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primitive
February 14th, 2004, 05:22 PM
Can anybody do a fair map for the bash final ?

Anything goes, suprise us http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo
February 14th, 2004, 05:29 PM
Do you want the balance mod treatement with all 100% planets and no dead systems?

primitive
February 14th, 2004, 05:40 PM
I would love to try that later, but maybe a more conventional map would be better for the finals http://forum.shrapnelgames.com/images/icons/icon7.gif

Doesn't have to be 100 % balanced, just checked for the most blatant errors. Most of the Tesco maps would be OK, but there are a few that's not very good. And it would also be nice with a map I have not played on before.

But you are the boss Geo. I'll play on any map you choose (and I'm sure Rex will do too) http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
February 14th, 2004, 05:57 PM
i can make one if your to busy geo.

Slynky
February 14th, 2004, 06:14 PM
I'm going to post a 'review' of the 1.1 Balance.

geoschmo
February 14th, 2004, 06:22 PM
Yeah tesco, of you want to go ahead.

primitive
February 14th, 2004, 08:31 PM
Thanks Tesco.

Are you using standard distribution of planets/systems or a mod ?

Slynky
February 15th, 2004, 01:23 AM
Originally posted by primitive:
Thanks Tesco.

Are you using standard distribution of planets/systems or a mod ? <font size="2" face="sans-serif, arial, verdana">You see my "review" of geo's Balanced 1.1 mod?

tesco samoa
February 15th, 2004, 01:37 AM
where ?

Slynky
February 15th, 2004, 05:46 AM
Originally posted by tesco samoa:
where ? <font size="2" face="sans-serif, arial, verdana">If you're asking me, in the KOTH thread...the "place" that had the most requests for a balanced map.

tesco samoa
February 15th, 2004, 08:02 PM
perhaps a cut and paste then... thats a big thread

Slynky
February 15th, 2004, 08:06 PM
Originally posted by tesco samoa:
perhaps a cut and paste then... thats a big thread <font size="2" face="sans-serif, arial, verdana">Well, not THAT big...but since it was on the first page, I copied and pasted:

"Slynky vs Parabolize: 2402.7

Boundaries are being finalized and it looks like the map has been divided about in half. We're playing on the new mod by Geo (Balance 1.1). It changes the game a bit, I think...here is my take on it:

1 - Bear in mind this doesn't mean you will be placed "away" from each other...we started fairly close to each other...meeting around turn 6 or 7. So THAT is still a concern that everyone needs to remember.

2 - Yes, it's a bit unexciting as you enter a new system (neither of us took ancient) but it's nice to know you will have 4 planets waiting on you that you can use and ONE will be a breathable. The only unbalancing thing here is where they are located (sometimes, "my" breathable was at a far corner from where I wanted it to be but it's a small problem...hardly worth worrying about). Also, remember your opponent will have the same choices in where he goes and what he will have available. (in our game, we have different colony types, so we're not fighting over the same planets).

3 - All the planets are at the same percentages. This is nice and maybe, I say "maybe", makes things easier for the less skilled player. You see, the more skilled you are, the more likely you are able to forecast mineral needs ahead of time. However in this game, when you run low on something, you can just switch from research to minerals and now worry about it (as everything is at 100%). That helps me because sometimes, in other games, I find out I have missed my production prediction and have to scramble to keep shipyards running and have to make decisions on switching over the 90%'s to minerals or not...stuff like that.

4 - Medium planets give room for 3 facs. This make you use the choices wisely. If you build a lot of SY's, that doesn't leave room for much else. And not a lot of cargo space for platforms. So, the bulk of your planets will not be able to have many platforms. That is good or bad depending on how you play...but it's the same for everyone.

5 - No possibility of doubling or tripling training facilities. Of course, this is the same for everyone. Makes you think more about sensors and ECM!

6 - No worries about "moving" past "warped" points and falling into a hole (and croaking). Of course, most people took those chances anyway.

7 - I think there is less of a chance that people will take ancient with this balanced set up. That's either good or bad depeinding on how you feel about it. But, one of the reasons a person took (takes) ancient is to find the good planets. With this balanced mod, this isn't a worry. So, ancient has less value. I also wondered about the need for Advanced Storage as well...but took it anyhow.

All in all, your economic availability is the same as your opponent and you are left with your empire setup and craftiness to win. I suspect a lot of empires will be nearly the same so, that leaves craftiness...something that Parabolize is doing pretty well at."

Baron Grazic
February 16th, 2004, 03:19 AM
I have previous posted this in the Rating thread, but it is now somewhere on page 3 or 4. Perhaps you might want to use it for the finial Bash game?

I have created a map designed for Koth type games where both players have exactly the same start.
I have created it specifically for Rock None empires.
Below is the stats for the map. The starting planets are in the centre of enter side.
http://clients.net2000.com.au/~xanthea/identical.jpg

The map can be located at PBW in the map sector or here (http://clients.net2000.com.au/~xanthea/2-player-Identical-Rock-None.zip)

It is free to use or change if anyone wants. Let me know if anyone has any suggests.
Thanks.
Baron Grazic

Slynky
February 16th, 2004, 06:01 AM
This is the map I said I'd like to try. Like a chess board, everyone knows the basic layout from the beginning and how to best use it is up to skill.

PvK
February 16th, 2004, 07:31 AM
The Fair.MAP file we used in Universe Cup is good too and along the same lines (completely symmetrical), though there are two planet types, one for each player, and it's smaller (16 systems, 7 warps to enemy homeworld - turns out to be a good size I think, allowing early but not too early contact, and not too many planets). This one looks good too, though.

PvK

tesco samoa
February 16th, 2004, 01:43 PM
BG Great Map