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View Full Version : FQM Damaging WPs


Fyron
October 13th, 2003, 11:11 PM
Tis a poll. http://forum.shrapnelgames.com/images/icons/icon12.gif Feel free to respond with the reasoning behind your vote.

narf poit chez BOOM
October 13th, 2003, 11:12 PM
there's no option for four times as many. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron
October 13th, 2003, 11:23 PM
You are a glutton for punishment, aren't you? http://forum.shrapnelgames.com/images/icons/tongue.gif

primitive
October 13th, 2003, 11:24 PM
I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play.

Cyrien
October 13th, 2003, 11:26 PM
There should be a Version of FQM that has everything the same except the damaging WPs. That would be good.

mottlee
October 13th, 2003, 11:34 PM
Have not played FQM but I see no reason to take them out

Fyron
October 13th, 2003, 11:47 PM
Originally posted by primitive:
I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play.<font size="2" face="sans-serif, arial, verdana">It is very simple to remove them. The host just has to go into StellarAbilityTypes.txt and set the chances for the damaging WPs to 0, and there will be none. That file is only used when the map is generated, so nothing has to be changed on PBW or on the players' copies of the mod.

narf poit chez BOOM
October 13th, 2003, 11:52 PM
well, i was just being arguementive. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM
October 13th, 2003, 11:52 PM
Pouble dost!

[ October 13, 2003, 22:53: Message edited by: narf poit chez BOOM ]

primitive
October 13th, 2003, 11:53 PM
Originally posted by mottlee:
Have not played FQM but I see no reason to take them out<font size="2" face="sans-serif, arial, verdana">There is just too many of them, so often there is no choice but going through. The damage is not a big deal as its usually only minor, but the ships looses its orders. This is particulary anoying for colonizers.

Fyron:
I'll keep that in mind when I discuss game setup in the future http://forum.shrapnelgames.com/images/icons/icon7.gif

SpaceBadger
October 13th, 2003, 11:53 PM
I voted for 1/4 as many as current.

They add a bit of flavor, a risk factor in exploring through them. Once they have been explored, there may still sometimes come up a choice of the quick route vs. the safe route.

OTOH, too many are an annoyance, and I've had starts where I had way too many of them around me, with no choice but to go through or be cut off from the rest of the galaxy. (And considering I haven't actually started all that many games yet, the number of times I've had problems from them is even more annoying - something like 2 or 3 times out of 5 or 6 starts?)

So I vote for a reduction in their occurrance.

I'd be interested in hearing why someone in the poll actually wanted to double the frequency. Was that you, Narf, voting for double only because there was no option for quadruple? Joking, or do you really like them?

SpaceBadger

narf poit chez BOOM
October 13th, 2003, 11:59 PM
i've yet to play fqm and i havn't voted. my insanity is WATCH OUT THE FUZZBALLS ARE GOING TO EAT YOU! strictly under control.

Rollo
October 14th, 2003, 12:03 AM
Originally posted by primitive:
I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play.<font size="2" face="sans-serif, arial, verdana">I agree.

Rollo
October 14th, 2003, 12:05 AM
Originally posted by Cyrien:
There should be a Version of FQM that has everything the same except the damaging WPs. That would be good.<font size="2" face="sans-serif, arial, verdana">Try the Devnull Mod and use FQM quardrants. IIRC I didn't implement the damaging warp points.

Cyrien
October 14th, 2003, 12:06 AM
I love the Devnull mod. http://forum.shrapnelgames.com/images/icons/icon12.gif It and AIC are my Favorites. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
October 14th, 2003, 12:27 AM
Why is it that noone ever gives me feedback on this stuff until I bug them about it? http://forum.shrapnelgames.com/images/icons/tongue.gif

TerranC
October 14th, 2003, 03:39 AM
Originally posted by Imperator Fyron:
Why is it that noone ever gives me feedback on this stuff until I bug them about it? http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="sans-serif, arial, verdana">Well, you are the National Security Advisor; we're afraid that you'll call in an airstrike on us if we dare criticize you, oh great one.

Atrocities
October 14th, 2003, 03:41 AM
http://www.click-smilie.de/sammlung0903/waffen/violent-smiley-026.gif

That battle over damaging warp points has been won. Reducing the number of occurances has prevailed.

Fyron
October 14th, 2003, 04:20 AM
Originally posted by TerranC:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Why is it that noone ever gives me feedback on this stuff until I bug them about it? http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="sans-serif, arial, verdana">Well, you are the National Security Advisor; we're afraid that you'll call in an airstrike on us if we dare criticize you, oh great one.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">/me calls in a tactical nuclear strike on TC's home.

Happy now? http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron
October 14th, 2003, 04:20 AM
Originally posted by Atrocities:
http://www.click-smilie.de/sammlung0903/waffen/violent-smiley-026.gif

That battle over damaging warp points has been won. Reducing the number of occurances has prevailed.<font size="2" face="sans-serif, arial, verdana">There was a battle going on? Over-dramatization, perhaps? http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM
October 14th, 2003, 04:53 AM
NO! NOBODIES OVERDRAMATIZING!

Ran-Taro
October 14th, 2003, 06:55 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
http://www.click-smilie.de/sammlung0903/waffen/violent-smiley-026.gif

That battle over damaging warp points has been won. Reducing the number of occurances has prevailed.<font size="2" face="sans-serif, arial, verdana">There was a battle going on? Over-dramatization, perhaps? http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">just an excuse to get out the gun toting smileys, I suspect http://forum.shrapnelgames.com/images/icons/tongue.gif

Grand Deceiver
October 14th, 2003, 10:00 AM
I think the systems are great..but agree that the Damaging WP's are a pain. Since I only get to play solitaire I went in and changed the majority of WPs to normal....left Damaging WPs on systems with Storms, BH's etc..as well as a few "Standard Systems". This does 2 things...sometimes it gives you a warning of what MAY be on the other side (Storm System, BH etc..)in the next system...so I may not take the chance and just look for a different route. Unfortunately I have not explored thru a WP because of them and missed out on some Golden oportunities. Just a way to make it easier..but mess with my own mind.

Arkcon
October 14th, 2003, 11:35 AM
Look like an even split between "1/4 as many" and "just fine the way it is". We all know what that means ... more quadrant types to select from. Yeah. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron
October 14th, 2003, 04:49 PM
That would require duplicating nearly every system...

Loser
October 14th, 2003, 04:55 PM
Might be simpler to just have two Versions of the FWM mod on your system.

Just modify one yourself.

Of course, if we could put mods-with-mods this would be a little simpler. I also wouldn't need separate folders for TDM, FQM, and TDM+FQM...

Cyrien
October 14th, 2003, 05:51 PM
Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO! http://forum.shrapnelgames.com/images/icons/icon7.gif

rdouglass
October 14th, 2003, 06:07 PM
Originally posted by Imperator Fyron:
Why is it that noone ever gives me feedback on this stuff until I bug them about it? http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="sans-serif, arial, verdana">We just wait for you to post the inevitable poll... http://forum.shrapnelgames.com/images/icons/icon10.gif

Seriously, I think damaging WP's do add something to the game and I play FQM almost all the time w/ AIC. I like 'em but as many others, I feel there may be a few too many sometimes. I voted for half....

Loser
October 14th, 2003, 06:32 PM
The colonization period can be very frustrating when one of the WP in your home system is a heavy damager. It means that your empire is basically cut in two, with those few surviving colonists on the other side cut off from any dependable assistance from the homeworld.

Fyron
October 14th, 2003, 10:21 PM
Originally posted by Cyrien:
Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO! http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Check out Morrowind. Instead of mods, it uses "plugins", which are mods, but you can use as many at a time as you like. As long as they don't try to modify the exact same data (such as 2 plugins altering the longsword), it works out great.