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View Full Version : An interesting MP Combat Discovery!


Atrocities
November 7th, 2003, 11:56 AM
I am running a simulation PBW game testing out the Conqeust mod when I ran acrossed this bug.

All weapons are stock, not modified.

Each race has a fleet of ships equal to each other at around 25 ships appeace. Both races have the same advantages, and standard additional ship components and ship experience levels. (Ecm, Multi Trac) (Training at 20%)

One race is torpedo based, the other PPB.

What I am finding is that in simulations the PPB ships decimate the Torpedo ships. But I process the turn and I discover that the PPB ships are destroyed each and every time with only the loss of one or two Torpedo ships. I replayed the combat and discovered that the Torpdeo ships, which are to fire once every two turns or so are firing each turn. This gives them a fricking huge advantage.

[ November 07, 2003, 13:18: Message edited by: Atrocities ]

Atrocities
November 7th, 2003, 12:15 PM
To test this theory out, I combined fleets. I had a fleet of 100 Torp ships fight a fleet of 170 PPB ships. Care to guess who won?

The Torp fleet anhilated the PPB fleet. This has got to be a bug!!!

Atrocities
November 7th, 2003, 03:04 PM
Thanks for running that double check Geoschmo, I will double check the files again, it has to be something I did then. I will figure it out and post what I find later. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ah the fun of modding. http://forum.shrapnelgames.com/images/icons/icon7.gif I wonder what this will do? What do you mean the WMG can fire torpedos now??? http://forum.shrapnelgames.com/images/icons/icon10.gif

Ed Kolis
November 7th, 2003, 04:03 PM
Of course, if it's just his mod and they're still only firing every other turn in the simulator, then that would be a DIFFERENT bug in the game http://forum.shrapnelgames.com/images/icons/icon12.gif

Unknown_Enemy
November 8th, 2003, 02:35 AM
which patch level ?

Atrocities
November 8th, 2003, 02:38 AM
Originally posted by Unknown_Enemy:
which patch level ? <font size="2" face="sans-serif, arial, verdana">I'm sorry UE, I don't understand the question. The latest Version of SEIV is what I am using.

It might be an effect of the mod, but then again it might not be. I was hoping that others might have some info on this or possibly double check it in a game or PBW game to see if it is an issue or just some fluke I experienced.

geoschmo
November 8th, 2003, 02:52 AM
I just ran a quick test using Version 1.84 and the topedoes were defintly only firing every other turn in combat. I would guess it's something quirky with your mod. You are sure you didn't change the ROF?

If you have some files and a save game I'd be happy to look at them and see if I can turn anything up.

Geoschmo