View Full Version : Long Range Scaners
Vasiliy
January 30th, 2004, 10:12 PM
Hi
I have Long Range Scaner I on the ship but I can't see anything in the other systems. What mean scan 1 sector away? Can I see other system if this ship is on Warp Point in another system?
Thanks
Ragnarok
January 30th, 2004, 10:14 PM
Originally posted by Vasiliy:
Hi
I have Long Range Scaner I on the ship but I can't see anything in the other systems. What mean scan 1 sector away? Can I see other system if this ship is on Warp Point in another system?
Thanks <font size="2" face="sans-serif, arial, verdana">1 sector is one square in each system. With long range scanner 1 you have to be 'right next' to the ship you are trying to scan, not one whole system away.
[ January 30, 2004, 20:16: Message edited by: Ragnarok ]
Renegade 13
January 30th, 2004, 10:15 PM
The Long Range Scanner scans enemy ships to see what the design is. Scan 1 sector away means you can scan a ship that is in the sector beside your ship that has the scanner. Scan 3 sectors means your ship can scan ships that are up to 3 movement points away. I can't really describe it well, hopefully someone else can do a better job http://forum.shrapnelgames.com/images/icons/icon7.gif
Vasiliy
January 30th, 2004, 10:24 PM
Thanks
Suicide Junkie
January 31st, 2004, 12:05 AM
You also get to spy on the ship's damaged components and the cargo they're carrying!
PvK
January 31st, 2004, 01:55 AM
... and their supply level.
And no, it won't scan through a warp point.
PvK
Nocturnal
January 31st, 2004, 03:23 AM
I like sending a ship with Scanners 3 (that can scan 5 sectors away) to close orbit around the sun, and from there it can scan every ship in the system in a swoop. Makes a good scout. Memo to self: design small cloaked scanner/sensor spy ship.
Cheeze
January 31st, 2004, 05:49 AM
Long Range Scanners are stopped by Scanner Jammers and the ever-popular Scattering Armor. So remember that you won't get a free peek at everything. Also, you can see what space stations are building.
A Last note, currently if you scan ships you haven't seen before they will appear in your "enemy ships" design list, but only for that turn. As yet, the game doesn't store those designs for you permanently, but I believe a fix for that is in the works. http://forum.shrapnelgames.com/images/icons/icon10.gif
Kamog
January 31st, 2004, 07:25 AM
What I wonder about is, how can you see the design of an enemy ship, even without sensors, just by going into battle? You find out what all the components make up the enemy design, even if your ship was instantly obliterated in the battle, and even if they have a scanner jammer. In my opinion, I feel that simply being in a battle shouldn't reveal the detailed enemy design if you lose the battle and if their scanner jammer / scattering armor wasn't damaged.
oleg
January 31st, 2004, 08:12 AM
Probably because battles occur at much closer distance. 1 sector is already an interplanetary distance. Like from Earth to Mars. Battles on the other hand, scaled to something like between Earth and Moon. No wonder you can get better readings, scattering armor or not ! As to receiving designs when you lose, why should it matter ? Your ships send continiuos telemetry back to HW by (subspace?)radio or laser. You don't really need hardcopies http://forum.shrapnelgames.com/images/icons/icon10.gif
narf poit chez BOOM
January 31st, 2004, 08:19 AM
how could you scan something enough to know what every component on it is and still have ecm affect your targetting?
Kamog
January 31st, 2004, 08:29 AM
The other thing is, how can you see the descriptions of components that you haven't researched yourself yet? For example, if you haven't researched quantum reactors yet and you scan one on an enemy ship, why would you know what it does?
narf poit chez BOOM
January 31st, 2004, 08:44 AM
maybe you can recognize it from theory's?
i mean, some of those pre-industrial brainiacs might have been able to figure out the basics of a steam engine just from looking at it.
oleg
February 1st, 2004, 01:17 AM
Description ? Do you really think all ET races use the same descriptions for Quantum Reactors ? http://forum.shrapnelgames.com/images/icons/icon12.gif
oleg
February 1st, 2004, 01:20 AM
Originally posted by narf poit chez BOOM:
how could you scan something enough to know what every component on it is and still have ecm affect your targetting? <font size="2" face="sans-serif, arial, verdana">I see no problems here. Even if you know the exact specifications, even in advance, of for example, F-18 that does not mean you will hit with every surface-to-air missile.
narf poit chez BOOM
February 1st, 2004, 01:26 AM
no, what i mean is, in SEIV, if you enter combat with that F-18, all of a sudden you know every single component on it, even though your scanner's are still affected by ecm.
Description ? Do you really think all ET races use the same descriptions for Quantum Reactors ?
<font size="2" face="sans-serif, arial, verdana">what i meant there is that a pre-industrial scientist, but not to pre-industrial, might have been able to put the escaping steam together with the heat of the boiler and guess that the steam was exerting pressure to move the train. so, even if he has very little idea how, he still has a grasp of what. so, even if you don't know how to make a quantum generater, you still might be able to recognize the quantum flux and guess that that is what it is.
[ January 31, 2004, 23:30: Message edited by: narf poit chez BOOM ]
capnq
February 2nd, 2004, 12:25 AM
a pre-industrial scientist, but not to pre-industrial, might have been able to put the escaping steam together with the heat of the boiler and guess that the steam was exerting pressure to move the train. <font size="2" face="sans-serif, arial, verdana">Hero of Alexandria {link} (http://www.bbc.co.uk/history/historic_figures/hero_of_alexandria.shtml) build a toy steam engine in the first century AD.
Paul1980au
February 2nd, 2004, 09:03 AM
A component cloaking device - to shiled it from long range scanners.
narf poit chez BOOM
February 2nd, 2004, 06:30 PM
Originally posted by capnq:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> a pre-industrial scientist, but not to pre-industrial, might have been able to put the escaping steam together with the heat of the boiler and guess that the steam was exerting pressure to move the train. <font size="2" face="sans-serif, arial, verdana">Hero of Alexandria {link} (http://www.bbc.co.uk/history/historic_figures/hero_of_alexandria.shtml) build a toy steam engine in the first century AD. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">hmm...for some reason, his name makes me feel more sceptical.
Fyron
February 2nd, 2004, 06:36 PM
But it is the truth. The Romans were actually on the verge of an industrial revolution (keeping in mind that Greece was a Roman province at this time, or more than one province, I don't really know how they organized them), but failed to realize it before the empire collapsed. Hero was a perfectly normal Greek name, and was not meant the same as our term "hero." Google it if you are still skeptical. http://forum.shrapnelgames.com/images/icons/icon7.gif
Kamog
February 3rd, 2004, 07:56 AM
It would be nice if long range scanners let you see what sort of facilities and units are on a planet. The scanners can see the components and cargo on a ship, but for some reason it can't see anything on a planet. I guess the A.I. doesn't care because it can see what's on your planets anyway.
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