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Zanthor
November 16th, 2000, 08:50 PM
Hey all,
Very nice game! That out of the way. Does anyone know how to stop rioting? I took over 20+ planets and left troops on each of them. Almost all of them are rioting. Two of the systems has Urban Pacification Center III's. I would think that after I took them over that they would work for me. I don't see any other ways to control/modify the happiness. That was one benefit from SEIII that was lost. Any ideas?

Zanthor

mbosveld
November 16th, 2000, 08:54 PM
I have had to wait many turns before the slow change in happiness caused the rioting to stop from Pacification centers.

Warlord Adamus
November 16th, 2000, 08:58 PM
Move a fleet in the system (10 ships or more) to speed up the process. If you want a certain planet to quit rioting, move the fleet directly over that planet.

Cyrien
November 17th, 2000, 05:18 PM
Nothing like threatening a rioting population with imminent dstruction from your fleets to calm them down. Maybe a new component? Orbital Gas Canister. Equip on a ship move in orbit drop it down and ppl get happy fast... http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Maybe a bomb own planet order to stop the rioting... several of the race descs mention the race bombing their own people when they revolt.

Seawolf
November 17th, 2000, 06:26 PM
Happiness is determine by what type of race you are. IE if your race is bloodthristy then they want fighting etc. To make planets happy you need to remove the troops! Nothing reminds populations that they are conquered more then troops.

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Seawolf on the prowl

James Sterrett
November 17th, 2000, 07:07 PM
"To make planets happy you need to remove the troops! Nothing reminds populations that they are conquered more then troops."

Ah.... and here I'd been assuming that more troops would make them less likely to riot, since it constituted a larger military presence.


<begin side rant>

Is all this sort of stuff - troops incense captured planet populations, counter-intelligence ops are effective the entire time they are running, when resupply occurs in a turn, etc amen, in the manual that didn't get printed? I'm pretty sure it isn't buried in the HTML doco that explains what the buttons do. The more I learn on this forum from the beta testers, the less I am enthralled by the documentation.

<return to original discussion>

LintMan
November 17th, 2000, 07:25 PM
James, if you look down in this forum a bit, you'll see my "manual disappointment" post where I say much the same things as you do here. I think the html manual is fully what would have been printed up, so nothing was lost. In that thread, Malfador and Shrapnel state there was too much detail for them to broadly cover all possible questions in the manual, but they are going to put up a web page which answers specific detail questions.

In the meantime, your best bet is to read the forums here (and I also like the SE4 Center ones at: http://www.connected.bc.ca/~thomas/se4/ )
There's a lot of very knowledgeable people on the forums and you can pick up a lot if you got back a few pages and read the old Posts. That's how I found out a lot of stuff.

James Sterrett
November 17th, 2000, 09:22 PM
Lintman - thanks for the info, though it's something I've already been doing. 8) And I broadly agree with your rant on the manual; it's just that my reserve took longer to break than yours. 8)

The *real* shame of the documentation is that it will likely drive people away from the game because it's difficult to figure it out initially. I know a couple of people who gave up on it because they couldn't figure out how to make things work in the demo. They miss out on a great game, Malfador/Shrapnel misses out on profits, and thus we might miss out on having a SEV. 8(

Gavin
October 24th, 2001, 09:18 PM
That business about 10 ships or more is rather dumb, you tell me that 10 escorts scare a population more into submission than 1 Dreadnought?

My solution, which did not work, was to build the ISF Security, a D-7 class security cruiser with cargo space.

After moving in to orbit, it transported a large group of Klingon fighting vehicles and Warriors down, then transported up some of the rioters for 'negotiation'.

..Then we put them in the air lock and opened the outer door, broadcasting their screams planet-wide.

Then we beamed up more...

It is unfortunate that this tactic proved unsuccessful. The alien slave population of Resselak III is now just a navigation hazard in that system, no more... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif



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'If there are gods, they do not care, and justice always goes to the strong. But know this - all that is done before the naked stars is remembered' - Klingon proverb, the Final Reflection.

Suicide Junkie
October 24th, 2001, 11:49 PM
I don't know where you're getting the "remove troops to make em happy" thing:

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Our Troops on Planet := -2
Enemy Troops on Planet := 150
Natural Decrease for Other Races := 20<HR></BLOCKQUOTE>That's a -2 to the ANGER rating. So the people become happier.

The problem is that your pop is probably at the maximum anger level (+200), and rioting starts at +75.
You need at least 10 troops just to keep the people from getting angrier.
50 additional troops should get your planet back to productivity in 4 turns or so.

Also, fighting as a peaceful race will hurt, and making peace as a bloodthirsty race will slow you down. Any enemy ships in the area will boost anger (even if cloaked (at least until the next patch)).

Fill up the planets with troops, and stack ships on the best planets. Then wait a year.

tesco samoa
October 25th, 2001, 01:46 AM
if your temporal the temporal vacation services works great.

But I usually drop troops.

i.e. open warp point and bring in the troops to stop the rioting

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Inter arma silent leges

Suicide Junkie
October 25th, 2001, 02:51 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>That business about 10 ships or more is rather dumb, you tell me that 10 escorts scare a population more into submission than 1 Dreadnought?<HR></BLOCKQUOTE>Well, the size of the ship probably dosen't matter too much to the people (They're all pretty darn big), but the ten escorts can get up close and personal with ten times more people/cities in the same amount of time.

CW
October 25th, 2001, 08:17 AM
For some reason I rarely see riots in my newly acquired planets, but I did have a few in one of my solo games. When it happened I turned around an invasion fleet of 30 dreadnoughts plus some other ships, moved it right over the planet and dropped a "Homeworlds Expedition Unit" on it, that's a large transport worth of large troops. That calmed down the people in one single turn.

Schwarzbart
October 25th, 2001, 08:48 AM
The Last riots in one of my planets I just drop 100 small Troops. After this the troops do theyr work and gradually better the mood of my peopel.

Atrocities
October 25th, 2001, 11:25 AM
I like my method the best.

I send over about 5 transports, and upload the traitoris filth and then expell them into space. Once the planet has only a million population left, I abandon the planet. Later, I will move a few ships in long with a transport full of my people, and re-establish the colony. The ships in orbit will reduce the chance of the colony going into riot mode, and even if they do,the fleet will eventually quell the riot and I can then build Pacification centers.

Hope this helps.

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New Age Ship Yards (http://www.angelfire.com/tv2/NewAgeShipyards/index.html)

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Borg.zip) Breen (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Breen.zip) Species 8472 (http://forum.shrapnelgames.com/ubbuploads/Atrocities/8472.zip) Cardassian (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Card.zip) Dominion (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Dominion.zip) STNG (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Fed.zip) Ferengi (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Ferg.zip) Klingon (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Klingon.zip) Romulan (http://forum.shrapnelgames.com/ubbuploads/Atrocities/Romulan.zip)
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Baron Munchausen
October 25th, 2001, 05:44 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Zanthor:
Hey all,
Very nice game! That out of the way. Does anyone know how to stop rioting? I took over 20+ planets and left troops on each of them. Almost all of them are rioting. Two of the systems has Urban Pacification Center III's. I would think that after I took them over that they would work for me. I don't see any other ways to control/modify the happiness. That was one benefit from SEIII that was lost. Any ideas?

Zanthor<HR></BLOCKQUOTE>

Have some patience. There will be results, it just depends on how many troops you have left. When I drop several hundred troops on a planet and capture it, I leave ALL of them there for the next turn and the planet is always jubilant next turn, even if it was rioting when captured. So, if you aren't getting results fast enough use more troops. At least 20 per planet.

Krakenup
October 25th, 2001, 07:52 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
Have some patience. <HR></BLOCKQUOTE> I hope he is very patient since the post you responded to is nearly a year old. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I suspect that they have forgotten what they were rioting about by now.

Baron Munchausen
October 25th, 2001, 08:25 PM
Well, I didn't look at the date of the original post. I just noticed the thread bouncing up to the top of the list. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif If the post is that old then troops might not have had the happiness effects yet. I forget exactly which patch this was added in.

tesco samoa
October 26th, 2001, 02:05 PM
One game I played a race with -20 happiness, -50 tolerance, - 7 or -10 on reproduction. ( Organic, Temperal ) ( I was playing a society of subgated immortials )

It was a hard game. No Reproduction. Unhappy to Angry was the Norm for all planets. I used troops extensively. To keep the population under rap. I had 3 fleets of 8 med transports and 1 warp ship. Very hard to keep everyone under raps until the Temporal Vacation Services III came on line. Then it still took about 3 years to make the masses happy.

I think I stopped about 30-50 rebellions.

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Inter arma silent leges