View Full Version : Base and satellite placement
JurijD
January 4th, 2004, 08:40 PM
Hey, can someone tell me the answeres to these questions:
1. Where are bases that are in orbit around planets placed during combat? (dispersed randomly accross the map or kept together somewhere)
2. Are they kept at the same place for all combats in that sector or do they "move" around?
3. If you drop satellites off at a warp point are they close to the warp point or just placed randomly somewhere on the map?
4. If you build a base at a warp point, is it near it or placed randomly?
I could test all of this but it would take a while...
[ January 04, 2004, 18:42: Message edited by: JurijD ]
Puke
January 4th, 2004, 08:53 PM
bases and sats are placed near by a planet, slightly randomly, but always on the far side away from the attacker. presumeably because the attacker can pick his angle of approach, but there has been much *****ing and debate about that in the past.
you can increase your coverage by building multiple bases, and some may end up on the near side of the planet, if you have enough. sats always end up in a single stack.
any warp point defenders, be they ships or bases or whatever, appear near the warp point if the enemy is coming through it. they also get the first shot! warp points are handy things to defend! if someone is approaching the warp point from the near side, i think you just start out at opposite ends of the map.
JurijD
January 4th, 2004, 08:58 PM
I see...because in the simulator if you put on a planet and a few bases they get placed randomly across the map.
I hope you're sure about this.
Suicide Junkie
January 4th, 2004, 09:52 PM
The simulator does not include all aspects of battle. It can give you an idea of what your ships can do, but real combat is always different.
geoschmo
January 4th, 2004, 10:24 PM
In the next patch, giving a player planets or bases in the simulator combat will cause them to be placed in the center, as well as all their ships.
JurijD
January 4th, 2004, 10:57 PM
I see... so if you have say 10 bases they are all spread around the planet in a sort of "orbit" or what?
Renegade 13
January 5th, 2004, 12:26 AM
Basically, yes.
Fyron
January 5th, 2004, 01:30 AM
No. They are grouped near the planet, but not spread evenly. It is possible to have them all in one bunch on one side of the planet. Having more increases the chance of having some on the side that you are being attacked on, but there is no guarantee.
capnq
January 5th, 2004, 10:19 PM
bases and sats are placed near by a planet, slightly randomly, but always on the far side away from the attacker. <font size="2" face="sans-serif, arial, verdana">I've seen satellite Groups and bases on the attacked side.
Slick
January 6th, 2004, 12:50 AM
So have I. I think it just seems that they are always placed incorrectly because they can be placed anywhere around a planet, but most of the available area is not between the attacker and the planet. I sure wish this would be improved. I wish satellites and bases would go into a number (say 4 or 6) Groups around the planet. Maybe SE5 will have such placement.
Slick.
narf poit chez BOOM
January 6th, 2004, 12:53 AM
can you give bases/satelite's combat movement?
Slick
January 6th, 2004, 01:03 AM
Originally posted by narf poit chez BOOM:
can you give bases/satelite's combat movement? <font size="2" face="sans-serif, arial, verdana">Devnull mod gives bases combat movement. Satellites can't be given combat movement. I think someone was tinkering with using fighters as satellites in a mod to get that effect since fighters get 1 movement point even without engines.
Slick.
Atrocities
January 6th, 2004, 08:50 AM
I feel that Satellites should always be deployed in a combat move over a planet in a plus or cross pattern evenly with the odd number going to the center.
Bases should always have the first fire in combat except against cloaked ships. Cloaked ships should always, regardless, have the first shot in combat, and should be placed close to an enemy world instead of out in the boon docks.
JurijD
January 6th, 2004, 11:18 AM
Oh and another thing. Say u have several bases on the far side of a warp point (enemy ships don't encounter them after warping but before) and combat starts.
My understanding is that in such a situation at combat start my bases and the enemy ships are at opposing sides of the map. The question is how far apart are my bases places? Because in the simulator they can be spread all over my half of the map (especially if you have like 10).
I'd hope they get placed closer together in a little cluster or something... say 1 or 2 squares appart. I mean that would be the logical thing to do.
[ January 06, 2004, 09:21: Message edited by: JurijD ]
Baron Munchausen
January 6th, 2004, 06:50 PM
Originally posted by JurijD:
Oh and another thing. Say u have several bases on the far side of a warp point (enemy ships don't encounter them after warping but before) and combat starts.
My understanding is that in such a situation at combat start my bases and the enemy ships are at opposing sides of the map. The question is how far apart are my bases places? Because in the simulator they can be spread all over my half of the map (especially if you have like 10).
I'd hope they get placed closer together in a little cluster or something... say 1 or 2 squares appart. I mean that would be the logical thing to do. <font size="2" face="sans-serif, arial, verdana">Not really a 'little' cluster but usually close enough together that they can support each other. You know you can make a fleet for bases and keep them closer together, don't you?
Fyron
January 6th, 2004, 07:01 PM
No you can't. One of the later Gold patches made it so that bases can not join fleets by default. You have to mod the game to allow them to join fleets again, and this can not be done for PBW games unless you use a custom mod.
Narratio
January 7th, 2004, 02:46 AM
Satelite and base placement has always been a problem. Smart placement would be;
2 bases/sats - 180 degrees apart.
3 bases/sats - 120 degrees apart.
4 bases/sats - 90 degrees apart.
So it shouldn't matter matter about approach angle. There'll aways be one with a clear shot.
Same with twenty or thirty sats. Divide the number by 4 and that's how many Groups you've got, not one huge great stack! Roll on SE5 and correct this.
[ January 06, 2004, 12:47: Message edited by: Narratio ]
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