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Renegade 13
December 30th, 2003, 05:44 PM
Ok, here it is. If I complete an Intel project like Counter-Intelligence 2, it says we have completed the project and defended against attacks from Empire X. So do those points continue to be used for defense, or are they gone forever? Thanks.

Renegade 13

Phoenix-D
December 30th, 2003, 06:00 PM
All remaining points go poof. Don't allow counter-intel to finish, its a waste.

Grandpa Kim
December 31st, 2003, 05:38 AM
Quite right, PD, counter-intel is counter intuitive. http://forum.shrapnelgames.com/images/icons/icon12.gif

Renegade 13
December 31st, 2003, 07:09 AM
Doesn't make a lot of sense. That's always how I thought it worked, but still... Anyways, thanks for the help.

Renegade 13

Kamog
December 31st, 2003, 07:34 AM
Yeah, I agree. Every turn, I have to remember to check if my counter-intel projects are close to completion, and if so, to move it to the end of the queue. Often I forget to do that, and next turn I get the message that the project completed - there goes all those accumulated points, gone! http://forum.shrapnelgames.com/images/icons/icon9.gif

Fyron
December 31st, 2003, 11:24 AM
What the game should do is just max out the CI and leave the points in it.

[ December 31, 2003, 09:33: Message edited by: Imperator Fyron ]

se5a
December 31st, 2003, 11:55 AM
wait, so if when my CI project is nearly full, remove all my intelegence buildings I still have good CI?

primitive
December 31st, 2003, 12:14 PM
Originally posted by se5a:
wait, so if when my CI project is nearly full, remove all my intelegence buildings I still have good CI? <font size="2" face="sans-serif, arial, verdana">Well that would certainly work, but the normal solution is to just move it to the end of the queue.
Remember to turn the "divide points equally" off.

Karibu
December 31st, 2003, 01:00 PM
Heh, ironically, you would have problems (all CI projects would be full and you would have to check them constantly not to lose points in them) if nobody would try to penetrate your CI http://forum.shrapnelgames.com/images/icons/tongue.gif

[ December 31, 2003, 11:01: Message edited by: Karibu ]

Renegade 13
December 31st, 2003, 05:50 PM
Originally posted by Imperator Fyron:
What the game should do is just max out the CI and leave the points in it. <font size="2" face="sans-serif, arial, verdana">Another request for SEV I guess.

BBegemott
December 31st, 2003, 07:20 PM
Originally posted by Kamog:
Yeah, I agree. Every turn, I have to remember to check if my counter-intel projects are close to completion, and if so, to move it to the end of the queue. Often I forget to do that, and next turn I get the message that the project completed - there goes all those accumulated points, gone! <font size="2" face="sans-serif, arial, verdana">You may use the 'repeat projects' button. This prevents at least from finishing CI projects. Especially it is good while using the same intel projects against the same empire and targeting 'ANY'. Set once and forget about it http://forum.shrapnelgames.com/images/icons/icon12.gif Surely, if you don't want 'ANY', you'll have to set intel projects manually.

Kamog
December 31st, 2003, 07:29 PM
I think that the counter-intel projects still get completed when 'repeat projects' is enabled. It just starts new projects automatically. So if in the Last turn, your CI project was 90% complete, and the next turn the project finished, you would see that the completion of the project is now back down to around 0% again because the old one is gone and a fresh one was created. Those accumulated points are still lost, aren't they?

capnq
December 31st, 2003, 08:39 PM
Also, Repeat Projects puts the new intel project in the same slot the completed one was in (unlike the Research queue, which puts the repeated project at the end of the queue).