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DarkAngel
November 7th, 2003, 06:23 AM
some of you may remember me posting a working planetary cloaking device which cloaked an entire planet,however it had the problem of having to save/reload the game for the cloak icon to appear.it works perfectly except for that little nuisance,however i still can't figure out why it does that.i figured since i have gold Version i'd try it again and unfortunatly it does the exact same thing.it works,but you have to save/reload after it is built.i am posting it here again,perhaps someone can tell me what is the problem with it....

Name := Planetary Cloaking Device
Description := Device which effectively cloaks an entire planet
Facility Group := Shields
Facility Family := 39
Roman Numeral := 0
Restrictions := None
Pic Num := 8
Cost Minerals := 20000
Cost Organics := 0
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 9
Number of Abilities := 5
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 3 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 4
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 3 Passive EM scans.
Ability 2 Val 1 := EM Passive
Ability 2 Val 2 := 4
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 3 Psychic scans.
Ability 3 Val 1 := Psychic
Ability 3 Val 2 := 4
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 3 Gravitic scans.
Ability 4 Val 1 := Gravitic
Ability 4 Val 2 := 4
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 3 Temporal scans.
Ability 5 Val 1 := Temporal
Ability 5 Val 2 := 4

DarkAngel
November 8th, 2003, 02:13 AM
bumping this up so perhaps someone will actually look at it

Suicide Junkie
November 8th, 2003, 02:20 AM
And it all it needs is for the player to reload a savegame in order to work properly?

I'd send it to Aaron directly; it sounds like it should be very easy to fix.

Suicide Junkie
November 20th, 2003, 03:25 AM
Version 1.85:
10. Fixed - Planets would not recalculate their sight values when a new facility was built (this would make planets with cloaking abilities not light up cloak button).<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron
November 20th, 2003, 03:48 AM
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? http://forum.shrapnelgames.com/images/icons/icon12.gif

Puke
November 20th, 2003, 04:00 AM
i dunno about planet cloaking, but sector cloaking (like the storm) certainly works on both components and facilities. if planet cloaking works too, thats even better.

Fyron
November 20th, 2003, 04:48 AM
I know that. I was asking about a facility with the cloaking ability. http://forum.shrapnelgames.com/images/icons/icon7.gif

Andrés
November 20th, 2003, 04:53 AM
ISTR that some facilities such as RD and SP don't work on a cloaked planet.

Baron Munchausen
November 20th, 2003, 06:58 AM
Originally posted by Imperator Fyron:
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">If a planet recognises the cloaking ability, it must be possible to cloak a planet. And it was apparently supposed to be working before. Try setting up a planet with a cloak facility and using the hot key for cloaking on/off in a 1.84 game. It might work. http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen
November 20th, 2003, 07:01 AM
Originally posted by Andres:
ISTR that some facilities such as RD and SP don't work on a cloaked planet. <font size="2" face="sans-serif, arial, verdana">Does this sound illogical? How do the freighters find the cloaked planet? How does a ship resupply itself if it can't find the planet? http://forum.shrapnelgames.com/images/icons/icon7.gif It's obvious that this sort of 'trick' is only useful for military or other 'special' planets. You can't expect to cloak your entire empire and have it to continue to function normally.

Kamog
November 20th, 2003, 07:04 AM
Cloaking planets actually works? That's great! http://forum.shrapnelgames.com/images/icons/icon7.gif
So if an enemy ship is in the same sector as your planet and the ship doesn't have the sensors to see the planet, will the planet be blockaded? If not, then can you unblockade a planet by cloaking it?

Fyron
November 20th, 2003, 07:04 AM
Originally posted by Baron Munchausen:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">If a planet recognises the cloaking ability, it must be possible to cloak a planet. And it was apparently supposed to be working before. Try setting up a planet with a cloak facility and using the hot key for cloaking on/off in a 1.84 game. It might work. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually... cloaking facilities do NOT cloak planets now.

narf poit chez BOOM
November 20th, 2003, 07:04 AM
"well, sir, we should be on the planet."

"you sure?"

"well, this is where the charts say it is. plus, we've got gravity."

"this ships got artificial gravity that you can't turn off."

"well, i'm pretty sure we're sitting on something."

"well, then, you go first."

"rank before bueaty. i insist."

and there we leave our hapless insubordinate and noncomander, no doubt to stay in their current location for quite a while.

[ November 20, 2003, 05:11: Message edited by: narf poit chez BOOM ]

Mephisto
November 20th, 2003, 10:31 AM
Originally posted by Imperator Fyron:
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">They get actually cloaked. No trace of them to be seen. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
November 20th, 2003, 06:04 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Actually... cloaking facilities do NOT cloak planets now. <font size="2" face="sans-serif, arial, verdana">According to the first post in this thread they do. You just have to save and reload the game to get it to display the cloak icon. Are you saying you have tested this and Darkangel is incorrect?

Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No they do not. They appear to be cloaked, but if you actually test it out, they are still visible. This is with a cloaking facility, not using the sector-sight obscuration ability on a base/ship. Combat Wombat tested this, and Darkangel is incorrect.

Fyron
November 20th, 2003, 06:06 PM
Originally posted by Mephisto:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">They get actually cloaked. No trace of them to be seen. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">And this is with a planet with cloaking abilities on a facility? You have tested it with a second human player to verify that it is really invisible?

Mephisto
November 20th, 2003, 11:34 PM
Originally posted by Imperator Fyron:
And this is with a planet with cloaking abilities on a facility? You have tested it with a second human player to verify that it is really invisible? <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Indeed. A facility with the settings from this very thread will activate the cloak button and it will hide the planet from view to another human player. I tested it before my Last post actually to be sure. Oh, and the name of the planet is also hidden (so you don't have an empty sector with "Centauri Prime" directly under it http://forum.shrapnelgames.com/images/icons/icon12.gif ). An enemy ship in the same sector as the cloaked planet will, without sensors, not engage in combat either. Remember, this is with the latest beta.

Fyron
November 20th, 2003, 11:39 PM
Yay! It certainly doesn't work like that in the latest non-Beta. http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo
November 21st, 2003, 02:21 AM
Originally posted by Imperator Fyron:
Actually... cloaking facilities do NOT cloak planets now. <font size="2" face="sans-serif, arial, verdana">According to the first post in this thread they do. You just have to save and reload the game to get it to display the cloak icon. Are you saying you have tested this and Darkangel is incorrect?

Geoschmo

Omnicron1
November 24th, 2003, 09:34 PM
the latest bet of what is there a Version 1.85 out there that i dont know about???

im confused and scared and in a dark place...did someone cloak my planet?

which brings to mind what if your walking on the planet... is it an atmosphere level cloak so that anyone inside the atmosphere is still visible and if so wouldnt a close flight reveal the truth?

Ed Kolis
November 24th, 2003, 09:47 PM
Originally posted by Omnicron1:
the latest bet of what is there a Version 1.85 out there that i dont know about???<font size="2" face="sans-serif, arial, verdana">Just for the beta testers... there's no public patch out yet past 1.84. But there should be in about a month... http://forum.shrapnelgames.com/images/icons/icon10.gif

which brings to mind what if your walking on the planet... is it an atmosphere level cloak so that anyone inside the atmosphere is still visible and if so wouldnt a close flight reveal the truth? <font size="2" face="sans-serif, arial, verdana">Yeah, sure. I guess by the time you see the planet, your ship would have crashed into it already http://forum.shrapnelgames.com/images/icons/icon12.gif

Now there's an idea... sectors with cloaked planets ought to have a chance of ships being randomly destroyed each turn, but when one does, population/cargo/facilities on the planet will be destroyed! http://forum.shrapnelgames.com/images/icons/tongue.gif

DeadZone
November 25th, 2003, 01:15 PM
Do we have an eta on it Houston?

[ November 25, 2003, 11:16: Message edited by: DeadZone ]

Fyron
November 25th, 2003, 05:47 PM
MM hopes to get the public patch released by the end of 2003.

narf poit chez BOOM
November 25th, 2003, 11:04 PM
which brings to mind what if your walking on the planet... is it an atmosphere level cloak so that anyone inside the atmosphere is still visible and if so wouldnt a close flight reveal the truth?
<font size="2" face="sans-serif, arial, verdana">look down. i beleive addressed one possibility there. http://forum.shrapnelgames.com/images/icons/icon10.gif

DeadZone
November 26th, 2003, 03:57 PM
Originally posted by Imperator Fyron:
MM hopes to get the public patch released by the end of 2003. <font size="2" face="sans-serif, arial, verdana">OMG thats like amonth, thats like too long lol

Seriously, any chance of a patch history so we can see wot to expect

ppppppppllllllllllssssssssss!!!!!!!

DarkAngel
February 20th, 2004, 02:26 AM
been a looooong time since i've been able to get back Online.seems to have been quite a discussion about my planetary cloaking device.can i assume it worked?

DarkAngel
February 25th, 2004, 01:45 AM
can anyone answer my question pleeeeeeeeease....did it work?

Captain Kwok
February 25th, 2004, 02:00 AM
Originally posted by DarkAngel:
can anyone answer my question pleeeeeeeeease....did it work? <font size="2" face="sans-serif, arial, verdana">Yes, it will...

The Last few beta patches have fixed all (most?) of the bugs associated with planetary cloaking.

DarkAngel
February 25th, 2004, 02:55 AM
alright!....glad to know i actually made a good contribution to the game http://forum.shrapnelgames.com/images/icons/icon10.gif

Paul1980au
February 25th, 2004, 04:56 AM
Fighter cloaking would be interesting.

Planet cloaking is a good idea - but id like to also see detection devices able to be put onto ships also.

DarkAngel
February 25th, 2004, 05:19 AM
detection devices should be a simple one,just as there's scanners for ship cloaking it should be the same for the planetetary device,just make a scanner componant for it.

DarkAngel
February 26th, 2004, 01:41 AM
someone member rated me a 1,the lowest rating...what i do to deserve that?if i did somethign wrong lemme know and btw,i haven't seen any mod or anything with the facility in it give credit to it's designer http://forum.shrapnelgames.com/images/icons/icon9.gif

[ February 25, 2004, 23:44: Message edited by: DarkAngel ]

Loser
February 26th, 2004, 01:55 AM
No, you probably didn't do anything wrong. It was probably just someone enjoying the power of anonimity.

A lot of us got a 1 for our first rating, then other people step in to lift that one, becuase it's just wrong, few people deserve a one, and your rating gets somewhat established.

Fyron
February 26th, 2004, 03:16 AM
Yeah, there is some troll with really bad self esteem problems that goes around and rates everyone (newbies especially) a 1. I suggest just disabling your rating, as the Ratings are 99.9% meaningless without any sort of comments attached to them.

Randallw
February 26th, 2004, 09:05 AM
I'm a bit confused. As far as i know you can't cloak planets in the stock game. The readme for the latest patch has numerous mentions of fixes to planet cloaks but at no stage does it say "Planets can now cloak". My only answer is the developers are helping out someones mod?. Is this correct?, please.

narf poit chez BOOM
February 26th, 2004, 09:09 AM
yep. helping out mods.

Randallw
February 26th, 2004, 09:25 AM
thanks. That seemed to be the case.