View Full Version : Mechanics question-movement
EmerilBAM
January 25th, 2004, 10:00 AM
Does anyone know a way i could create different components for strategic and combat movement-so one type for moving through systems and another for during combat? I've messed with the Combat movement generation system, but it takes only the highest number for the whole ship, and I'd like to be able to add engines to some ships to make them able to maneuver in combat. I've also had trouble creating an engine that doesn't add combat movement but retains strategic movement. Any ideas?
Fyron
January 25th, 2004, 10:04 AM
There is no way to do this, without using the combat movement bonus ability and the emergency movement ability, which is not a good solution at all.
PvK
January 26th, 2004, 01:15 AM
Combat movement bonus is ok, isn't it?
PvK
Fyron
January 26th, 2004, 02:44 AM
Yes, it works, but only the highest level from all comps with that ability is used. So, you can not make combat engines that give +1 combat movement and no strategic movement each, for example.
oleg
January 26th, 2004, 04:17 AM
Originally posted by Imperator Fyron:
Yes, it works, but only the highest level from all comps with that ability is used. So, you can not make combat engines that give +1 combat movement and no strategic movement each, for example. <font size="2" face="sans-serif, arial, verdana">Can mounts help in some way ? Give different ship size requirements for different combat engines orsomething like that ? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Fyron
January 26th, 2004, 05:29 AM
Not really. You still have no choice in the matter, and all ships of a certain size will be forced to move the same in combat. This is fine if you don't mind losing a great area for strategic depth. http://forum.shrapnelgames.com/images/icons/icon9.gif
PvK
January 26th, 2004, 07:34 AM
I think you could fight the system to at least get some choices, but it'd still be lame that the component with Combat Movement would only be one component, so there's good no way to lose part of the movement ability to damage.
Also, it only lets you add to the speed from other factors, not replace or reduce combat speed.
So as Fryon said originally, there are a couple of limited things that can be modded in this department, but they're pretty limited.
I was just considering making a mod which would involve some ships having rather lower combat speeds, but these limits came to mind, and it undermined the whole concept.
PvK
oleg
January 26th, 2004, 04:07 PM
Does engine-killers work on combat-only movement components ?
PvK
January 26th, 2004, 11:18 PM
No, I think it only hits components with the Standard Movement ability on them.
PvK
Fyron
January 27th, 2004, 12:22 AM
So you can add a Standard Movement ability with a value of 0 on them, and then they will be susceptible to engine killers.
Parasite
January 27th, 2004, 11:20 PM
Doesn't a fighters afterburner do this? It does not increase system movement, but does give extra movement in combat.
Fyron
January 27th, 2004, 11:56 PM
That is the ability we were talking about. The problem is that it is one per ship, so you can not really get combat engines in the sense of more of them give more movement like with regular engines. http://forum.shrapnelgames.com/images/icons/icon9.gif
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