View Full Version : Hidden Techs
Electrum
September 18th, 2003, 03:21 AM
SE# had nice documentation of the different hidden tech levels & what needed to be research to get them. Has anyone got such a list? The Manuel leaves a lot of holes. For instance, what needs to be done to reach stellar manipulation?
Thanks
Electrum
September 18th, 2003, 03:25 AM
SE# is supposed to be SE3. Stupid shift key!
Suicide Junkie
September 18th, 2003, 03:28 AM
Astrophysics is needed for stellar manip.
The easiest way to look up requirements would be to open data\techareas.txt
Then search for whatever tech name you want and look at the bottom of the entry for the requirements list of that particular tech.
PS: you CAN edit your Posts with the little edit icon at the top, beside the quote and private message buttons.
[ September 18, 2003, 02:30: Message edited by: Suicide Junkie ]
QuarianRex
September 18th, 2003, 03:31 AM
Take a look in the components file in the data folder. Find the component that you want and check the requirements. Same with facilities.
Also, you could click on the "view complete tech tree" button during game setup. This alows you to see the complete tech tree by clicking on a button in the research window. This is what I usually do when using an unfamiliar mod and such.
Ruatha
September 18th, 2003, 11:06 PM
But best is to download the SE4 modder program, a complete encylopedia to all components, facilities and techs etc.
(i e txt files presented in a much nicer way, with pics)
Pablo
September 19th, 2003, 11:36 AM
He was asking about SE3.. but maybe the Modder is compatible? http://forum.shrapnelgames.com/images/icons/icon7.gif
DavidG
September 19th, 2003, 02:46 PM
Originally posted by Pablo:
He was asking about SE3.. but maybe the Modder is compatible? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Doubtfull since I've never even seen or played SE3. But I think he was just wishing SE4 had SE3 type documention.
Fyron
September 19th, 2003, 08:19 PM
Originally posted by Pablo:
He was asking about SE3.. but maybe the Modder is compatible? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">No, he was talking about SE4. He was just mentioning the better documentation SE3 has in this area than SE4. http://forum.shrapnelgames.com/images/icons/icon7.gif
SE3's data was stored in .dat files and could only be edited with the modder that came with one of the later patches. There were no text files to change (well, not for techs, comps, facilities, troops and fighters, anyways). http://forum.shrapnelgames.com/images/icons/icon7.gif Modding SE3 was just horrible. http://forum.shrapnelgames.com/images/icons/icon8.gif
[ September 19, 2003, 19:21: Message edited by: Imperator Fyron ]
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