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Ruatha
October 20th, 2003, 08:31 PM
Hi all mapmakers.

I need a map made with (Standard) FQM.
255 systems and plenty of planets, some ruins.
20 players placed manually evenly dispersed, preferabbly as far from eachother as possible.
All starting planets equal in size.

No hurry, take a week or some months if you need to.
Any inventive ideas are welcome but no game altering features (As RW & SW).

I plan to start a new Galactic combat when I'm killed off in Homeworld 2 and Adamant 009, unless I find any 20 player huge galaxy game started by any other host. This Galactic Combat will be open to all and not bearing the prefix (Newbie).

[ February 16, 2004, 14:29: Message edited by: Ruatha ]

Joachim
October 21st, 2003, 03:17 AM
Count me in for that game.

What about using the very latest FQM? It is pretty!

Ruatha
October 21st, 2003, 03:27 PM
Could do, anything is possible at this moment.
It will propably be 48 hours and no gifts/trades (disabled) but all treaties availible.

Cyrien
October 21st, 2003, 04:36 PM
I would be interested in the game. http://forum.shrapnelgames.com/images/icons/icon12.gif I have learned quite abit from my current ongoing PBW games...

Maybe I could even make the map and then play the game... http://forum.shrapnelgames.com/images/icons/icon10.gif Hrmmm... http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
October 21st, 2003, 04:38 PM
hey rutha i can do the map... send me an email..

Ruatha
October 22nd, 2003, 06:14 PM
Thanx Tesco.
Will mail you when I get home from work (In another 25 hours or so...)

se5a
October 22nd, 2003, 06:39 PM
ive had fun so far with the curent galactic combat, even if the race I have taken over is prety pummeld...

so count me in!

Joachim
October 28th, 2003, 06:16 AM
I like the no trading/gifting. What about the other settings?

Did you decide on map type?

se5a
October 28th, 2003, 06:54 AM
Originally posted by Ruatha:
Thanx Tesco.
Will mail you when I get home from work (In another 25 hours or so...) <font size="2" face="sans-serif, arial, verdana">your kidding arent you?
or what do you do that requers you to work for 25hrs?

heh...

Ruatha
October 28th, 2003, 06:59 AM
Originally posted by se5a:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ruatha:
Thanx Tesco.
Will mail you when I get home from work (In another 25 hours or so...) <font size="2" face="sans-serif, arial, verdana">your kidding arent you?
or what do you do that requers you to work for 25hrs?

heh... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I'm a doctor.
Sometimes I start at morning (7.00 am) and works to (16.00pm), and then go on call (usually busy to 01.00AM next morning, get some sleep and get up time to time during the night. Then next day (07.00Am) to 16.15PM) normal work:
33 hours away from home not counting travel time...

(Don't get sick during nighttime.....)

Ruatha
October 28th, 2003, 07:00 AM
Originally posted by Joachim:
I like the no trading/gifting. What about the other settings?

Did you decide on map type? <font size="2" face="sans-serif, arial, verdana">Tesco is doing the map.
Most other settings as in NGC3 I guess, haven't thought about it too much, still in the future.

Joachim
December 1st, 2003, 12:01 PM
Bump...

Just more encouragement for you to start a new game, Ruatha. I have been amazed with your running of NGC 3 and want a new big game to start.

Joachim

Ruatha
December 1st, 2003, 03:59 PM
It's coming someday, I'd guess at the start of february.... Unless someone else want's to host it.
(I'll be gone some in january and don't want to start something before that).

Roanon
January 13th, 2004, 09:32 PM
Hi Ruatha, how are the plans for NGC4? Still planned for Feb?

I would like to join as I really like the setup, and you are doing great as host. And I'm eager to prove that I'm able to make less silly mistakes than in NGC3 http://forum.shrapnelgames.com/images/icons/icon12.gif

Ruatha
January 14th, 2004, 06:02 AM
Yep, still planned for setting up in the beginning of Feb.
So Tesco: get a move on with the map!!

se5a
January 14th, 2004, 06:13 AM
beginning of feb? damn! im gona be away, and I am not 100% certain how often i will be able to get to a computer...


ok there is only one thing for it!
ill have to go laptop hunting!

tesco samoa
January 14th, 2004, 03:17 PM
ok i will see if i still have the old email http://forum.shrapnelgames.com/images/icons/icon7.gif and create the map for you tonight 10 hours from this post

Vezzra
January 14th, 2004, 06:29 PM
NGC4? Oh well, that's a really serious temptation... just to get the chance to meet one of Roanon's "humble" (!!!) empires again would be worth joining, hehehe http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Now Roanon, how about playing a religious race this time? http://forum.shrapnelgames.com/images/icons/icon12.gif

Geckomlis
January 14th, 2004, 06:48 PM
Hmmm, NGC1 was my very first PBW game. Since (~N)GC4 will be open to everyone, I may just have to play. I would love No Intel as setting though…

Gecko

Narrew
January 14th, 2004, 08:35 PM
you can add me also

Joachim
January 15th, 2004, 02:08 AM
Hooray, Yippee
http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Loser
January 15th, 2004, 02:29 AM
Originally posted by Roanon:
I would like to join as I really like the setup, and you are doing great as host. And I'm eager to prove that I'm able to make less silly mistakes than in NGC3 http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">silly mistakes? You currently have the top score and hold an enviably stable position. Nice job.

Roanon
January 15th, 2004, 02:42 AM
Originally posted by Loser:
silly mistakes? You currently have the top score and hold an enviably stable position. Nice job. <font size="2" face="sans-serif, arial, verdana">Mostly beginner's luck.

And a lot of hard work. Next time I want it to be easy http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Roanon
January 15th, 2004, 04:09 AM
Originally posted by Vezzra:
Now Roanon, how about playing a religious race this time? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Hmm, tempting... in the unlikely event my tiny empire should win this game I will have a big target painted on me anyway, so I could practically choose religious without suffering any adverse effects...

Ruatha
January 15th, 2004, 04:05 PM
Originally posted by tesco samoa:
i cannot find the email... can you send it again <font size="2" face="sans-serif, arial, verdana">Sure, done that now.

tesco samoa
January 16th, 2004, 02:08 AM
i cannot find the email... can you send it again

Joachim
February 3rd, 2004, 11:42 AM
Bump...

Start date? How is the map coming along?

Ruatha
February 3rd, 2004, 12:08 PM
The map is what I hear almost ready, Tesco has to place start positions and some finishing touches I belive.
I'm waiting for a letter this week or the beginning of next week that will tell me if I'll join as a player or only as host.

tesco samoa
February 3rd, 2004, 01:55 PM
yep i will mail it out tomorrow... i was just wondering if there was going to be ancient in the game... as if there is not i was going to lay down a serious layer of funk on the map http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa
February 4th, 2004, 06:33 PM
Just an update... Map is sent.

The map is designed using fqm 2.08

The map itself is set up with boarder wrapping so there are no cornors, or pure edges...

There are over 200 systems and 20 any starting locations evenly spread out over the map.

A few suprises are added. But nothing that is not unbalancing.

The map is designed for quick contact. You will meet up with another empire within the first 20 turns. Each empire is equally able to meet up with 6 to 8 empires within the first 30 to 40 turns.

When I designed the map.... I had to take in to conderation the size of the map and the number of players.

Since there are going to be 20 players and 200 systems I had to give each empire the ability to have a sphere of influence on 10 systems with overlaps on the boarders of each empire.

Since this is a large game I had two choices... Design a map where the opening stages of the game are long and system building could be at a medium stage on contact. Or have the map designed that the empires start to meet up when the tech levels and system infastructe was quite low.

Other factors that were very important was the quality of initial contact.

Most games are structured in such a way that you meet up with 1 empire and start a friendly relationship with them based on needs. This can be unfair to empires who wish to try it alone.

What I wanted to impliment was a way that each empire will meet up with 2 or 3 empires at the normal time that they meet up with one empire.

This inturn created the problem that I did not want all 2 or 3 empires to meet each other at the same time.

So I decided I had to look at the game in its 6 stages.
Beginning Game
Stage 1. Initial Building Alone
Stage 2. Initial Contact and Defining ones boarders
Middle Game
Stage 3. Finalize boarders and the beginning of boarder wars, alliance wars etc...
Stage 4. Stronger empires / alliances destroy the weaker empires alliances until the point when there is peace in the universe why they determine who will make the first move towards the end game.
End Game
Stage 5. The empires who survived the middle game move towards destroying the other empires.
Stage 6. Empires realise that the game is lost or won.


So with all that in mind. I decided which stages were enjoyed by the players.

Well Stage 1 is enjoyable by all... But if it streches out to long people lose interest in the game. Especially with 72 hour turn around
Stage 2. Everyone likes it... Every one is winning and the initial politics of the game is set up. This stage starts to peak the interest of the players for commitment to the game.
Stage 3. Is what I call the middle part of the game. The time when everyone thinks they can win the game. This stage also has an added bonus. It weeds out those who are not commited to the game long term as their empires are destroyed. This is also the idea area for game politics and great stories.
Stage 4. The great pause. This is a short stage before the end. Surviving empires still think they have a chance to survive and win the game. Players are now set in their game style for that game. The key here is to not drag this out too long as interest needs to be built quickly again to get all players back into the game.

Stage 5. This stage is another long stage. All empires move to take over the game. Politics and battles peak the players interest. Those who are victorous expand and expand. Those who die lose interest in the game.

Stage 6. A short stage. Those who are winning are interested and those who are losing do not wish to invest the time in the game anymore. This stage wraps up the game and must be short or the victory will be tainted.


So this is the thoughts that go into making a map.

I want stage one to be very quick. 10 to 15 turns max. Expansion must be in a sphere style for each empire if I want the initial contact to be between 2 or 3 empires for stage 2. If expansion is linear then each empire meets 1 empire and then there is a lull before they meet another empire. The key here is to have each empire meet 2 or 3 empires before turn 20 and within 3 turns. Also each empire should not meet the same empires. 1 common empire is good for setting up the first underlying plot for stage 3. So the max for stage one is 20 turns.

Stage 2. This should be drawn out over another 20 to 30 turns. By turn 30 each empire should have met 4 empires. By the end of this stage each empire should meet 8 to 10 empires. With common empires among each empire. This is very important. As it will force the players to not go hey your the first 3 people i met. Lets conquer the game. As each empire will have relationships with 8 to 10 other empires. So common goals will be displaced by empire goals. And empires will have equal footing on space give or take a system or two. Also empires are not stuck on the cornors or edges...Sphere expansion.

Stage 1 and 2 should be set in a way that those who expand like crazy are held in check by contacts from all sides. Which helps bring game balance for stage 3.

Stage 3. I want to drag this out 30 to 40 turns. It is the reason I play PBW. The nail bitting turns. Where game actions dictate alliances and wars. Each turn something is happening to affect your empire directly or indirectly. Those who give up or just quit are removed in a way that does not affect the balance of the game. As many empires will be able to grab a part on keeping with the sphere expansion style.

Stage 4 the let down. You just lose some interest here... Not much going on for a few turns... So you do the automating stuff with building ships and troops etc... 10 turns hopefully due to the fact that 60% of the empires are still kicking

Stage 5. Sphere expansion begins again. As each empire/alliance determines who is weaker on their boarders. Chain reaction wars begin. And empires expand and are crushed. At the end of this stage 25 to 30% of the empires are left. Say another 40 turns here.


Stage 6. Your 120 to 140 turns into the game. You have spent many hours trying to win this game or enjoy it. Now the rap up. Say 20 to 30 turns. Only the winners really care. So the game can end quickly.


Well this is what I thought about in creating this map. I hope the game goes like that.

The key is to keep as many players interested in the game up to stage 6. If we were in a perfect pbw world. All players would play each turn and enjoy it. But were not. As soon as some one realizes that their losing they determine that the time and effort is better spent on other games. It is the nature of the PBW beast. And also very understandable. And this loss of interest must not destroy the upcoming stages. That to me is the key to desiging maps. For the map is the background of the story. It is what keeps it all together. And the map must not cheat a player out of a chance to enjoy the game and the enjoyment of playing against other players. For most players do not care if they win or lose. It is just the quality of their victory or defeat that matters.

It is a great map. I spent some time on it. So I hope everyone enjoys the map. And understands what I felt was the way to make GC4 a fantastic game for those players involved with many story lines and sub plots.

tesco samoa
February 4th, 2004, 06:34 PM
Ruatha I will host the game for you if you want.... You can set it up and then let me take over as the owner.... That way you can play.

Narrew
February 4th, 2004, 10:02 PM
Rutha, have you decided on points ect... I will get an empire set up asap.

Ruatha
February 4th, 2004, 10:27 PM
Hi.
I'm waiting for a letter from the Army.
If they need me for 18 weeks during the fall this year and spring next year I won't participate as a player. If they don't I'll participate as a player.
The letter should come this week or the beginning of next week.

Whoow, seems like you've really put a lot of effort and thought into this one Tesco, if I play I'd be glad if you host.


Ok 2000 points. No ancient trait.
There will be some limitations to trade and treaties.
More info will follow tomorrow.

I'll propably set it up on PBW tomorrow.
I want to make out a full intro about rules and avices before I start taking players.

Such as The rules for the Old NGC3 (http://seiv.pbw.cc/forum/viewThread.jsp?forum=1616&thread=7086) for example

I think it's better to have everything settled beforehand.
It might seem as much but it's not really, just common sense put into words.

[ February 04, 2004, 20:33: Message edited by: Ruatha ]

Roanon
February 5th, 2004, 08:33 AM
The upcoming patch sounds interesting, would it be worth waiting for it before starting this game?

Ruatha
February 5th, 2004, 08:54 AM
That depends on when it's coming out...

Ruatha
February 6th, 2004, 08:48 AM
*bump*

STIM
February 6th, 2004, 11:21 PM
Um... Hi, I'm STIM007.

I've played alittle SV4G but never a PBEM game, I was reading the other NGC topics and they looked like really cool games to join and play!

The only other person I know here is Se5a from another game I play with him. (Hi Se5a!)

So... Um... Can a newbie play? I have it patched to 1.87 and thats the only thing I have.

Ruatha
February 7th, 2004, 10:59 AM
You're welcome, 1.84 is the current patch, so no problem...

Beware that playing time will be atleast a year, propably more...

[ February 07, 2004, 09:24: Message edited by: Ruatha ]

Roanon
February 7th, 2004, 04:30 PM
A *real* newbie, aka new victim, quick, Ruatha, grab him before he can escape ! http://forum.shrapnelgames.com/images/icons/icon12.gif

Welcome to the game STIM007. If you need help don't hesitate to ask in-game or in the forum. Just don't believe anything they will tell you about me http://forum.shrapnelgames.com/images/icons/tongue.gif . Only problem might be, as Ruatha already mentioned, this is an exceptionally long and big game, that many players with such a huge galaxy is not the normal standard. NGC3 is running nearly a year now and still not finished. Other SEIV games run on PBW are usually shorter and with less people.

STIM
February 7th, 2004, 07:35 PM
Yea thanks for the heads up. I only have a month or two at best, not a whole lot of time to play.

Maybe I could find a smaller game? Anyone know of any that I could join?

Renegade 13
February 7th, 2004, 09:12 PM
Hi, this game sounds like it should be a lot of fun. Mind if I join? I'm pretty much still a newbie, although I'm in about 7 other games on PBW already, so I do have a little experience.

Ruatha
February 7th, 2004, 09:13 PM
The Pace on NGC4 will be faster than NGC3 only 48 hours instead of 72, but I still project more than a years playing time...

Ruatha
February 7th, 2004, 09:18 PM
Originally posted by Renegade 13:
Hi, this game sounds like it should be a lot of fun. Mind if I join? I'm pretty much still a newbie, although I'm in about 7 other games on PBW already, so I do have a little experience. <font size="2" face="sans-serif, arial, verdana">Sure. That's about what I've played, but I've taken more time on me... http://forum.shrapnelgames.com/images/icons/icon12.gif

Roanon
February 7th, 2004, 11:10 PM
I'm pretty much still a newbie, although I'm in about 7 other games on PBW already, so I do have a little experience. <font size="2" face="sans-serif, arial, verdana">Should not be a problem. NGC3 was my first PBW, and I still manage to compete with my humble empire. People here are very nice to newbies. Or maybe my daily offerings to the gods of luck helped http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 07, 2004, 21:11: Message edited by: Roanon ]

taterbill
February 9th, 2004, 05:32 AM
Just signed up... Intro'd myself on the forum. Sounds like fun!

tesco samoa
February 10th, 2004, 01:44 PM
damn I made the map with delux. Not standard. Whats the difference ??? except for all those ring worlds http://forum.shrapnelgames.com/images/icons/icon7.gif Ok New Map

Joachim
February 10th, 2004, 01:59 PM
I dont mind deluxe, especially if there are not too many damaging warp points.

Roanon
February 10th, 2004, 03:35 PM
DeLuxe Mod requires all players to download it, and to download and install the Image Mod. Standard FQM is easier, only the host needs it at the moment he is creating the map.
I don't mind downloading and installing (in fact I already have), but it IS another obstacle - as with 20 people, there will be at least one having some problems installing it...

tesco samoa
February 10th, 2004, 09:19 PM
i am redoing the map in standard.... I do not mind as I look foward to reading about the map. I will have it done tonight.

And I am very sorry about that.

Ruatha
February 10th, 2004, 09:52 PM
Originally posted by tesco samoa:
i am redoing the map in standard.... I do not mind as I look foward to reading about the map. I will have it done tonight.

And I am very sorry about that. <font size="2" face="sans-serif, arial, verdana">No real hurry, still misses some players to start.

I won't participate as a player as I'll be away 8 weeks in the fall and 10 weeks in the winter for reserve officer training.

And I'm really sorry for it!
I wanted to play this map and try out being a religious race!!
After looking at the map now that I've decided not to play I was even more tempted, there's alot of thought and work plowed into this map!
It should make for a fun game.

[ February 10, 2004, 19:53: Message edited by: Ruatha ]

Ragnarok
February 10th, 2004, 10:03 PM
I probably shouldn't do this but I'm going to join. The map sounds too interesting to pass up, plus being a NGC game it will have to bring good times. http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa
February 10th, 2004, 10:10 PM
you know i could take over your empire in the fall for those weeks http://forum.shrapnelgames.com/images/icons/icon12.gif

either way a map will be done tonight....

Ruatha
February 10th, 2004, 10:25 PM
Originally posted by tesco samoa:
you know i could take over your empire in the fall for those weeks http://forum.shrapnelgames.com/images/icons/icon12.gif

either way a map will be done tonight.... <font size="2" face="sans-serif, arial, verdana">Now you say... I've already seen the map!
And my wife says that if I'm going to be away all those weeks I shouldn't think of playing when I'm home!!


But I want to!!!!

Roanon
February 10th, 2004, 11:33 PM
Too bad, Ruatha - I really would have liked seeing you playing a religious race. And constantly bashing you with your own ideology that ALL RELIGIOUS RACES MUST BE EXTERMINATED http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
February 10th, 2004, 11:53 PM
forget the wife http://forum.shrapnelgames.com/images/icons/icon10.gif

seiv

David E. Gervais
February 11th, 2004, 12:09 AM
Ok, I'll bite.

Now what do I need to d/l and install? and what is the name of the game at pbw that I should join?

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Joachim
February 11th, 2004, 01:49 AM
Originally posted by David E. Gervais:
Ok, I'll bite.

Now what do I need to d/l and install? and what is the name of the game at pbw that I should join?

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">It is caled (New) Galactic Combat 4 on PBW, so just look for it in the open games setion of PBW and join up!

As to download I dont think you actually need to download FQM, but someone who actually understands these things will tell us.

oogs
February 11th, 2004, 02:09 AM
I'd be willing to play if there's still an opening... it would be my fisrt game Online though, so I would probably need a little guidance (/me pokes Fyron in irc while asking for help) ... like where to get any mods, maps, save games.

AMF
February 11th, 2004, 05:03 AM
Hey, when do you want our empires in by?

thanks,

Alarik

Ruatha
February 11th, 2004, 09:43 AM
Hi.

No need to download anything.

Upload your empire as soon as possible, we won't start until you have...

After all has chosen empire I will collect all shipsets in one zipfile for your convinence and will give you instructions in how to use it, it's quite simple.

Ruatha
February 11th, 2004, 09:46 AM
Originally posted by Roanon:
Too bad, Ruatha - I really would have liked seeing you playing a religious race. And constantly bashing you with your own ideology that ALL RELIGIOUS RACES MUST BE EXTERMINATED http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Yes, it would pose a problem, but self inflicted pain and damage might be fun....or not.

Ruatha
February 11th, 2004, 01:10 PM
Tesco > Will the new map be different from the old or is it just a simple remake??

tesco samoa
February 11th, 2004, 05:05 PM
hi i started the map Last night but was called into work... the map will be different http://forum.shrapnelgames.com/images/icons/icon7.gif But follow the same themes

AMF
February 11th, 2004, 05:32 PM
What "themes" might those be?

Originally posted by tesco samoa:
hi i started the map Last night but was called into work... the map will be different http://forum.shrapnelgames.com/images/icons/icon7.gif But follow the same themes <font size="2" face="sans-serif, arial, verdana">

Ruatha
February 11th, 2004, 05:49 PM
Originally posted by alarikf:
What "themes" might those be?

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tesco samoa:
hi i started the map Last night but was called into work... the map will be different http://forum.shrapnelgames.com/images/icons/icon7.gif But follow the same themes <font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Page back in this thread and you will find a long description.
What I saw in the old map was alot of wormholes, obviosuly made with some purpose, but I didn't look at any logic in it, when I saw the ringworlds I contacted Tesco, can't have ringworlds around!

Roanon
February 11th, 2004, 07:00 PM
Originally posted by Ruatha:
when I saw the ringworlds I contacted Tesco, can't have ringworlds around! <font size="2" face="sans-serif, arial, verdana">Oh yes please nothing that fancy! It is a long game, a *very* long game, and should not start with high tech lying around. Everybody should have enough time to develop and build ringworlds if he likes. Same goes for long-distance wormholes - no need to make crossovers into every corner of the galaxy possible, no need to have contact with all 20 players after a few turns. From my experience in NGC3, when empires get bigger, wormhole openers tend to appear in significant numbers - although the game will be only in a "middle" stage then.

Ruatha
February 11th, 2004, 07:05 PM
Originally posted by Roanon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ruatha:
when I saw the ringworlds I contacted Tesco, can't have ringworlds around! <font size="2" face="sans-serif, arial, verdana">Oh yes please nothing that fancy! It is a long game, a *very* long game, and should not start with high tech lying around. Everybody should have enough time to develop and build ringworlds if he likes. Same goes for long-distance wormholes - no need to make crossovers into every corner of the galaxy possible, no need to have contact with all 20 players after a few turns. From my experience in NGC3, when empires get bigger, wormhole openers tend to appear in significant numbers - although the game will be only in a "middle" stage then. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, but most of these wormhole openers seems to be located within one empire, you know anything of that Roanon?? http://forum.shrapnelgames.com/images/icons/tongue.gif

tesco samoa
February 11th, 2004, 09:44 PM
the ring worlds occured because I created the map in deluxe instead of standard..

Ruatha
February 11th, 2004, 10:09 PM
Originally posted by tesco samoa:
the ring worlds occured because I created the map in deluxe instead of standard.. <font size="2" face="sans-serif, arial, verdana">Yes, I know, and you are forgiven as you are doing a great job, thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif

David E. Gervais
February 11th, 2004, 10:20 PM
Just 2 more players needed, Do you feel lucky?

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

DOH! I just noticed the thread has been renammed to tell you the same thing. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 11, 2004, 20:22: Message edited by: David E. Gervais ]

tesco samoa
February 12th, 2004, 03:10 AM
new map is done http://forum.shrapnelgames.com/images/icons/icon7.gif

Joachim
February 12th, 2004, 03:22 AM
Originally posted by tesco samoa:
new map is done http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Excellent!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Did you do any balancing on atmosphere/gas/ice/rock combo's?
Or did you just take what FQM generated?

Paul1980au
February 12th, 2004, 03:27 AM
You know that balancing of planet types is important - i would also like to see more balancing of mineral, organic and radioactives to. As they can influence gameplay - set em low and encourage condintions and values upgrades in the later game or set em high to encourage big fleets, rapid building expansion and up front attacks and in youre face tactics from the start - lowering them restricts early game ship numbers and encourages a more prolonged reserach and fleet buildup.

Roanon
February 12th, 2004, 04:13 AM
Originally posted by Ruatha:
Yes, but most of these wormhole openers seems to be located within one empire, you know anything of that Roanon?? http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="sans-serif, arial, verdana">Hah! Big Kilrah is watching you! I surely see the new warp lanes recently appearing within your empire... http://forum.shrapnelgames.com/images/icons/icon10.gif
Just because my humble empire has managed to have a slightly higher resource income than your empire doesn't mean that I'm doing better than you - remember, I'm a newbie http://forum.shrapnelgames.com/images/icons/tongue.gif

David E. Gervais
February 12th, 2004, 08:44 PM
Question: Regarding this rule..

5. Absolutely no e-mail diplomacy prior to in-game contact. You may mail each other on all other issues but not concerning in-game events and strategies prior to in-game contact.

How are you going to be able to enforce this? I mean, I don't plan on engaging in e-mail exchanges with the other players. (And if you have a way of monitoring my e-mails then I would apreciate you telling me how, and should I now worry about my e-mail being monitored by you?)

It just seems wierd how this rule seems to imply that you can monitor e-mails.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ruatha
February 12th, 2004, 08:51 PM
Originally posted by David E. Gervais:
Question: Regarding this rule..

5. Absolutely no e-mail diplomacy prior to in-game contact. You may mail each other on all other issues but not concerning in-game events and strategies prior to in-game contact.

How are you going to be able to enforce this? I mean, I don't plan on engaging in e-mail exchanges with the other players. (And if you have a way of monitoring my e-mails then I would apreciate you telling me how, and should I now worry about my e-mail being monitored by you?)

It just seems wierd how this rule seems to imply that you can monitor e-mails.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Ahh, but I do got a mail monitor program, constantly scanning all mails sent in the world with certain keywords, including NGC4....

It's a standard rule in many games, not just mine. It means that I trust you on this by informing you that you shouldn't do it.
If it somehow comes out that it has happened there will be kickin done.

It has happened in games I've played before, usually by people forgetting about the rule but the recepient usually remembers the rule and then they both go public with the mistake. (it migh have happened much more but that I wouldn't know of).
(Mistakes usually don't get you kicked!)

[ February 12, 2004, 18:56: Message edited by: Ruatha ]

tesco samoa
February 12th, 2004, 09:26 PM
so no pre game alliance http://forum.shrapnelgames.com/images/icons/icon7.gif

David E. Gervais
February 12th, 2004, 10:04 PM
A good rule, "Honor among players." I like it, and I agree with it. I just found the rule seemed to have hidden implications. http://forum.shrapnelgames.com/images/icons/icon12.gif

No I'm not paranoid, really, but could you help filter any spam that goes through your e-mail monitor? http://forum.shrapnelgames.com/images/icons/tongue.gif

I look forward to this game, it should be lots of fun. (So upload your empires people, let the games begin.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

AMF
February 14th, 2004, 09:33 PM
Nudge nudge...now that everybody has their empire files loaded up...nudge nudge...

http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

[ February 14, 2004, 19:34: Message edited by: alarikf ]

Ruatha
February 14th, 2004, 09:40 PM
Problems with map and one players shipset (Must have choosen the worng one).
Will start when all is ok!

Ruatha

se5a
February 15th, 2004, 12:44 AM
give me a yell if/when you need a replacement http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
February 15th, 2004, 01:41 AM
ok map Version 3... I used FQM Standard and still there are ring worlds... So I am going to use a stock generated map.

So if you are wondering why the game has not started...

My fault.

I will do the map today or sunday

AMF
February 15th, 2004, 05:42 AM
that's weord that it keeps giving you ringworlds, isn't it? I've never seen a FQM do that, but, I am not terribly experienced in it. Does seem unbalancing...

Originally posted by tesco samoa:
ok map Version 3... I used FQM Standard and still there are ring worlds... So I am going to use a stock generated map.

So if you are wondering why the game has not started...

My fault.

I will do the map today or sunday <font size="2" face="sans-serif, arial, verdana">

se5a
February 15th, 2004, 09:32 AM
maybe your FQM is messed up?

I think the whole NGC thing is all about the FQM maps, I dont think it would be the same without it.
though im not playing so I canat realy input http://forum.shrapnelgames.com/images/icons/blush.gif

Ruatha
February 15th, 2004, 09:49 AM
Nah, aslong as it's a huge map 200+ systems it will be alright. FQm adds some but is not crucial.

tesco samoa
February 15th, 2004, 05:18 PM
an i know Ruthia send me your fqm standard data files... http://forum.shrapnelgames.com/images/icons/icon7.gif
And I will create the map with those data files

Ruatha
February 15th, 2004, 05:55 PM
Originally posted by tesco samoa:
an i know Ruthia send me your fqm standard data files... http://forum.shrapnelgames.com/images/icons/icon7.gif
And I will create the map with those data files <font size="2" face="sans-serif, arial, verdana">Done.

Ruatha
February 15th, 2004, 10:23 PM
Ok, It will be atleast 18 hours until start.
I don't have the map now and I'm going to bed and in the morning to work.
When I get home I hope to start the game.

Se Ya.

BTW, it took less than a week to fill all 20 slots!

[ February 15, 2004, 20:26: Message edited by: Ruatha ]

tesco samoa
February 15th, 2004, 11:49 PM
map sent again

AMF
February 16th, 2004, 01:35 AM
You should just set it so that there is an empty oxygen ringworld right near the #3 player position. ahem.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Originally posted by tesco samoa:
map sent again <font size="2" face="sans-serif, arial, verdana">

Randallw
February 16th, 2004, 12:59 PM
In Orbit of the Homeworld

Councillor Dokeo looked out the window into the depths of space. The view in front of him was all but barren, it was only filled by the partly completed form of a vessel. The Council had decided that for the good of the State expansion was needed, and to begin that task this vessel was to be built. Slowly Dokeo could hear two others approach his back, without turning he spoke.
"Is the construction on schedule?" he asked.
"Yes brother. We have all but completed" answered Ergon, Chief foreman for space construction. Dokeo knew Ergon to be a hardy worker, no effort to much for the good of the State. Where it not for the touch of the gods he might well have found himself working alongside. The Gods though had greater tasks in mind for Dokeo and he was glad to obey.
“We should build Warships, not glorified transports!” exclaimed Polemo, the Auxiliary representative. Dokeo was not surprised to hear such thoughts from the Soldier caste.
“Ever are we Guardians… and Tradesmen” said Dokeo motioning to Ergon, who nodded in reply” willing to listen to the Auxiliaries in time of conflict, and if and when we find others who might be a threat we shall heed your words, but for the moment the council has spoken and our tasks have been set”
“Hmmph” grunted Polemo.
“Continue with your tasks, my brothers, I shall return to the Council and report we are on schedule. For the good of the State” he ended.
“For the good of the State” replied the other representatives in unison, as tradition dictated.

[ February 18, 2004, 11:43: Message edited by: Randallw ]

David E. Gervais
February 16th, 2004, 01:25 PM
The Birthing Season

"Order!, Order in the council chambers."
"Good people, as you know the Birthing Season is upon us once again. However, this season if we do not expand our Colony we will soon perish as a species."

a wave of murmering and whispers spreads across the council chambers as people digest this sad but true fact.

"But fear not, our good colony minister 'Mr. Columbus' has a bold plan to expand our colony to nearby planets and even neighbouring star systems." The gathered crowd takes in a sharp gasp at this announcement.

"I know the idea of leaving your home world is a frightening one, but it is a necessary evil that we must embrace if we are to survive. I now put forth a call for vollenteers to brave the new frontiers that we shall discover. So any who would like the Honor and Gratitude of your fellow citizens please report to the Colony Minister for your new off-world assignments."

Surprisingly the vast majority of people raise their hands in excitement. Eager to become pioneers in this bold new era.

Let the games begin.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ruatha
February 16th, 2004, 05:53 PM
Good beginnings from the "True Republic" and the "Spelunker's" empires, both different but stirs the interest for the future....

Roanon
February 16th, 2004, 08:23 PM
Yes, nice to see some stories even at start http://forum.shrapnelgames.com/images/icons/icon7.gif

And they even managed to submit their turns in addition to writing...

Hurry up, we should be able to do a turn in less than 48 hours at start, shouldn't we???

Ruatha
February 16th, 2004, 08:47 PM
STOP!

One player uploaded the wrong empire file, using 0 racial points instead of 2000. Obviously he thinks this will be a serious handicap and has asked for a restart. I hate restarts, but I would have asked for it aswell if it was me! 16 players have uploaded their first turns, should we restart?
Opinions please, and fast, I'll decide before tomorrow morning (9 hours from now).

Ragnarok
February 16th, 2004, 08:51 PM
Originally posted by Ruatha:
STOP!

One player uploaded the wrong empire file, using 0 racial points instead of 2000. Obviously he thinks this will be a serious handicap and has asked for a restart. I hate restarts, but I would have asked for it aswell if it was me! 16 players have uploaded their first turns, should we restart?
Opinions please, and fast, I'll decide before tomorrow morning (9 hours from now). <font size="2" face="sans-serif, arial, verdana">Is there a way you can use the current .plr files to run the first turn again when we get the correct .emp file from this player? It seems to me like you would be able to if the starting positions are the same and everything, but I may be mistaken.

But I think we should go ahead with the restart. At least it was now and not 20 turns in. Being the first turn it isn't too much of a hassle to remake our turns. That is MHO of course.

Ruatha
February 16th, 2004, 08:57 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ruatha:
STOP!

One player uploaded the wrong empire file, using 0 racial points instead of 2000. Obviously he thinks this will be a serious handicap and has asked for a restart. I hate restarts, but I would have asked for it aswell if it was me! 16 players have uploaded their first turns, should we restart?
Opinions please, and fast, I'll decide before tomorrow morning (9 hours from now). <font size="2" face="sans-serif, arial, verdana">Is there a way you can use the current .plr files to run the first turn again when we get the correct .emp file from this player? It seems to me like you would be able to if the starting positions are the same and everything, but I may be mistaken.

But I think we should go ahead with the restart. At least it was now and not 20 turns in. Being the first turn it isn't too much of a hassle to remake our turns. That is MHO of course. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Starting positions are random, so no go on old plr files.
I'll go out and run my laps in the forest now and then off to bed. But if I haven't too many angry mails in my mailbox in the morning we'll restart.

Edit: It's an old tradition in the NGC games to restart! http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 16, 2004, 18:58: Message edited by: Ruatha ]

Roanon
February 16th, 2004, 09:11 PM
Ok, sure, np with restart (I had a bad start anyway http://forum.shrapnelgames.com/images/icons/icon12.gif ) - but please ASAP. Do you already have a new empire file? If not, kick that player as hard as possible so you will get it NOW ! Another 72 hours to wait for the Last .emp should not be needed.

[ February 16, 2004, 19:13: Message edited by: Roanon ]

Ruatha
February 16th, 2004, 09:16 PM
Originally posted by Roanon:
Ok, sure, np with restart (I had a bad start anyway http://forum.shrapnelgames.com/images/icons/icon12.gif ) - but please ASAP. Do you already have a new empire file? If not, kick that player as hard as possible so you will get it NOW ! Another 72 hours to wait for the Last .emp should not be needed. <font size="2" face="sans-serif, arial, verdana">I got a new empire file, but I don't have the energy to do it tonight http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
When I restart I want to check every empire file and every starting planet to minimize restarts, this time I only checked starting planets, in the restart I'll check empire info aswell http://forum.shrapnelgames.com/images/icons/icon6.gif

No, now there's no excuse anymore. Off I go to exercise my poor legs....

David E. Gervais
February 16th, 2004, 10:15 PM
I have no problem with a restart, I'm all for a nice fair start. then there will be no excuses when I win. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

I guess we won't need to upload our empires again, just load and play our first turn again right?

tesco samoa
February 16th, 2004, 10:17 PM
I will send you another map then since the start positions are on random and hey 4 is a charm

AMF
February 16th, 2004, 11:11 PM
grrr...I had a great starting position...grrr...everytime this happens to me the second position stinks...grr....


Originally posted by tesco samoa:
I will send you another map then since the start positions are on random and hey 4 is a charm <font size="2" face="sans-serif, arial, verdana">

tesco samoa
February 17th, 2004, 12:34 AM
i am joking... The http://forum.shrapnelgames.com/images/icons/icon12.gif disappeared

AMF
February 17th, 2004, 12:36 AM
har de har

:>

Originally posted by tesco samoa:
I will send you another map then since the start positions are on random and hey 4 is a charm <font size="2" face="sans-serif, arial, verdana">

Paul1980au
February 17th, 2004, 01:21 AM
If you get a poor starting position expand quickly - build up a rapid attack force and go at the enemy as quick as possible - you may not win but you will probably affect the balance of power depending on who you attack first.

Ruatha
February 17th, 2004, 04:16 PM
Game is restarted.

David E. Gervais
February 17th, 2004, 07:26 PM
The Birthing Season

Before the Grand Lord could address his subjects he insisted on wearing his new clothes..

"Order!, Order in the council chambers."
"Good people, as you know the Birthing Season is upon us once again. However, this season if we do not expand our Colony we will soon perish as a species."

a wave of murmering and whispers spreads across the council chambers as people digest this sad but true fact.

"But fear not, our good colony minister 'Mr. Columbus' has a bold plan to expand our colony to nearby planets and even neighbouring star systems." The gathered crowd takes in a sharp gasp at this announcement.

"I know the idea of leaving your home world is a frightening one, but it is a necessary evil that we must embrace if we are to survive. I now put forth a call for vollenteers to brave the new frontiers that we shall discover. So any who would like the Honor and Gratitude of your fellow citizens please report to the Colony Minister for your new off-world assignments."

Surprisingly the vast majority of people raise their hands in excitement. Eager to become pioneers in this bold new era. The grand Lord was sure this overwhelming interest was due to his wearing his new clothes.

Let the games begin again. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM
February 17th, 2004, 09:41 PM
i strongly suspect that the 'emperer' has no clothes.

* old fiction? story. 'the emperer's new clothes'. see, only wise people could see them. it's amazing how many people saw them.

Paul1980au
February 18th, 2004, 12:05 AM
Spread forth and populate and expand the empire.

Randallw
February 19th, 2004, 02:42 AM
On Homeworld
Dokeo strode into the Chamber. Seated in a crescent moon around the front sat a number of Elderly Guardians, and although they were of great age an observer could not fail to notice that they were all of a healthy mind. If a council member were deemed unable to handle the responsibility, they would have been retired to easier tasks without any lack of respect. Comment rang across the chamber as they debated the information conveyed to them. This was not the entire council, only the Elders handling the normal daily routine. Were it needed the entire council could be convened in a much larger room nearby. Waiting patiently Dokeo watched as councillor Broma finished his report. Broma was only slightly older then Dokeo himself, and was presently responsible for food production. Dokeo did not consider Broma’s position any worse than his, for in truth all service to the State was of equal value and in the future Broma may well be given responsibility that some may have considered more important than Dokeo’s duties. A junior scribe, a young member of the Guardians, sat off to one side notating and learning the process of government.
“So in conclusion I can report that food production has exceeded requirements and a healthy reserve is available” finished Broma, bowing to the Elders. The report was hardly any surprise, the technology of the State was easily capable of handling the citizens nutritional requirements.
“The State thanks you, councillor Broma, for your service” spoke the daily head of the council”
“I live only to serve the State” replied Broma
Broma turned and strode past Dokeo, smiling at the young councillor as he left.
Dokeo moved up until he stood at the center of the half circle.
“What have you to report, councillor Dokeo?” asked Geros, the eldest member of the Daily council and its leader.
“If it pleases the council, I can report that we are prepared to initiate exploration of nearby systems”
“That is good. As the program has been agreed on at the Last council meeting, permission has been granted to begin as soon as possible” dictated Geros.
“And what of the possibility of alien life? ” queried one of the councilwomen, Gigia, one of the leading members of the Elders
“I am not sure if I understand your question, Grandmother” replied Dokeo.
“What is to be done if we meet other races in space” elaborated the councilwoman.
“The problem has been debated in committee, sister” informed Geros.
“I wish for the answer to be on record” replied Gigia.
“Then for the record, please continue Dokeo”.
“As the council wishes” responded Dokeo ”Our technology should surely make it possible to communicate with them and we can convey our concerns at their intruding in what will be ours”.
“And if they do not heed our warnings?. We have no way of knowing if the Aliens will respect our demands. After all they will hardly be looking out for the good of the State as we do”.
“Then we shall have no choice but to pass on responsibility to the Auxiliaries” finished Dokeo. Of course no Auxiliaries were present at a council meeting, but the Guardians would not hesitate to pass responsibility to the military if the State was threatened.
“I am sure that we all agree that no means is to much to guarantee the States security” Put forward Logos, one of the more militant members of the council. It was generally thought the gods had placed a bit too much silver in the mans soul.
“Of course” echoed the general response.
“As we all here agree, and the question is on record, I thank councillor Dokeo for his service” finished Geros
“I live to serve” replied Dokeo as he bowed.
Accepting the Elders permission to depart, Dokeo turned and left the Chamber.

[ February 20, 2004, 11:21: Message edited by: Randallw ]

oogs
February 20th, 2004, 12:28 AM
The three supreme rulers Alvin, Simon and Theodore sat in their communal throne room chatting lively about recent events in their empire.
"So, when is this new ship due?" said Alvin.
"Definitely by the next almond harvesting season" replies Theodore, after looking through some of the scattered papers on his desk.
Suddenly, a servant runs in. He claims to have an urgent message from the "almighty God" and our "dear host". With him, he has a small wooden box with intricate carvings. There is a small red wax seal that bears the picture of a dragon. This seal covers the miniscule gap left in between the lid and the rest of the box.
Alvin says in his typical goofy voice "Well, read it!".
"Dear Alvin, Simon and Theodore" starts the servant. "We are sorry to inform you that some of the competing empires have failed to develop any significant traits, and are just average..."
Alvin interrupts, yelling in celebration, while Simon and Theordore both look at each other with evil grins on their faces.
The servant continues reading the message: "It is with great regret that we ask for your help to level the playing field, and give this empire some sense of uniqueness."
While the servant reads on, Alvin grabs the wodden box and opens it. Inside, there is a metal cube with a big red button on it. There is an engraving on the side which is illegible.
".. and so, because of the reasons outlined in this message ... " continues the servant.
Alvin's sense of curiosity gets the best of him, and he pushes the button.


Several Geological Eras later...
The three supreme rulers Alvin, Simon and Theodore sat in their communal throne room chatting lively about recent events in their empire...

narf poit chez BOOM
February 20th, 2004, 01:06 AM
The three supreme rulers Alvin, Simon and Theodore
<font size="2" face="sans-serif, arial, verdana">i just have to applaud here. so...[aplause]

Ruatha
February 20th, 2004, 05:35 AM
One of the best beginnings I've read! http://forum.shrapnelgames.com/images/icons/icon10.gif

oogs
February 23rd, 2004, 06:49 PM
bump


just thought that some people might want to stories about the first year of life of tehir empires (almost).

David E. Gervais
February 24th, 2004, 01:10 PM
"My Lord, one of our rural colonies has reported an alien ship has entered their sector."

This news both excites and worries the Grand Lord. In his haste to expand the empire he has turned a blind ear to his military advisor and witheld from building his military force.

"We must send an emissary to find out their intent. Perhaps they are a peaceful race and would welcome an allience. But if they are a waring race we need to know as soon as possible so that we can build up our defenses."

The Grand Lord glances over at Jacob and motions for him to approach.

"Jacob, I'm sending you to make first contact. Here is what I want you to tell our visitors,..." The Grand Lord fills Jacob in on his plans and sends him off in his fastest ship. "I trust you are ready for this challenge my dear friend, I hope you return safe."

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

David E. Gervais
February 24th, 2004, 07:16 PM
hmmm, and to think I kept 'contact names' out of my narative to help prolong the suspense as to 'whom' I have made contact with. Oh well, I guess the cat's out of the bag now. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Randallw
February 25th, 2004, 02:26 AM
The Council hall was abuzz with excitement. One of the states vessels on the border had passed through a wormhole and had been surprised to come across an inhabited world belonging to another race, indeed the first alien race ever discovered. A large map of surrounding space was up on the screen with an area newly coloured in.
“What are they like?” cried one council member
“What do they want?” cried another
“Are they dangerous?” shouted a councillor, probably Logos.
“Order!” ordered the chairman “If we settle down we can discuss the matter properly”.
Slowly the noise subsided and the council took their seats. The entire council available was in session for such a momentous occasion.
Once the throng had quietened High Councillor Dias began to speak
“What information we have is vague. We have intercepted transmissions, not much but enough to get a name and a view of what we have met”
“What are they?” someone called.
“They are called the Spelunkers, and they are lizards” Dias answered.
“Lizards!” exclaimed a councillor at the front.
“Yes, strange as it is they have the appearance of lizards. Much as one might find under a rock in ones garden”
“If I might interject?” voiced a junior councillor, Dokeo.
“Yes, Dokeo”
“We must not lose sight of what they are from their appearance. It would be obvious to assume they view us to be as strange as we view them. This is another race entirely. With, we must assume, as much capacity for violence as ourselves. It could be a fatal mistake to pass them off as a strange looking garden animal”.
murmurs of agreement echoed around the council chamber.
“Your words speak wisdom, councillor” Dias said to Dokeo.
“What else do we know?” questioned a junior councillor.
“Information is scant. Their own database, what of it we picked up, lacks any information on them”
“What of the ship that found them?”
“The Captain, for whose wisdom we chose for the position, has sent them a message asking them to refrain from intruding in our space, in return we have withdrawn our vessel before we cause any alarm to the aliens”.
“I ask again, are they dangerous?” this time it was clearly Logos posing the question.
“With the lack of data we cannot be certain, we shall have to take precautions and see what happens. The Auxiliaries have been informed and are drawing up contingencies”
What followed was an in-depth discussion of the data recovered. At the end the councillors filed off to their offices to plan actions to deal with the new crisis.

Randallw
February 25th, 2004, 05:32 AM
Well i wasn't sure who I just met. Even after you posted first I wasn't sure if it was me or someone else at the same time.

Edit: I did realise you weren't giving away names. Sorry, it was late at night at the time.

[ February 25, 2004, 03:41: Message edited by: Randallw ]

oogs
February 26th, 2004, 12:38 AM
so are we updating to 1.9.x? (i forgot the Last digit)

Ruatha
February 26th, 2004, 08:05 AM
Originally posted by oogs:
so are we updating to 1.9.x? (i forgot the Last digit) <font size="2" face="sans-serif, arial, verdana">I've sent out a newsmail about it, the news can also be read at the game page on the PBW site.

Roanon
February 26th, 2004, 08:16 AM
Originally posted by oogs:
so are we updating to 1.9.x? (i forgot the Last digit) <font size="2" face="sans-serif, arial, verdana">Do you read your email? http://forum.shrapnelgames.com/images/icons/icon12.gif
Also, info may be found on the PBW site - same spot where you can submit your turn... *nag* http://forum.shrapnelgames.com/images/icons/icon10.gif

EDIT: you seem to read this forum a few minutes ahead of me, Ruatha http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

[ February 26, 2004, 06:17: Message edited by: Roanon ]

Ruatha
February 26th, 2004, 08:43 AM
Originally posted by Roanon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by oogs:
so are we updating to 1.9.x? (i forgot the Last digit) <font size="2" face="sans-serif, arial, verdana">Do you read your email? http://forum.shrapnelgames.com/images/icons/icon12.gif
Also, info may be found on the PBW site - same spot where you can submit your turn... *nag* http://forum.shrapnelgames.com/images/icons/icon10.gif

EDIT: you seem to read this forum a few minutes ahead of me, Ruatha http://forum.shrapnelgames.com/images/smilies/rolleyes.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">We're on the same timezone, so... http://forum.shrapnelgames.com/images/icons/icon12.gif

Ruatha
February 26th, 2004, 05:28 PM
Double post. http://forum.shrapnelgames.com/images/icons/icon8.gif

[ February 26, 2004, 15:31: Message edited by: Ruatha ]

Ruatha
February 26th, 2004, 05:28 PM
Originally posted by Roanon:
And you're getting up way too early http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">What can I say.. have children....
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Roanon
February 27th, 2004, 02:40 AM
Originally posted by Ruatha:
[QUOTE]We're on the same timezone, so... http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">And you're getting up way too early http://forum.shrapnelgames.com/images/icons/icon12.gif

oogs
February 27th, 2004, 02:42 AM
lol

sorry about the delay... i meant to upload it this morning but i ran off to a friend's house and *just* got back a couple mins ago.


as for the news mail... i'll check the site.

Joachim
February 27th, 2004, 07:57 AM
Is the current turn 1.91 or 1.84?

David E. Gervais
February 27th, 2004, 12:30 PM
Originally posted by Joachim:
Is the current turn 1.91 or 1.84? <font size="2" face="sans-serif, arial, verdana">We are still in v1.84 until the weekend. You/We will no doubt get an email telling us exactly when to switch.

I can't wait to install v1.91 but I'm worried it will kill my other PBW Game with the Star Trek Mod v1.35

fyi: I'm not going to install 2 Versions of se4:gold just to satisfy my PBW games, if anything gets broke in the upgrade.. too bad so sad. (imho all mods should have a copy of all the data files in their own directory. depending on stock Versions is risky business, and would eliminate problems like installing patches breaking things.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

[ February 27, 2004, 10:31: Message edited by: David E. Gervais ]

Joachim
February 27th, 2004, 01:00 PM
Thanks David,
I was having trouble finding my .plr for the game and thought it might be some weird interaction between Versions. But, for some reason PBW kept trying to find it in the back up folder I made (despite it being differently named etc).

David E. Gervais
February 27th, 2004, 04:15 PM
As per the instructions in the e-mail I just recieved I have now installed the patch and everything went smoothly. Now to see what happens with our next PBW turns.

Cheers!

AMF
February 28th, 2004, 07:04 AM
looks like soemthing is amiss...it's waiting for input to run the turn...

Roanon
February 28th, 2004, 08:04 AM
Ruatha had to put it to manual so that the Version could be changed, as far as I have understood. Now we have to wait for his children to wake him up http://forum.shrapnelgames.com/images/icons/icon12.gif ...

Ruatha
February 28th, 2004, 08:55 AM
I'm awake.
Friday Last night so they could stay up a little longer... means sleepin morning for me aswell! http://forum.shrapnelgames.com/images/icons/icon10.gif

Randallw
February 28th, 2004, 12:29 PM
Broma stood at attention, wearing Diplomatic uniform. Around him stood the crew of the vessel on which he had been transported here. Mostly comprising Auxiliaries they also wore their dress uniforms, besides him the captain stood waiting along with the other members of the States diplomatic contingent. Slowly the doors leading into the conference room opened and a junior officer ushered in the delegates from the neighbouring empire. Broma made an effort not to react to their alien appearance. Bedecked in their own Versions of uniform, or at least Broma assumed, they filed into the room and stood opposite the desk that filled the center of the room. Broma strode forward, aware of the fact that cameras in the room were filming the events for the records. Reaching to one side he picked up the old fashioned pen lying on the desk, and with a flourish he affixed his newly created signature to the official documents on the desk. Normally documents would be signed with an electronic print, but so little was known of the aliens that old fashioned means were required. Turning the documents he pushed them over to the Alien envoy, accepting in return a copy of the documents newly signed by the Alien. Again the envoys signed the copies before an aide from each side reached over and took the newly signed trade treaties. Reaching across the desk Broma held out his hand. The Alien envoy stared at the presented limb before reaching forward with its own alien limb and grasping Broma's. Broma was surprised how warm the hand felt, and he began to smile.

Roanon
March 1st, 2004, 06:52 AM
First Speaker Roanon was studying the reports on his desk with grief. Explorer reports, explorers sent to scout new worlds for his race to colonize on. But planets to settle on were scarce, despite of the predictions of his astronomers that told otherwise. Not only that the large mineral-rich asteroid fields were missing that his experts had predicted to exist in this galaxy. But there also seemed to be no planets of large size, similar to his homeworld, in the whole galaxy! While, as predicted, small and tiny planets did not have the gravitation to hold the gaseous atmospheres in which his species lived, this left his race with a very slim range of planets to settle on. Huge planets were very scarce, also, and apart from many other things, on top of this, even the latest reports did not find a single huge breathable planet. While The Big Creator seemed to have distributed atmosphere sizes equally among the smaller planets, he not only had left out large planets on creation, but probably also had forgotten to include his atmosphere in the distribution on huge gas planets.
Roanon sighed. Fate had played against his race. Most certainly, they would have no future in this galaxy. Should he order the building of warships and try some suicidal conquests, as some of his ministers already had suggested? No, this really would not solve these problems. This galaxy just had too few planets for his race to live on.
What was this crazy scientist writing? He could build devices for destroying planets and creating them anew? Maybe this was the only way to survive for his race in this galaxy...

Ruatha
March 1st, 2004, 09:10 AM
I checked Tescos map that is being used in the game:

You have 170 planets that fit your atmosphere and planet type, most medium and some large and some huge.
I haven't counted the asteroid fields but they are counted in hundreds.

If you instead had gone for rock with same atmosphere you'd had 252 breathable planets, some huge, some large. Alot less medium and many more small and tiny.

I'd say you have approximatly the same amount of facility space, you just gotta find them.

It's the same in all maps, there are fewer gas planets than rock and ice but the facility space is roughly equal.

[ March 01, 2004, 07:13: Message edited by: Ruatha ]

Roanon
March 1st, 2004, 12:33 PM
[QUOTE]Originally posted by Ruatha:
You have 170 planets that fit your atmosphere and planet type, most medium and some large and some huge.
I have explored my share of this galaxy, and there are NO large planets apart from the home planets. Numbers do not tell much, there are a lot of planets in this galaxy - 170 is less than one breathable planet per system.
I haven't counted the asteroid fields but they are counted in hundreds.
Sure, but there are hundreds of systems too. FQMs specialty is, though, a ring containing about 10 - 20 asteroids in nearly every system. In NGC3, set up with FQM, there were thousands, not hundreds of asteroids.
If you instead had gone for rock with same atmosphere you'd had 252 breathable planets, some huge, some large. Alot less medium and many more small and tiny.
Yes I know, rock/huge/my atmosphere is extremly rare also... and, again, only homeworlds appear to be large. I have expected to be able to settle on less, but larger planets. Huge planets only without my atmosphere may be bad luck, but removing all large planets from the game alters it a lot for gas races. Probably adding some mediums does not compensate in any way and dramatically changes the overall structure (needed colony ships, number of population and facilities possible).

I'd say you have approximatly the same amount of facility space, you just gotta find them.
I doubt, but I will try to retain hope. Up to now, all aspects of planets have been distributed very evenly, and I have doubted that the lack of huge/my atmosphere will change in other systems. But, a home system with fewer warp lanes than usual, nebula adjacent, and even a directly adjacent black hole, does not promote exploring very much...

It's the same in all maps, there are fewer gas planets than rock and ice but the facility space is roughly equal.
I expected that, and planned for that: fewer but bigger planets. But I did not expect NO large planets at all. Having only medium planets to live on is a bit depressing for a Gas Planet race.

/rant off
... and I even didn't want to rant. Just vent a bit maybe - and explain why I might turn less attention to this game than I could do. No, I didn't hand over the empire to ministers - yet... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Let me conclude this with the statement, that I *do* like the map and the effort Tesco has put into it, but next time a galaxy is created with one planet type missing and Non-Asteroid FQM a hint would be appreciated very much.

David E. Gervais
March 1st, 2004, 12:57 PM
FYI: The Huge Gas Planet situation in my neck of the woods is I have found 6 so far, 3 Carbon Dioxide, 2 Methane and one Oxygen. There are a few large Gas planets too, and I didn't scan for medium, normal, small or tiny.

note I have visited some 14 systems so far, so I would have to agree that Huge Gas planets seem to be scarce. Especially if your atmosphere type is Oxygen and your planet type is Gas, your Home bases will be stretched thinly all accross the galaxy.

just my 2 cents, Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ruatha
March 1st, 2004, 09:23 PM
Originally posted by Roanon:
Means not even conquering the whole galaxy will improve my situation... although less competition might help then http://forum.shrapnelgames.com/images/icons/icon12.gif .. <font size="2" face="sans-serif, arial, verdana">This is your chance Roanon!
Rise to the challenge, fight against the unsurmountable odds and win against this hostile galaxy!
Show thy true mastership of the art of war! http://forum.shrapnelgames.com/images/icons/tongue.gif

Narrew
March 1st, 2004, 10:01 PM
Gas giants? bah, this Last turn I met my first 3 races, all in one turn, and they are all Deeply Religous, I am soo dead! *sobs*

Roanon
March 2nd, 2004, 02:18 AM
Bingo for the oxygen. Seems to be equally spread across the galaxy too, then, like all other combinations of atmosphere/size/type. Means not even conquering the whole galaxy will improve my situation... although less competition might help then http://forum.shrapnelgames.com/images/icons/icon12.gif .
What I think is strange that I didn't find ANY large planets - neither Gas, nor Rock or Ice. 10 systems scouted so far, not counting black holes and nebulae. That led me to the conclusion they have been left out completely, due to the usually equal distribution metinoned above. You are sure that there are more except homeplanets? http://forum.shrapnelgames.com/images/icons/shock.gif Well, good that there are at least some. Though, such an exclusive rarity doesn't really help...

tesco samoa
March 2nd, 2004, 02:29 AM
this was a standard fqm map. used with the Version that ruthia sent me.

thats it. plain vanilla.

no changes as your stating.

oogs
March 2nd, 2004, 02:35 AM
I just thought i'd post something about huge oxygen planets: I have too many, and my chipmunks don't breathe oxygen :\ Anyone up for a trade? the only condition is that you have to tug yours over to the edge of my space first http://forum.shrapnelgames.com/images/icons/icon7.gif

I guess that what i'm trying to say is that there are huge oxygen planets around.. they're just harder to come by.

Joachim
March 2nd, 2004, 06:11 AM
Originally posted by Narrew:
Gas giants? bah, this Last turn I met my first 3 races, all in one turn, and they are all Deeply Religous, I am soo dead! *sobs* <font size="2" face="sans-serif, arial, verdana">Not with this map set up. Just kill them early as the warp defence is going to be very difficult with so many avenues. Kinda wish we'd known it was going to be warp point heavy - would not be playing the set up I am. Challenge is good I guess.

Randallw
March 3rd, 2004, 10:16 AM
The Council was going about its business. At the moment it was discussing the latest reports from the border.
“Item one” spoke Dokeo “We have accepted the Manticores’ proposal of trade, but they have occupied a planet in our space.”
“I still can’t believe they’re human” spoke one councillor.
“Human they may appear, but they are not of our race and so should not be accorded any greater leeway than other races we have met” replied Dokeo.
“We must tread gently” spoke up Councillor Dias “Instead of leaping to conclusions of invasion as the Auxiliaries might, we should handle the incursion diplomatically”. Comments of agreement rang out around the chamber, but there were also opposing comments.
“You just have to look at the system to see we have colonised it” cried Logos “Despite warnings or not, the fact that they go ahead and colonise our systems is a threat to our security”
“I propose we vote” said Geros “those willing to voice our concerns to the Manticore?” he asked.
Many of the councillors present indicated their agreement.
“those wanting swift action?”. Again many agreements, but this time fewer.
“Agreed then, We shall warn the Manticore not to continue their incursions”
“Item two” continued Dokeo “ the machine empire on the border. Indications are they claim a system between our worlds”
“Have we any colonies in the system?” queried Geros.
“No, there were plans to occupy the system but they had not yet been carried out”
“I say we allow it, but from the map any further and they will be interrupting our passage to the border” said Dias. A unanimous agreement was indicated.
“Item three. As the previous items indicate we are in a precarious position many other empires are closing in on our borders. We require a coordinated plan to handle security issues” Dokeo said.
“I have a view on this issue” spoke up Logos.
“Yes, councillor”
“I suggest a radical departure from normal organisation. Until this time we have existed in order, with the wisdom of the council, we have run the State. Other races though are a potential threat I suggest we have a member of the Auxiliaries sit in on such meetings as this one, to gain us a viewpoint on defense against the outside powers”
“Preposterous” exclaimed Gigia “To have an auxiliary make state decisions goes against all the State stands for. Next you will want tradesmen saying what is best”
“Relax sister” reassured Logos “ I do not mean for decision making to be placed in the hands of the Auxiliaries. I merely suggest we have a military spokesman to brief us on the situations on the border where there may be a threat”
“hmph” replied Gigia.
“All those who agree?” asked Geros. Indicator lights lit up. “And those against?”.
When the votes had been tallied the proposal passed with a slim majority.
“It is agreed then” declared Dokeo “ As of the next situation meeting we shall have a military viewpoint present. As all points have been covered, are there any further points to be put forward”
no member spoke up. “Then I call this meeting over. For the Good of the State”
“For the Good of the State “ chimed the other members.

Randallw
March 26th, 2004, 11:58 AM
The Republic was Strong. No longer was the State new to space. Borders had been expanded, new races met. There had been some difficulties with others, in particular one ally was in need of attention in case tensions should ruin the peace. Although the borders were set, new territories and dangers had become apparent. Some races had set their presence, despite warnings, in the States territory. One other empire in particular seemed willing to take what they wanted despite an uneasy truce and warnings. Time would tell if they would back down or if force was necessary to preserve the security of the State.

AMF
April 4th, 2004, 07:31 PM
OOC questions:

1) Is out of game communicaiton (via personal email, etc...) allowed in this game? (ie: is it a house rule, frowned upon, etc...)?

2) Who is running the 3rd republic right now? I thought it was RAndallW, but now it looks like Tesco

These are interrelated questions, since the time delay has led me to mess up and possible I screwed up relations with the 3rd republic, and I wanted to see if I had the option to deal with it out of game or not...

thnaks,

Alarik

Roanon
April 4th, 2004, 07:59 PM
As far as I understand (and followed) the rules, out of game communication is allowed, but not prior to in-game contact.
I don't know about the Republic, doesn't Tesco have too much knowledge about the map?

Ruatha
April 4th, 2004, 08:33 PM
Hi.
Here's the answers:

All communicateion is allowed by all means after in-game contact.
before no communication regarding the game should be made.

Tesco will run the empire in two weeks while RandallW is on vacation, to keep up the queues and see that it doesn't fall together.
It's something the two of them has agreed upon and as it's such a short time I don't see that it will affect the game too much.
But to be honest, I had forgotten about Tesco made the map..
Do you want to complain or is it ok for 2 weeks?

[ April 04, 2004, 19:33: Message edited by: Ruatha ]

AMF
April 5th, 2004, 05:08 AM
I'm not gonna stress about Tesco playing them for a few weeks, I was really more concerned about working out some agreements but I was unsure whom to do it with...

thanks,

Alarik

Originally posted by Ruatha:
Hi.
Here's the answers:

All communicateion is allowed by all means after in-game contact.
before no communication regarding the game should be made.

Tesco will run the empire in two weeks while RandallW is on vacation, to keep up the queues and see that it doesn't fall together.
It's something the two of them has agreed upon and as it's such a short time I don't see that it will affect the game too much.
But to be honest, I had forgotten about Tesco made the map..
Do you want to complain or is it ok for 2 weeks? <font size="2" face="sans-serif, arial, verdana">

taterbill
April 7th, 2004, 04:44 AM
Turn execution failed in the game... bummer.

Roanon
April 7th, 2004, 06:32 AM
Can happen sometimes, when the server is low on memory I guess. If this happens, anyone can try to undo his turn and upload it again, thereby kicking off turn computation again - it usually works on 2nd try.
I just did this, and the game processed without further problems.

Ruatha
April 7th, 2004, 06:43 AM
Good, thanks R

Randallw
April 16th, 2004, 03:36 AM
I'm back from my vacation. For the moment Tesco seems to be in charge of the republic. He told me his system crashed while he was in control so really no one was in charge while I was gone. I have sent him a message asking to get my games back.

Ruatha
April 17th, 2004, 11:17 AM
I'll reinstate you as player as soon as I can get in to the PBW site, RandallW.

taterbill
April 18th, 2004, 09:37 PM
Hi all,

Would somebody do me the favor of looking at the NGC4 game and seeing if my turn was received via email. I can't get onto the pbw.cc site, and had to email my turn. I've never used email submission before and just want to make sure I didn't screw anything up.

Thanks!

TaterBill

Roanon
April 19th, 2004, 02:48 AM
Apr 18, 2004 10:46:12 PM CEST
E-mailed game turn (taterbill)
<font size="2" face="sans-serif, arial, verdana">Seems to be ok. Strange that you cannot connect to seiv.pbw.cc,though.

Hippocrates
May 5th, 2004, 04:49 PM
Presidential Offices
Earth, Sol System
Capitol of the Federated Worlds

"Admiral, so very nice to see you today."
"Mr. President, sir. I have here the briefs you asked us to prepare concerning the most recent First Contact event." Fleet Admiral Barov briskly strode across the length of the Presidential Office and deposited a thick folder on the President's desk. The admiral was always amused when his Commander in Chief asked him for hardcopies of reports, rather than reading them off a fiche reader as most folks did these days. "Hurts my head, looking at that screen," the President had once stated, ending all further dabate on the matter.
"Well Admiral, what've you got for us, eh? I hear these guys may be another one of our lost colonies?"
"Well, sir, we're still looking into things, but its starting to look that way. Certainly seems to be few other possibilities for where they came from."
"Hmmm, I see. Well, lets take a look here, shall we? Have a seat there Admiral - this is going to take me a few minutes." As Admiral Barov seated himself at one of the plush armchairs facing his desk, President Hippocrates reached for the folder.
As stated in the report, a Federation survey and scout vessel - FWS Nomad - had been engaged in a First Contact situation three days ago. This in itself was not what had caused the red flag which drew the President's personal attention so urgently - the Federation had encountered nearly a dozen new species within the Last three years alone. Rather, what was so surprising was that the ship encountered seemed to be carrying fellow human beings.
"Hmmm, you're sure these genetic tests are accurate?"
"Huh? Oh; yes, sir. The Namod's chief Med officer is quite experienced. A courier ship is rushing the origional sample back here for further verification, but we have no reason to doubt its accuracy. Also, there's no chance of the sample having been tampered with. When their diplomat came on board, Dr. Montagna drew the DNA sample himself. Their diplomat was caught a bit off gaurd by our request, but he submitted to it without any protest."
"Another set of Lost Colonists, then?"
"As I mentioned earlier, sir, that seems to be the most likely explanation."
The President's only response was a snort, "Humph." Nearly 250 years ago, the nations of Earth had managed to begin their first ventures into intersteller space. With barely the minumum amount of technology needed to make the voyages viable, explorers ventured forth and established a handful of fledgling colonies in neighboring systems. Shortly thereafter, a survey vessel had encountered the first alien species recorded in Human history - the Klackon Empire. Hopeful attempts were made to communicate; all were ignored. Attempts were made repeatedly to establish contact of some kind, but no attempt bore fruit.
Six months later, for reasons that shall forever remain uncertain, a Klackon vessel entered one of Humanity's newly settled colony systems and destroyed all signs of life on the surface of the settled planets. No threats were uttered, no communications were received, no ultimatums given. Simply death served up efficently and silently.
For the next thirty years, a great war ensued as the Klackons slowed rolled back HUmanity and destroyed colony after colony. During the darkest days of the war, as a Klackon fleet approached the Sol system and prepared to lay siege to the very cradle of Human civilization, a great exodus was begun. Fleets of colony vessels were dispatched in an attempt to save at least some portion of the Human species. Once the Klackon seige of Sol commenced, all contact was lost with these colony ships, and they were presumed lost to enemy action.
Although Earth eventually emerged victorious at the end of the war, her global economy was shattered. Maintenance of orbital facilities became impossible, and slowly any ability to travel insteller distances was lost. Those few, rare colonies outside Sol which had managed to survive the war lost contact with the Mother World and were left to fend for themselves. As years passed with no contact, even these had been saddly written off as lost.
Now, over two centuries later, the people of Earth had finally clawed their way back to the stars, only to discover that some of Earth's Lost Children had survived the intervening years. Prior to this latest encounter, contact had been established with three other former colonies. In all three cases, they had not only survived, but managed to establish their own societies along with colonies of their own. One of them - fearing Earth had been destroyed - had established a martial society based around their Navy and a near legendary figure they called the "Broad Shouldered One." The second had witnessed the self destruction of Earth's infrastructure and had vowed never to allow themselves to become that weak - expansion and the safe guarding of their borders was their gaol. The third, meanwhile, had reverted to a an ancient form of government ("A Monrachy! Of all things," thought the President), and had even bioengineered themselves to breath previously hostile atmospheres in order to survive the bombardment of their world during the war. Earth's very air was now poison to those humans.
And now.....now this fourth set.
"Any leads on them at all, Admiral? Anything?" asked the President, as he came near the end of reading the report he had been handed.
"Not yet, sir. Their diplomat insinuated that his people believed Earth destroyed during the Great War, and that their society was created by the survivors of a Naval Station which had been befallen by strange circumstances. He refused to elaborate further, but we hope to gain more information from them in the coming months."
"A Naval station? Could they have been from one of the Black Ops stations? The ones which were carrying out all kinds of secret research?"
"Once again, sir, we're not sure. Could be though; there were a bunch of those which were established during the war. If that was the case, DNA samples were kept from everyone who was drafted into the military at the time. We should be able to match their diplomat (thanks to the sample he provided) with someone from those old records. IF his story is true."
"Very well, Admiral. Pursue whichever avenues you feel necessay. Keep me posted." Just because the Children of Earth were human, not all were friendly. Some felt Earth had had her chance and missed the boat - it should be they who should now inherit the stars. Only time would tell what stance this new batch would take..........

AMF
May 5th, 2004, 06:20 PM
The ?Captain?s Quarters,? as the great hall was traditionally known was silent, except for the sound of the Captain?s heavy breathing. The reports from the Fleet over the past few years had been singularly interesting. Of course, there were the initial reports of strange worlds, and colony status reports, and new scans, but none had been more enthralling than when contact had been made with two ?alien? Groups almost simultaneously, about two years ago or so. Both were, to all appearances and tests, very close to human. Admittedly, the lung structure of the Manticore people was troubling. Even given the vast expanse of history that separated the Captain and his people from Ancient Earth, it was hard to account for an entire race of people that now breathed methane. Evolution alone could not explain it. The mystery remained unsolved. The other aliens, however, were practically identical to pure strain human standards. And there were other similarities - the society and people of the so-called republic bore striking similarities to those of the Aether. Doubtless, when they fled Old Earth to evade the Klackon menace, they too had adopted strict measures of control and decision-making in their society in order to survive in the harshness of space for all these millennia.

But, nothing could prepare the Captain for the reports he was now reading. By all accounts it appeared that the long quest, the hope that had fueled the exiles on for these thousands of years, had perhaps come to an end. These new aliens, contacted at the edge of Aether space, claimed to be from none other than Earth itself.

The Captain rose, and turned to the Commander?s around the table.

?Don?t let this report get out. Classify it Ultra/SCI. Only we in this room, the crew who encountered the ?terrans? and the head of the inner security office can know about it. We need to gather further information. If this got out to the general public before we can verify it?s authenticity, it would cause a general panic. And, more importantly, there are some obvious inconsistencies that need to be addressed.

First among these is: how can we explain that our histories and records tell us that Earth was conquered by the Klackons? How could they have survived? Did they fight back after such a defeat? That would truly be good news?but it seems hard to swallow. There are two possibilities: either they did survive the Klackons ? in which case, it is difficult to explain how this happened. Or two, they did not survive the Klackons, and are not actually from Earth. In which case, who are they? Do they believe they are from Earth falsely, or are they attempting to trick us into revealing our technologies??

One of the Commanders, at the far end of the table, raised his hand. ?Permission to speak, Captain??
?Granted.?
The Commander was from the N8 Directorate ? in charge of the scientific and technological aspects of running the Fleet.
?Sir, I feel that I must remind everyone that if we examine our own history and our early technological exploits, there may yet be a third possibility. When the Base escaped Old Earth by slipping into, and become adrift in, the time-space continuum, it is possible that when we emerged after what seemed hundreds of years, we might have emerged into?an alternate universe. Perhaps a universe wherein Old Earth survived the Klackons??
The Captain spoke: ?While we welcome debate here Commander, this line of reasoning about alternate universes has long been discredited - our scientist showed long ago that is simply not possible.?
?Yes, sir, but remember our technological advances into understanding the time-space continuum were long ago stabilized at an early level in order to divert resources to survival in the depths of space?it is conceivable that with further research, they could bear fruit along these lines??

The room was silent?until the Captain spoke again. ?Fine, check into it, put a few scientists on the problem, see if what you suppose is possible, but don?t tell them why you?re asking?do it discreetly. ?

Randallw
May 10th, 2004, 03:15 PM
Councillor Dokeo’s friend, Paramethios, was visiting. Taking some time off from his duties managing one of the systems other worlds, for even the most dedicated is less effective when tired, he had come for dinner. They had both enjoyed a meal which to other peoples might appear somewhat lacking, but which in the Republic was adequate to keep them sustained, the most important thing. Having finished they retired to the balcony while servants cleared up.
Seating themselves they sat for a while listening to the night. In time Dokeo queried his friend.
“Would you say we live in interesting times?” he asked.
“How so?” replied Paramethios.
“We have spread to the stars, established our presence and prospered” explained Dokeo.
“What you say is true”.
“Yet I feel we must be prepared for the future”.
“of course”.
“We have met many other races, have we not?”.
“yes”.
“But are some of them really other races?”.
‘Please elaborate”.
“Our friends the Aether lords, what are they?”.
“Human” Paramethios replied after some thought.
“And the Manticore”
“Again Human”
“What of the Federated worlds”
“Human of course”
“It would appear that a great many races, all human, are to be found in this part of space. There is even another human race, recently found, who we have yet to interact with”
“go on”
“On the other hand we have met races that are not human”
“such as?”
“The Narn, the Spelunkers, the Vexan, even the machines, and lets not forget the Primeval”
“of course”
“It seems that the humans we find are friendly, while the aliens we find are not, with one exception”
“certainly”
“I forsee the community of Humans needing to steel itself before the advance of the Alien”
“If you say so”
“I hope I am wrong” concluded Dokeo.
The two colleagues considered things for awhile.
“What do you know of our history” questioned Dokeo
“Everything”
“But what of before our history”
“Please explain”
“Before the institution of our great society under The Philosopher”
“Nothing is known”
“Where did we come from then”
“It is widely assumed we evolved on this planet”
“What of the other human races?”
“What do you mean?”
“Did they also evolve on this planet?”
“apparently not”
“Did you know two of the other human races claim to both come from a planet with the same name?”
“No, I didn’t know that”
“I feel more research is necessary to discover the link”
“If you think so”
Again the two friends paused.
“Where you aware the Federated worlds consider us martial” said Dokeo.
“No, I wasn’t aware of that”
“Why do you think that is?”
“I couldn’t say”
“Certainly the Military have their part in our society. But it is an equal part. Were one part of our society to place its role over the others I am afraid of what would happen to us”
“A dread prospect indeed”
The two of them listened to the night. They could hear industry around them, yet at the same time nature was not drowned out. The world, like all things in the Republic, was balanced.

AMF
May 12th, 2004, 05:15 AM
The Captain's address was beamed to all the worlds of the Aether Empire...

"Men and Women of Aether, the evidence is incontrovertible. We have finally found Earth, our anicent home, lost these many generations. WE are even now sending extensive teams to their capital to meet and discuss our next steps in our relationship...but this much is clear: we will not forsake Earth again. Destiny has given us a second chance, and we will forever after defend Earth from any threat, be it Klackon or otherwise. Long live Earth!"

Roanon
June 7th, 2004, 10:25 PM
This is really a pain to read, I still have the original which may be less strenious:


Game description
================
Game will be 1.84 unless new patch comes out before we start, then new patch!!!

This game is open for all players, newbies and experts alike.

This is the rules below in a condensed view:
Only partnership with one other player at a time and have fun!.
================================================== ==============

If you have any questions regarding the game, the play or whatever, dont hesitate to mail the host, the mailbox is always open.

----------------------------------------------
For more info on the map see the NGC4 thread on shrapnel forum.

Anyone feeling to write a role play intro to the game, PLEASE DO SO!!

-------------
SETTINGS:
-------------

1. Huge galaxy, 200 systems created with standard Fyrons Quadrant Mod by Tesco Samoa who has put alot of effort into it, the mod is NOT needed by the players.

2. 20 players at start.

3. No tech trading, No tech gifts. Only trading of materials (i e ships, resources etc). (This way we don't get high tech immediatly.) If you wish to trade tech you'll have to trade ships and scrap them to gain the knowledge. Any trading you can do is allowed!

4. Player uses standard un-modded Gold patch 3 (stock 1.84), unless a new patch arrives in which case the game will be converted. So if you aren't
ready to upgrade your Version of SE4 you shouldn't start in this game.

5. Low tech start.

6. High tech cost.

7. No surrendering.

8. Only own score is shown. (Use intel if you need more info on your neighbours)

9. 2000 Starting race points.

10. Win condition : When all agree upon a winner (Or team of two as winners)

11. Intel allowed. (with max 1 partner we won't get ridicilus high intel points)

12. Max 100 mines/sector.

13. Max units 20000

14. Max Ships 8000

15. 1 Starting planets.

16. 48 Hours timed fully automatic turns. (If all players upload before then the game turn will be executed) Eventually it might be moved to 72 hours if empires get large and turns takes more time. If you need 72 hours for a turn, ask for it, otherwise it will run at 48 hours.

17. ANCIENT RACE TRAIT IS NOT ALLOWED.

18. Starting Resources 100000

19. Home planet Value: Good

20. Event Frequency: None

21. Auto-nag when 8 hours remind of turn time, auto-nag Last two player to upload. (I do not send mails manually telling you to "Hop to it"!! so don't complain to the host about being nagged!)

---------------
Pre-Game Rules:
---------------

1. Always have a valid e-mail adress where the host can reach you.

2. Max/min of racial traits is allowed (if you want to do it you'll have to pay the prize by lowering something else) (RECOMMENDATION: Increase defence, offense and maintnance reduction)

3. Roleplaying is encouraged aswell as in-game stories. But not required!

4. The aim of this game is to have FUN. If you see a fellow player making an obvious fatal mistake, alert them instead of taking advantage of it. This is no rule just a recommendation.

5. When uploading your empire mark wich shipset you are using. No duplicate shipsets allowed. If you are using a stock shipset select "STOCK SHIPSET-XXXXXX" Where XXXXX is the shipset you are using, it must be the same as when you created your empire file.

6. I will need an e-mail from each player before you are allowed to join, when you apply to the game I'll mail you about that.

7. It might not be me who hosts the game, if I start as player I might choose someone else to host, but I'll make sure there is always someone
hosting.

8. There might be more than one host at any given time, hosts should not participate in the game unless there is no other host availible.

-----------
GAME RULES
-----------

1. Max partnership two players. Military alliances with how many you want, research and trade alliances with how many you like. (This way we won't get superalliances, making it impossible to be a lone wolf. Now you still have a chance on your own).

2. Alliance victories are allowed. If you win the game and have a partner that partner is viewed as an equal winner. Max partnership alliances are two
players, so there can as a max be two winners.

3. Don't share comm channels or system maps.(More focus on individual exploration), not a rule but a recommendation!!

4. Retroseries are allowed. (If you want to pay for it use it)

5. Absolutely no e-mail diplomacy prior to in-game contact. You may mail eachother on all other issues but not concerning in-game events and
strategies prior to in-game contact.

6. Alliances are to be based upon in-game events and considerations only, no external friendship or such may come into play when deciding alliances.
Ofcourse you can be friends with your co-players, but try to see beyond that friendship in this game! It is possible to be friends and still fight in a game!

7. Total turtelling is forbidden! (You may shut down worm-holes and build system gravitational shields but there must always be atleast one way to enter a system. If it doesn't have any worm-holes it can't have a system gravitational shield. This goes for individual systems aswell as your entire empire. You may shutdown all wormholes into your empire, then you may build system
gravitational shields in all systems but one!)

------------
Hosting
------------

1. Breaking the rules may result in a warning, or being kicked from the game. Depending on the nature and severity of the transgression. Decided by the host.

2. When an empire becomes without player the host might go in and check that empire from time to time until a replacement is found, he will then see to it that the empire builds defences. He will not start or continue offensive actions.
In the case of a conflict between the hosts empire and the playerless empire the host must accept peace with that empire until a replacement has been found. (If the host is a player in the game).

3. Missing four consecutive turns without notifying the host will get you kicked.(Mail the host if you're going to be away a longer time)

4. We will try to run automated turns, so try to avoid asking for "Last player upload turns". So before asking for the game to be taken off automatic timed turns consider it thouroghly!

5. The host has absolute power in hosting issues, questions might be put to a vote or decided upon by the host.

----------------------------------------
It's considered good maner to introduce yourself at the game forum at the PBW site.

Please state which players you know who has already entered the game and where you live.
It's ok to be friends with other players and to live near them. But be open with it so it won't raise questions later. And write whatever else that others can find interesting about you! We might be in this game together for a loong time.

Ruatha
June 8th, 2004, 01:23 AM
Unformatted rules copied from e-mail:
If anyone has the original mail and can post a better copy here or edit this post please feel free to do so, for better reading.
I'll do it myself eventually otherwise....

Game description
================
Game will be 1.84 unless new patch comes out before we start, then new
> patch!!!
>
> This game is open for all players, newbies and experts alike.
>
> This is the rules below in a condensed view:
> Only partnership with one other player at a time and have fun!.
> ================================================== ==============
>
> If you have any questions regarding the game, the play or whatever,
dont
> hesitate to mail the host, the mailbox is always open.
>
> ----------------------------------------------
> For more info on the map see the NGC4 thread on shrapnel forum.
>
> Anyone feeling to write a role play intro to the game, PLEASE DO SO!!
>
> -------------
> SETTINGS:
> -------------
>
> 1. Huge galaxy, 200 systems created with standard Fyrons Quadrant Mod
by
> Tesco Samoa who has put alot of effort into it, the mod is NOT needed
by
> the
> players.
>
> 2. 20 players at start.
>
> 3. No tech trading, No tech gifts. Only trading of materials (i e
ships,
> resources etc). (This way we don't get high tech immediatly.) If you
> wish to trade tech you'll have to trade ships and scrap them to gain
> the knowledge.
> Any trading you can do is allowed!
>
> 4. Player uses standard un-modded Gold patch 3 (stock 1.84), unless a
new
> patch arrives in which case the game will be converted. So if you
aren't
> ready to upgrade your Version of SE4 you shouldn't start in this game.
>
> 5. Low tech start.
>
> 6. High tech cost.
>
> 7. No surrendering.
>
> 8. Only own score is shown. (Use intel if you need more info on your
> neighbours)
>
> 9. 2000 Starting race points.
>
> 10. Win condition : When all agree upon a winner (Or team of two as
> winners)
>
>
> 11. Intel allowed. (with max 1 partner we won't get ridicilus high
intel
> points)
>
> 12. Max 100 mines/sector.
>
> 13. Max units 20000
>
> 14. Max Ships 8000
>
> 15. 1 Starting planets.
>
> 16. 48 Hours timed fully automatic turns. (If all players upload
before
> then
> the game turn will be executed)
> Eventually it might be moved to 72 hours if empires get large and
turns
> takes more time.
> If you need 72 hours for a turn, ask for it, otherwise it will run at
48
> hours.
>
> 17. ANCIENT RACE TRAIT IS NOT ALLOWED.
>
> 18. Starting Resources 100000
>
> 19. Home planet Value: Good
>
> 20. Event Frequency: None
>
> 21. Auto-nag when 8 hours remind of turn time, auto-nag Last two
player to
> upload. (I do not send mails manually telling you to "Hop to it"!! so
> don't complain to the host about being nagged!)
>
> ------------------
> Pre-Game Rules:
> ---------------
>
> 1. Always have a valid e-mail adress where the host can reach you.
>
> 2. Max/min of racial traits is allowed (if you want to do it you'll
have
> to
> pay the prize by lowering something else) (RECOMMENDATION: Increase
> defence, offense and maintnance reduction)
>
> 3. Roleplaying is encouraged aswell as in-game stories. But not
required!
>
> 4. The aim of this game is to have FUN.
> If you see a fellow player making an obvious fatal mistake, alert them
> instead of taking advantage of it. This is no rule just a
recommendation.
>
> 5. When uploading your empire mark wich shipset you are using. No
> duplicate shipsets allowed. If you are using a stock shipset select
> "STOCK
SHIPSET
> -XXXXXX" Where XXXXX is the shipset you are using, it must be the same
as
> when you created your empire file.
>
> 6. I will need an e-mail from each player before you are allowed to
join,
> when you apply to the game I'll mail you about that.
>
> 7. It might not be me who hosts the game, if I start as player I might
> choose someone else to host, but I'll make sure there is always
someone
> hosting.
>
> 8. There might be more than one host at any given time, hosts should
not
> participate in the game unless there is no other host availible.
>
> -----------
> GAME RULES
> ------------
>
> 1. Max partnership two players. Military alliances with how many you
want,
> research and trade alliances with how many you like. (This way we
won't
> get
> superalliances, making it impossible to be a lone wolf. Now you still
have
> a
> chance on your own).
>
> 2. Alliance victories are allowed. If you win the game and have a
partner
> that partner is viewed as an equal winner. Max partnership alliances
are
> two
> players, so there can as a max be two winners.
>
> 3. Don't share comm channels or system maps.(More focus on individual
> exploration), not a rule but a recommendation!!
>
> 4. Retroseries are allowed. (If you want to pay for it use it)
>
> 5. Absolutely no e-mail diplomacy prior to in-game contact. You may
mail
> eachother on all other issues but not concerning in-game events and
> strategies prior to in-game contact.
>
> 6. Alliances are to be based upon in-game events and considerations
only,
> no
> external friendship or such may come into play when deciding
alliances.
> Ofcourse you can be friends with your co-players, but try to see
beyond
> that
> friendship in this game! It is possible to be friends and still fight
in a
> game!
>
> 7. Total turtelling is forbidden!
> (You may shut down worm-holes and build system gravitational shields
but
> there must always be atleast one way to enter a system. If it doesn't
have
> any worm-holes it can't have a system gravitational shield. This goes
> for individual systems aswell as your entire empire. You may shutdown
> all wormholes into your empire, then you may build
system
> gravitational shields in all systems but one!)
>
> ------------
> Hosting
> ------------
>
> 1. Breaking the rules may result in a warning, or being kicked from
the
> game. Depending on the nature and severity of the transgression.
Decided
> by
> the host.
>
> 2. When an empire becomes without player the host might go in and
check
> that
> empire from time to time until a replacement is found, he will then
see to
> it that the empire builds defences. He will not start or continue
> offensive actions.
> In the case of a conflict between the hosts empire and the playerless
> empire
> the host must accept peace with that empire until a replacement has
been
> found. (If the host is a player in the game).
>
> 3. Missing four consecutive turns without notifying the host will get
you
> kicked.
> (Mail the host if you're going to be away a longer time)
>
> 4. We will try to run automated turns, so try to avoid asking for
"Last
> player upload turns". So before asking for the game to be taken off
> automatic timed turns consider it thouroghly!
>
> 5. The host has absolute power in hosting issues, questions might be
put
> to
> a vote or decided upon by the host.
>
> ----------------------------------------
> It's considered good maner to introduce yourself at the game forum at
the
> PBW site.
>
> Please state which players you know who has already entered the game
and
> where you live.
> It's ok to be friends with other players and to live near them. But be
> open with it so it won't raise questions later.
> And write whatever else that others can find interesting about you! We
> might
> be in this game together for a loong time.
>

[ June 07, 2004, 12:25: Message edited by: Ruatha ]

Roanon
September 26th, 2004, 05:59 PM
Now that I have some time again, I feel like doing something else than micromange the doom of my fellow players http://forum.shrapnelgames.com/images/smilies/wink.gif I chose to revive this thread, although there are other threads where similar things have been posted more recently, but I think it is best fitting here, and maybe we get more. Usual disclaimer, please excuse my bad english, I'm not a native speaker.

----

First Speaker Roanon was studying the monthly resource reports. As usual, the production was increasing in steps that other empires only could dream of. Still, the expenses were growing likewise. He sighed. Maintenance was too high, as usual. But a huge empire needed a huge fleet to protect it, thas was an unchangeable fact. Stored surplus from better times still could cover the difference, but for how long?
His thoughts were interrupted by Administrator Delcon entering. "The Lastest reports, First Speaker" he removed a memory stick from a sealed container.
"Give me an overview, I don't have time to study all the details right now."
"Our home planet has been glassed as expected. About a third of the population could be evacuated, the rest...." his voice trailed off into silence. First Speaker Roanon nodded sorrowful. Another price to pay. How many more lives will be lost in these terrible wars? Too many had already died, up to now only few of his own race. But Roanon also mourned the losses of lives of those just having the bad luck of living under less wise rulers. Warships had to be destroyed, the rulers only met justice, but he preferred common people to be integrated into the wisdom of the Collective and shown the errors of their former ways. He sighed again. "The Intruders?"
"They tried to destroy our ringworld constructors, but the ringworld in Yepho was completed a few days before they arrived. Only the remaining constructors which were of little use after their emergency building period have been destroyed. Shortly after this, this fleet and all other intruders in Yepho have been defeated. Likewise, the Foumban system has been cleared."
"Good." The First Speaker was satisfied. "Reposition the hunter fleets as planned."
"First Speaker, the Aether Lord colony ship that was acting as a spy for the Amon'krie intruders has formed a colony on Yepho XII. As we still are not at war officially..." Again his voice trailed off, showing his disliking of that decision.
Roanon laughed. "They probably still think we cannot see through their submissive attitude while they are agitating behind our back. But we pity them. Only if they attack officially, you will be allowed to execute your invasion plans." "Yes, this time to the end, regardless of any whining." Roanon added before Delcon could interrupt him. "Send them a message requesting Yepho XII, of course".
"And if they do not accept...?"
Roanon sighed. "If they are really that foolish, do what you like, but don't bother me with it. You have full authority to do what will be needed. Anything else?"
"Unpleasant news, First Speaker. The Idaho Spuds have decided to attack finally."
"Not unexpected, although I would have preferred 2 more months of preparation. Did the fleets already in position execute their prepared orders?"
"Everything according to plan, as far as it could be executed with the few ships already in position. Admiral Rhyll is on the way with 2 fleets of 100 baseships each to contain and smash their bridgehead in the Kinsella system. First combat will be expected next month. Smaller fleets have been given consent to operate on their own."
"And the reserves?"
"There are still about 200 enemy ships missing. We do not want to commit our rearguard fleets yet, First Speaker. There still might be an attempt to strike elsewhere while we rush towards Kinsella."
"A spoiling attack with more than half of their fleet? Unlikely. Still, we do not need the reserves yet. Are the reinforcements for next month under training?"
"100 baseships, as usual. We are a bit short on repair capacity for the retrofits, though..." The habit to let his voice trail off was getting on Roanon's nerves, as usual after some time of talking. But Delcon was one of the most brilliant planners of his empire, his wisdom could not be replaced. "I have to leave to attend The Unification. Prepare to colonize our ringworlds. Give Admiral Rhyll all the support he will need. And try to solve this Aether Lord problem peacefully, despite their treachery - and allow them to go on believing that we do not know what they are scheming behind our back."
Administrator Delcon nodded respectfully. He would have liked other orders, but he knew that he could not continue to argue when Roanon wanted to end the audience.
First Speaker Roanon left his rooms to gain inspiration and wisdom by the traditional way of his ancestors. All important thinkers had been brought to this remote planet, where his temporary palace and administration center had also been constructed. A good precaution in these times, as the Last incidents clearly showed. He looked at the stars obove. Where was his home system? His eyes looked in vain. Too distant was that tiny star. Yepho XII would be recolonized soon, surely. But could it be rebuilt so that had again its former spirit and glory? Only a few years of peace should do, but when would peace be restored finally? When would The Wisdom finally rule over this galaxy instead of madness and irrationality?