnelgames.com/images/icons/icon10.gif
Wydraz
September 8th, 2003, 07:42 PM
Yeah! I want an Arilooleelay Skiff too!
narf poit chez BOOM
September 9th, 2003, 07:24 AM
me gold furyodessy seiv and dungeon ordered star loaddownded.
money got.
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