View Full Version : Intel project
StarBaseSweeper
October 6th, 2003, 05:55 AM
I would have two questions to summit to you great people (starts with the praising... http://forum.shrapnelgames.com/images/icons/tongue.gif ):
1] Is it possible to use the event of event.txt file into intel projects? (I guess not, just want to check), for example to allow for plague to be intel offensive project.
2] Is there a place to find a description of the "effect amount" value definition in intel project file?
Thank you in advance!
PS: I checked alreay the tutorial from Fyron, but could not find such information.
PvK
October 6th, 2003, 06:03 AM
1) Yes!
2) Just on the forum, as far as I know. Search, or ask. Or, mod it into an Intel attack, and run a test game to see.
PvK
[ October 06, 2003, 05:04: Message edited by: PvK ]
StarBaseSweeper
October 6th, 2003, 08:02 AM
Thanks!
I will try to play with the amout. Some can be guess rather easily, but like for plague i wonder whether it would concern teh level of plague, (what would happen if write level 6 for example while it seems limited to 5) or the quatity of population initialy dying, or ...
But it fills me with choice to know I can use any event as intel. the comment in the data files says different, so I had little hope.
Good.
Fyron
October 6th, 2003, 03:42 PM
PS: I checked alreay the tutorial from Fyron, but could not find such information. <font size="2" face="sans-serif, arial, verdana">Really? I thought I had mentioned that? Guess I might have some fixing to do... http://forum.shrapnelgames.com/images/icons/icon12.gif
Originally posted by StarBaseSweeper:
I will try to play with the amout. Some can be guess rather easily, but like for plague i wonder whether it would concern teh level of plague, (what would happen if write level 6 for example while it seems limited to 5) or the quatity of population initialy dying, or ...<font size="2" face="sans-serif, arial, verdana">Unfortunately, you never have any control over what the level of plagues do. http://forum.shrapnelgames.com/images/icons/icon9.gif The effect amount for a plague event/project is the level of the plague.
I suggest you check out mods like Eye Candy Mod (which includes the Dracus Event Mod IIRC), on the Gold CD, and Adamant Mod (just get the Data Version, as it is much smaller, and you only need the data files to check it out), which both add a lot of events to the game (and intel projects in Adamant), for more examples to see how they work. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 06, 2003, 14:46: Message edited by: Imperator Fyron ]
StarBaseSweeper
October 7th, 2003, 03:04 AM
Thanks http://forum.shrapnelgames.com/images/icons/icon12.gif
You see, it's very temptative to check out these mods Intel files, but I'm afraid it would shut down my own ideas, so I rather first have draft of my goals, and then eventually check Adamant to see how to better realize it.
Fyron
October 7th, 2003, 03:47 AM
If you can think of anything that needs more clarification in the modding tutorial, feel free to make suggestions. http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
October 7th, 2003, 04:30 AM
Well... added some info you might find handy to the Events and Intel Projects chapters. http://forum.shrapnelgames.com/images/icons/icon12.gif
Thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=006206)
StarBaseSweeper
October 7th, 2003, 04:45 AM
Thanks, I sure will.
For example, I may like to have, although now I think I got most of them already, teh meaning of every damage type for weapons are not described. Like "this skip shield and aromr and kill component with boarding defense, but not crew quarter" and the like. And what the damage value means for all type (like for plague to precise it is normal damage...).
It would make the great tutorial even greater (although this starts to be difficult, as it almost reaches the top already! ) http://forum.shrapnelgames.com/images/icons/tongue.gif
Fyron
October 7th, 2003, 05:15 AM
Well, you get the descriptions for abilities in chapter 16... but I will work on it. http://forum.shrapnelgames.com/images/icons/icon10.gif Of course, I do not know off-hand how every single damage type works (other than what the name indicates http://forum.shrapnelgames.com/images/icons/icon12.gif ).
StarBaseSweeper
October 7th, 2003, 08:01 AM
Well I see the chapter 16 like a mine full of gold, of course!
Just that when a chapter is so incredibly great (hop lots of compliments http://forum.shrapnelgames.com/images/icons/tongue.gif ) it's disappointing to see no description for damage type, as they are not trivial at all.
But considering the hell it must have been to create this page, I won't blame you for letting out such details.
But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus http://forum.shrapnelgames.com/images/icons/icon10.gif
[ October 07, 2003, 07:06: Message edited by: StarBaseSweeper ]
Grand Lord Vito
October 7th, 2003, 02:31 PM
Originally posted by Imperator Fyron:
Unfortunately, you never have any control over what the level of plagues do. http://forum.shrapnelgames.com/images/icons/icon9.gif The effect amount for a plague event/project is the level of the plague.
<font size="2" face="sans-serif, arial, verdana">Fyron I have tried your event file there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events and it forces the players to research medical to off set all the plague levels. By the way is not origional to Adamant http://forum.shrapnelgames.com/images/icons/confused.gif
Fyron
October 7th, 2003, 04:40 PM
Originally posted by Loser:
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.<font size="2" face="sans-serif, arial, verdana">Yes, knowing that would be nice. Too bad I do not know much at all about troops. http://forum.shrapnelgames.com/images/icons/icon9.gif Very hard to test.
But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/tongue.gif
Fyron I have tried your event file <font size="2" face="sans-serif, arial, verdana">Glad someone is actually testing my file. http://forum.shrapnelgames.com/images/icons/icon12.gif What event frequency did you choose?
there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events <font size="2" face="sans-serif, arial, verdana">There are only 3 planet destroyed events. http://forum.shrapnelgames.com/images/icons/confused.gif They should not be that common... unless SE4 does something weird like first pick a severity (with equal chance of severities), then an event of that level, which I hope is not at all what it does...
and it forces the players to research medical to off set all the plague levels. <font size="2" face="sans-serif, arial, verdana">In reality, there are tons of diseases all the time. Being without medical technology is disastrous. http://forum.shrapnelgames.com/images/icons/icon12.gif How often are you seeing plagues? Also, keep in mind that all races can build System Hospitals that give plague curing abilities (up to level 4).
By the way is not origional to Adamant <font size="2" face="sans-serif, arial, verdana">I started with the events file from the Eye Candy Mod (on Gold CD), but made a lot of changes.
JLS
October 7th, 2003, 08:08 PM
Fyron of course I gave yours, Tescos and the Miz” Mods Event files a spin. And learned from them http://forum.shrapnelgames.com/images/icons/icon7.gif
GLV the way Fyron has his event file is near perfect, if you set the Chance at 80% or 100% or mess with the event files (original order) you WILL have a result; that will be different then, Fyron true intentions
I agree with Fyron. Strange new plagues and famine will be prevalent in deep space and consider the many microbes that will be baffling at first as they are here now to us; on earth. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ October 07, 2003, 19:09: Message edited by: JLS ]
narf poit chez BOOM
October 7th, 2003, 09:18 PM
our biology would also be an unfamilair envirnment to the microbes.
Loser
October 7th, 2003, 09:21 PM
Originally posted by narf poit chez BOOM:
our biology would also be an unfamilair envirnment to the microbes.<font size="2" face="sans-serif, arial, verdana">But they, being microbes, would be more flexible and adaptive than would our bodies.
Loser
October 8th, 2003, 01:39 AM
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.
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