Log in

View Full Version : Can I scan an enemy planet?


SpaceBadger
September 15th, 2003, 03:06 PM
If I research scanners high enough, will there be some tech that lets me scan an enemy planet to see what facilities, cargo, etc it has? Is there any tech that will allow this?

SpaceBadger

oleg
September 15th, 2003, 03:27 PM
No. http://forum.shrapnelgames.com/images/icons/icon9.gif The only way I am aware of is to sent ship/drone/fighter on a suicide mision before commiting my fleets.

Fyron
September 15th, 2003, 07:59 PM
It is apparently too diffiuclt for ships to scan massive continent-sized facilities and ground fores on a planet in the SE universe. Hopefully this oversight will be fixed in SE5...

oleg
September 15th, 2003, 11:04 PM
Originally posted by Imperator Fyron:
It is apparently too diffiuclt for ships to scan massive continent-sized facilities and ground fores on a planet in the SE universe. Hopefully this oversight will be fixed in SE5...<font size="2" face="Verdana, Helvetica, sans-serif">USA had dozens of the most sophisticated spy satellites over Irag for years and still could not get a grain of truth.
There should be no surprise you can not scan alien planets http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Ed Kolis
September 16th, 2003, 01:44 AM
There is an intel project that tells you what's on a planet... I think it's called "Covert Recon".

Kamog
September 16th, 2003, 08:27 AM
Those sensors on Star Trek can do all sorts of amazing things like pinpoint one Vulcan from an entire planet of humans, locate a small piece of platinum on a continent, and so on. It should be easy to scan for something as big as a facility.

oleg
September 16th, 2003, 04:32 PM
Originally posted by Kamog:
Those sensors on Star Trek can do all sorts of amazing things like pinpoint one Vulcan from an entire planet of humans, locate a small piece of platinum on a continent, and so on. It should be easy to scan for something as big as a facility.<font size="2" face="Verdana, Helvetica, sans-serif">But even smallest "ionic storm" makes them useless http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM
September 16th, 2003, 07:05 PM
and it's kinda strange that they do, since they do have cloaked scanning ability. http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK
September 16th, 2003, 07:24 PM
Originally posted by oleg:
No. http://forum.shrapnelgames.com/images/icons/icon9.gif The only way I am aware of is to sent ship/drone/fighter on a suicide mision before commiting my fleets.<font size="2" face="Verdana, Helvetica, sans-serif">This only works in human-controlled tactical combat, right?

PvK

Alneyan
September 16th, 2003, 07:28 PM
Originally posted by PvK:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
No. http://forum.shrapnelgames.com/images/icons/icon9.gif The only way I am aware of is to sent ship/drone/fighter on a suicide mision before commiting my fleets.<font size="2" face="Verdana, Helvetica, sans-serif">This only works in human-controlled tactical combat, right?

PvK</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Sending a suicide fighter and then using the Combat Replay should be working I suppose. (Perhaps not with a drone though, as you cannot control them)

Loser
September 16th, 2003, 07:49 PM
Originally posted by Alneyan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by PvK:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
No. http://forum.shrapnelgames.com/images/icons/icon9.gif The only way I am aware of is to sent ship/drone/fighter on a suicide mision before commiting my fleets.<font size="2" face="Verdana, Helvetica, sans-serif">This only works in human-controlled tactical combat, right?

PvK</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Sending a suicide fighter and then using the Combat Replay should be working I suppose. (Perhaps not with a drone though, as you cannot control them)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You shouldn't see Facilities, just cargo.

PvK
September 16th, 2003, 07:59 PM
Ya, I know you can see cargo in the replay, but as far as I've seen there's no way to see the facilities, except maybe in the simulator (or human-controlled tactical mode?).

PvK

Fyron
September 16th, 2003, 08:04 PM
You see the same things in tactical as you do in the strategic replay, except for the orders to issue and all. http://forum.shrapnelgames.com/images/icons/icon12.gif

Alneyan
September 16th, 2003, 08:09 PM
Oh, forgive my silliness, I didn't read you were also speaking of facilities. Then you cannot except with an Intel project, or kindly asking its owner to tell you what facilities there are. (If the owner is human that is. http://forum.shrapnelgames.com/images/icons/icon12.gif )

oleg
September 16th, 2003, 11:46 PM
Originally posted by Alneyan:
... kindly asking its owner to tell you what facilities there are...<font size="2" face="Verdana, Helvetica, sans-serif">What? No brothels down there ? We'll have to glass you then ! http://forum.shrapnelgames.com/images/icons/icon10.gif